datamodelsclientstats EFClientHitStatistic - RaidMax/IW4M-Admin GitHub Wiki
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph Data.Models.Client.Stats
Data.Models.Client.Stats.EFClientHitStatistic[[EFClientHitStatistic]]
end
subgraph Stats.Models
Stats.Models.AuditFields[[AuditFields]]
end
Stats.Models.AuditFields --> Data.Models.Client.Stats.EFClientHitStatistic
| Type | Name | Methods |
|---|---|---|
EFClient |
Client |
get, set |
int |
ClientHitStatisticId |
get, set |
int |
ClientId |
get, set |
int |
DamageInflictedhow much damage the player inflicted |
get, set |
int |
DamageReceivedhow much damage the player received |
get, set |
int |
DeathCounthow many kills the player received |
get, set |
int |
HitCounthow many hits the player got |
get, set |
EFHitLocation |
HitLocation |
get, set |
Nullable<int> |
HitLocationId |
get, set |
int |
KillCounthow many kills the player got |
get, set |
EFMeansOfDeath |
MeansOfDeath |
get, set |
Nullable<int> |
MeansOfDeathId |
get, set |
int |
ReceivedHitCounthow many hits the player received |
get, set |
Nullable<int> |
Scoretotal in-game score |
get, set |
EFServer |
Server |
get, set |
Nullable<long> |
ServerId |
get, set |
int |
SuicideCounthow many times the player killed themself |
get, set |
Nullable<int> |
UsageSecondsestimation of time spent with the configuration |
get, set |
EFWeapon |
Weapon |
get, set |
EFWeaponAttachmentCombo |
WeaponAttachmentCombo |
get, set |
Nullable<int> |
WeaponAttachmentComboId |
get, set |
Nullable<int> |
WeaponId |
get, set |
public EFClientHitStatistic()public int ClientHitStatisticId { get; set; }public int ClientId { get; set; }public virtual EFClient Client { get; set; }public Nullable<long> ServerId { get; set; }public virtual EFServer Server { get; set; }public Nullable<int> HitLocationId { get; set; }public virtual EFHitLocation HitLocation { get; set; }public Nullable<int> MeansOfDeathId { get; set; }public virtual EFMeansOfDeath MeansOfDeath { get; set; }public Nullable<int> WeaponId { get; set; }public virtual EFWeapon Weapon { get; set; }public Nullable<int> WeaponAttachmentComboId { get; set; }public virtual EFWeaponAttachmentCombo WeaponAttachmentCombo { get; set; }public int HitCount { get; set; }how many hits the player got
public int KillCount { get; set; }how many kills the player got
public int DamageInflicted { get; set; }how much damage the player inflicted
public int ReceivedHitCount { get; set; }how many hits the player received
public int DeathCount { get; set; }how many kills the player received
public int DamageReceived { get; set; }how much damage the player received
public int SuicideCount { get; set; }how many times the player killed themself
public Nullable<int> UsageSeconds { get; set; }estimation of time spent with the configuration
public Nullable<int> Score { get; set; }total in-game score
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