ClientDamageEvent Public class
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.Events.Game
SharedLibraryCore.Events.Game.ClientDamageEvent[[ClientDamageEvent]]
SharedLibraryCore.Events.Game.ClientGameEvent[[ClientGameEvent]]
class SharedLibraryCore.Events.Game.ClientGameEvent abstractStyle;
end
SharedLibraryCore.Events.Game.ClientGameEvent --> SharedLibraryCore.Events.Game.ClientDamageEvent
Loading
Source code
public ClientDamageEvent()
Source code
public void UpdateAttacker(EFClient client)
public EFClient Attacker { get; }
public EFClient Victim { get; }
public string AttackerClientName { get; }
public string AttackerNetworkId { get; }
public int AttackerClientSlotNumber { get; }
public string AttackerTeamName { get; init; }
public string VictimClientName { get; init; }
public string VictimNetworkId { get; init; }
public int VictimClientSlotNumber { get; init; }
public string VictimTeamName { get; init; }
public string WeaponName { get; init; }
public int Damage { get; init; }
public string MeansOfDeath { get; init; }
public string HitLocation { get; init; }
Generated with ModularDoc