Persistent Store Protocol - RainMz/NintendoClients GitHub Wiki
This protocol is implemented on Nintendo game servers, but never used by games.
(1) FindByGroup
Request
Response
(2) InsertItem
Request
Type |
Name |
Uint32 |
uiGroup |
String |
strTag |
Buffer |
bufData |
Bool |
bReplace |
Response
(3) RemoveItem
Request
Type |
Name |
Uint32 |
uiGroup |
String |
strTag |
Response
(4) GetItem
Request
Type |
Name |
Uint32 |
uiGroup |
String |
strTag |
Response
Type |
Name |
Buffer |
bufData |
Bool |
bResult |
(5) InsertCustomItem
Request
Type |
Name |
Uint32 |
uiGroup |
String |
strTag |
Data |
hData |
Bool |
bReplace |
Response
This method does not return anything.
(6) GetCustomItem
Request
Type |
Name |
Uint32 |
uiGroup |
String |
strTag |
Response
(7) FindItemsBySQLQuery
Request
Response