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Kyrenaian Ephebic Archers

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Kyrenaian Ephebic Archers info cardKyrenaian Ephebic Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

These Ephebic Archers from the city of Kyrene are youngsters who are being drilled and educated in the local gymnasium. There, they will be groomed into proper citizens. Given their social status, these boys from the higher middle classes and the elite are not dressed in a simple tunic, like the average archer. Their status affords them lavishly coloured linothorakes with pteryges, capes, as well as a fancy combination of various types of hats. Young, relatively well-protected and eager to prove themselves, these Kyrenaian Ephebic Archers are potentially mortal missile infantry!

Historical background

Throughout the Hellenistic world, cities knew an institution called ‘ephebeia’, which entailed the general education of elite and upper middle-class youngsters in gymnasia. While during the Roman era, the original military aspect dwindled or transformed into para-military ceremonies, the academic consensus is that in the third century BC the focus of ephebes’ training was clearly athletic and military. Intellectual pursuits seem to have been present, but of comparatively minor importance (Pleket, Ephebes and Horses (2012), pp. 324-325).

The city of Kyrene possessed such a gymnasium in the timeframe of RIS, both physically and administratively situated in the centre of the polis. The boys would have been trained by ‘those who teach in archery, horse riding, and training with weapons’ (SEG 9.1 Il. 43-5). As Pleket (2012, p. 325) argues, it is clear that they had a military function. It may come as a surprise that the Ephebes did not train any formation warfare when most of them were destined to serve either in the royal phalanx or the regiment of the Hypaspists. It seems as if the tradition, the ritual and religious meaning of the Ephebeia was stronger than any practical concerns (Chankowski, Violence (2017), p. 44). In our mod, Kyrenaian Ephebes fighting on horseback are represented by the ‘Triakatioi’, whereas this unit represents those excelling at archery, instead.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 8 █········· 9%
Charge bonus 1 █········· 4%
Defence 24 ███······· 27%
  · armour 8 █████····· 47%
  · defence skill 16 ███······· 28%
  · shield 0 █········· 0%
Morale 6 █········· 6%
Discipline Low
Training Untrained
Recruitment cost 1,313 dn █········· 10%
Upkeep per turn 481 dn ██········ 19%
Turns to recruit 2

Weapons

Primary Secondary
Attack 8 4
Charge bonus 1 1
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 120 —
Ammunition 25 —

Defence

Primary Secondary
Total 24 —
Armour 8 —
Defence skill 16 —
Shield 0 —

Condition and terrain

Hit points 1
Modifier against mounts horse +1 · chariot +1 · camel +1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -2
Collision mass per man (1.0 is normal) 0.96
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Cyrene

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
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