Items and Blocks - Randores/Randores2 GitHub Wiki
Items and Blocks
Generation
Each ore generated has a random set of items and blocks it can be crafted into. Right now, there are 13 different items, 2 craftable blocks, and 1 uncraftable block. The 2 craftable blocks are bricks and torches, both of which can be created from any ore (this is because bricks and torches are only aesthetic). The 1 uncraftable block, as you may have guessed, is the ore itself. The 13 items are:
- Axes
- Hoes
- Pickaxes
- Shovels
- Swords
- Battleaxes
- Sledgehammers
- Bows
- Sticks
- Boots
- Chestplates
- Helmets
- Leggings
These items are randomly added to each ore generated. These items, however, are added in groups. Basically, all armor pieces are either added, or not added, and all tools (pickaxe, axe, hoe, shovel) are either added or not added. All other items are randomly added independently. The groups, along with the chance of being added, are listed below:
- Bricks, Torches : 100%
- Tools : 60%
- Armor : 60%
- Sword : 60%
- Bow : 30%
- Battleaxe : 30%
- Sledgehammer : 30%
Function
You probably recognize most of these items from the vanilla game, and they all do what you would expect - pickaxes mine stone, axes mine wood, etc. Two items, however, are not present in the vanilla game: Battleaxes and Sledgehammers. These two items were added to give variety to the weapons in the mod. Battleaxes can mine wood like axes, have very high damage, and are extremely slow to wield. Sledgehammers, on the other hand, have a weaker damage, are slightly faster, and deal massive knockback to whatever they hit.
Material Tomes
Since all of these items a randomly generated and added, and all of their damage/armor values are randomly generated as well, not even I know how powerful or weak a given ore will be. Therefore, any material may be crafted into a Material Tome, a book that contains information about the various properties of a material, as well as all it's recipes. To craft one of these tomes, simply combine a single material and a book.
Properties
Some materials gain random properties as well. At the moment, the only property available is flammability, which has a 15% chance of being added to a material. If a material has this property, the material and all of its craftable items can be used as furnace fuel. Properties can be viewed in the Material Tome.
Abilities
In addition to the normal function of armor and weapons, you can increase the power of Randores' items by enchanting them with Empowered. Empowered is an enchantment added by Randores, and if applied, the abilities of the weapon or armor it is applied to activate. If it is applied to a weapon, hitting a mob will activate the ability against that mob. If it is a bow, shooting a mob will activate the ability, and if it is armor it will have a passive ability applied to you, and an active ability applied to any mob that attacks you. At the moment, the only ability available is potion effects, which randomly selected and applied to every material. Abilities can be viewed in the Material Tome.