Even though this protocol is implemented on Nintendo game servers, it is never actually used. Instead, Nintendo has implemented its own friend services:
Type
Name
Uint32
uiPlayer
Uint32
uiDetails
String
strMessage
Type
Name
String
strPlayerName
Uint32
uiDetails
String
strMessage
Type
Name
Uint32
uiPlayer
Uint32
uiDetails
String
strMessage
(4) AddFriendByNameWithDetails
Type
Name
Uint32
uiPlayer
Uint32
uiDetails
String
strMessage
Type
Name
Uint32
uiPlayer
Type
Name
Uint32
uiPlayer
Type
Name
Uint32
uiPlayer
Uint32
uiDetails
Type
Name
String
strPlayerName
Uint32
uiDetails
Type
Name
Uint32
uiPlayer
Type
Name
Uint32
uiPlayer
Uint32
uiDetails
Type
Name
Uint8
byRelationship
Bool
bReversed
Type
Name
List <Uint32>
lstFriendsList
Type
Name
Uint8
byRelationship
Bool
bReversed
Type
Name
Uint32
m_pid
String
m_strName
Uint8
m_byRelationship
Uint32
m_uiDetails
String
m_strStatus
Type
Name
Uint32
m_pid
String
m_strName
Uint8
m_byRelationship
Uint32
m_uiDetails
Uint8
m_byStatus