Nintendo Notification Event Protocol - RainMz/NintendoClients GitHub Wiki
NEX Protocols > Nintendo Notifications (100)
This protocol is used by the 3DS / Wii U friend server for notifications about friends.
There is no known difference between the two methods, except that the server sends some events through method 1 and others through method 2. The client treats them exactly the same.
ProcessNintendoNotificationEvent
Request
Response
No RMC response is sent.
Types
NintendoNotificationEvent (Structure)
Type |
Name |
Description |
Uint32 |
m_uiType |
Event type |
PID |
m_pidSender |
Pid of the user that triggered the notification event |
Data |
m_dataholder |
Information about the event (depends on the event type) |
NintendoNotificationEventGeneral (Structure)
This structure inherits from Data |
Type |
Name |
Uint32 |
m_u32Param |
Uint64 |
m_u64Param1 |
Uint64 |
m_u64Param2 |
String |
m_strParam |
NintendoNotificationEventProfile (Structure)
This structure inherits from Data |
Type |
Name |
Uint8 |
m_region |
Uint8 |
m_country |
Uint8 |
m_area |
Uint8 |
m_language |
Uint8 |
m_platform |
Friend Events