ServerCommandRequestExecuteEvent Public class
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.Events.Server
SharedLibraryCore.Events.Server.ServerCommandRequestExecuteEvent[[ServerCommandRequestExecuteEvent]]
SharedLibraryCore.Events.Server.GameServerEvent[[GameServerEvent]]
class SharedLibraryCore.Events.Server.GameServerEvent abstractStyle;
end
SharedLibraryCore.Events.Server.GameServerEvent --> SharedLibraryCore.Events.Server.ServerCommandRequestExecuteEvent
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ServerCommandRequestExecuteEvent
Source code
public ServerCommandRequestExecuteEvent(string command, IGameServer server)
Type |
Name |
Description |
string |
command |
|
IGameServer |
server |
|
public string Command { get; init; }
public Nullable<int> DelayMs { get; init; }
public Nullable<int> TimeoutMs { get; init; }
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