Folder structure - RainThunder/fefates-tools GitHub Wiki
- asset: All assets
- ROM1: Weapons
- ROM2: Classes
- ROM3: Characters
- ROM4: Unique
- ROM5: Dragons, foxes
- ROM6: Accessories
- ba: Animation (.bch.lz)
- bp: Field 3D models
- bs: Model data
aset.bin.lz: Battle animation
Magic.bin.lz: Animation for Magic attacks
Signals.bin.lz: Non-battle animation
- bu: Class 3D models (.bch.lz).
- bx: Accessory (acc_) and weapon (wep_) 3D models (.bch.lz)
- castle: My castle model, preset data
- common: Some common model (.bch.lz)
- debug: Debug log, and StackTrace
- effect: Images (.arc.lz)
- face: Face, Accessory, Hair image (.arc). _st: straight
- field: Field (Btl_) models (.bch.lz)
- font: Font (.bfnt)
- GameData: all data in the game (.bin.lz)
- GlobalMap: global map (.bch.lz)
- icon: Icon
- live2d: Live2D model and data
- m: Message / Text (.bin.lz)
- map: Map configuration file
- movie: Movie
- sample: self-explanatory
- scene: Non-battle scene (.bch.lz)
- Scripts: Game scripts (.cmb format)
bev: Event
- shaders
- sky: (.bch.lz)
- sound: Sound
- talk:
- call.bin: CALLID
- RelianceTalkBGM.bin: Sound
- window.bch.lz
- tut: Tutorial
- ui: User interface texture
- unit: Unit sprites (.arc, .bch.lz)
- Body: self-explanatory
- Head: self-explanatory
- Shadow: Valla units
- Unique: self-explanatory
- params.bin.lz: Parameters
- TextureCoordinator.bin: Coordinator of all textures in ui folder.