Clone Protocol - RainMz/NintendoClients GitHub Wiki
The message type is encoded as 0xAB
, where A
indicates the structure. B
is usually one, unless different messages use the same structure.
ID |
Type |
1 |
Clock request message |
2 |
Clock reply message |
3 |
Participate message |
4 |
Exit ack message |
8 |
Clone command message |
9 |
Clock clone command message |
10 |
Clock and count clone command message |
11 |
Clock and participant clone command message |
12 |
Clock and count and participant clone command message |
Message Header
Offset |
Size |
Description |
0x0 |
1 |
Version number (3) |
0x1 |
1 |
Message type |
0x2 |
2 |
Unknown |
Clone Command Message
Offset |
Size |
Description |
0x0 |
4 |
Message header |
0x4 |
1 |
Unknown |
0x5 |
1 |
Unknown |
0x6 |
2 |
Unknown |
0x6 |
2 |
Unknown |
0x8 |
4 |
Unknown |
0xC |
4 |
Unknown |
0x10 |
2 |
Unknown |
0x12 |
|
Payload |