FileFormats - RainbowRedux/RainbowWiki GitHub Wiki
Identified file formats
Engine Version Names
- Sherman - Rainbow Six Engine
- Rommel - Rogue Spear Engine
- Patton - Black Thorn engine?
- Ike - Ghost Recon
General/Shared files
Working means that it is read to an extent that meaningful data is being read.
Complete means that files are fully read, all variables are understood.
Working |
Complete |
Extension |
Type |
Details |
[x] |
100% |
RSB |
Binary |
Red Storm Bitmap |
[x] |
100% |
CXP |
Text |
Texture/Material metadata such as color keying and animation properties |
[x] |
95% |
SOB |
Binary |
Static objects. Mainly used in R6, amd appears to be leftovers in RS. Sherman OBjects? |
[ ] |
|
ROB |
Binary |
Static objects. Used in RS. Rommel OBjects? |
[ ] |
|
QOB |
Binary |
Static objects |
[ ] |
|
KMP |
Binary |
Unknown |
Map related files
Working |
Complete |
Extension |
Type |
Details |
[ ] |
|
ASS |
Text |
Ambient Sound Sources |
[ ] |
|
SHT |
Binary |
2D collision data. can be generated by tool at map export time, or by game |
[ ] |
|
STP |
Text |
Surface Type. Material to physical property mapping? |
[x] |
80% |
MAP |
Binary |
R6/RS Map file, geo, materials, portals |
[x] |
80% |
DMP |
Binary |
Light data that is no longer stored in MAP files in Rogue Spear/Rommel |
[ ] |
|
RLV |
Binary |
??? - stored alongside roguespear maps |
[x] |
50% |
MIS |
Text |
Mission file, stores data about a mission such as ambient lighting, mission name, available operators etc |
[ ] |
|
MDF |
Text |
Mission difficulty file, stores data about terrorists, hostages and other settings for a particular difficulty setting |
Character related files
Working |
Complete |
Extension |
Type |
Details |
[ ] |
[ ] |
BCL |
Binary |
?? |
[ ] |
[ ] |
CRP |
Binary |
Character model? |
[ ] |
[ ] |
DAM |
Binary |
Motion/Anim Data? |
[ ] |
[ ] |
SKL |
Binary |
Skeleton? |