sharedlibrarycoredtosmetaresponses MessageResponse - RaidMax/IW4M-Admin GitHub Wiki

MessageResponse Public class

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph SharedLibraryCore.Dtos.Meta.Responses
  SharedLibraryCore.Dtos.Meta.Responses.MessageResponse[MessageResponse](/RaidMax/IW4M-Admin/wiki/MessageResponse)
  SharedLibraryCore.Dtos.Meta.Responses.BaseMetaResponse[BaseMetaResponse](/RaidMax/IW4M-Admin/wiki/BaseMetaResponse)
  end
SharedLibraryCore.Dtos.Meta.Responses.BaseMetaResponse --> SharedLibraryCore.Dtos.Meta.Responses.MessageResponse

Members

Properties

Public properties

Type Name Methods
string ClientNamename of the client get, set
Game GameNamespecifies the game the chat occured on get, set
string HiddenMessage get
bool IsHidden get, set
bool IsQuickMessageindicates if the chat message is a quick message phrase get, set
string Message get, set
bool SentIngameindicates if the message was sent ingame get, set
long ServerId get, set
string ServerNamehostname of the server get, set

Details

Inheritance

Constructors

MessageResponse

Source code

public MessageResponse()

Properties

ServerId

public long ServerId { get; set; }

Message

public string Message { get; set; }

IsHidden

public bool IsHidden { get; set; }

ClientName

public string ClientName { get; set; }
Summary

name of the client

ServerName

public string ServerName { get; set; }
Summary

hostname of the server

GameName

public Game GameName { get; set; }
Summary

specifies the game the chat occured on

IsQuickMessage

public bool IsQuickMessage { get; set; }
Summary

indicates if the chat message is a quick message phrase

SentIngame

public bool SentIngame { get; set; }
Summary

indicates if the message was sent ingame

HiddenMessage

public string HiddenMessage { get; }

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