iw4madminapplicationmisc LogPathGeneratorInfo - RaidMax/IW4M-Admin GitHub Wiki

LogPathGeneratorInfo Public class

Description

dto class for handling log path generation

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph IW4MAdmin.Application.Misc
  IW4MAdmin.Application.Misc.LogPathGeneratorInfo[LogPathGeneratorInfo](/RaidMax/IW4M-Admin/wiki/LogPathGeneratorInfo)
  end

Members

Properties

Public properties

Type Name Methods
string BaseGameDirectorydirectory under the paths where data comes from by default fs_basegame get, set
string BasePathDirectorybase game root path fs_basepath get, set
string GameDirectoryoveride game directory plugin driven get, set
string HomePathDirectorydirectory for local storage fs_homepath get, set
bool IsOneLogindicates that the game does not log to the mods folder (when mod is loaded), but rather always to the fs_basegame directory get, set
bool IsWindowsindicates if running on windows get, set
string LogFilelog file name g_log get, set
string ModDirectorygame director fs_game get, set

Details

Summary

dto class for handling log path generation

Constructors

LogPathGeneratorInfo

Source code

public LogPathGeneratorInfo()

Properties

BaseGameDirectory

public string BaseGameDirectory { get; set; }
Summary

directory under the paths where data comes from by default fs_basegame

BasePathDirectory

public string BasePathDirectory { get; set; }
Summary

base game root path fs_basepath

HomePathDirectory

public string HomePathDirectory { get; set; }
Summary

directory for local storage fs_homepath

GameDirectory

public string GameDirectory { get; set; }
Summary

overide game directory plugin driven

ModDirectory

public string ModDirectory { get; set; }
Summary

game director fs_game

LogFile

public string LogFile { get; set; }
Summary

log file name g_log

IsWindows

public bool IsWindows { get; set; }
Summary

indicates if running on windows

IsOneLog

public bool IsOneLog { get; set; }
Summary

indicates that the game does not log to the mods folder (when mod is loaded), but rather always to the fs_basegame directory

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