Folder structure - RainThunder/fefates-tools GitHub Wiki

  • asset: All assets
    • ROM1: Weapons
    • ROM2: Classes
    • ROM3: Characters
    • ROM4: Unique
    • ROM5: Dragons, foxes
    • ROM6: Accessories
  • ba: Animation (.bch.lz)
  • bp: Field 3D models
  • bs: Model data aset.bin.lz: Battle animation Magic.bin.lz: Animation for Magic attacks Signals.bin.lz: Non-battle animation
  • bu: Class 3D models (.bch.lz).
  • bx: Accessory (acc_) and weapon (wep_) 3D models (.bch.lz)
  • castle: My castle model, preset data
  • common: Some common model (.bch.lz)
  • debug: Debug log, and StackTrace
  • effect: Images (.arc.lz)
  • face: Face, Accessory, Hair image (.arc). _st: straight
  • field: Field (Btl_) models (.bch.lz)
  • font: Font (.bfnt)
  • GameData: all data in the game (.bin.lz)
  • GlobalMap: global map (.bch.lz)
  • icon: Icon
  • live2d: Live2D model and data
  • m: Message / Text (.bin.lz)
  • map: Map configuration file
  • movie: Movie
  • sample: self-explanatory
  • scene: Non-battle scene (.bch.lz)
  • Scripts: Game scripts (.cmb format) bev: Event
  • shaders
  • sky: (.bch.lz)
  • sound: Sound
  • talk:
    • call.bin: CALLID
    • RelianceTalkBGM.bin: Sound
    • window.bch.lz
  • tut: Tutorial
  • ui: User interface texture
  • unit: Unit sprites (.arc, .bch.lz)
    • Body: self-explanatory
    • Head: self-explanatory
    • Shadow: Valla units
    • Unique: self-explanatory
  • params.bin.lz: Parameters
  • TextureCoordinator.bin: Coordinator of all textures in ui folder.