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The Lycian Revolt

The Lycian Revolt

Breaks away: Lycian League from The Ptolemaic Empire, or whoever holds the Lycian cities at the time

The six Lycian cities of Patara, Xanthos, Tlos, Limyra, Myra and Telmessos break away from whoever holds them, at the campaign start the Ptolemaic Empire, and form the Lycian League. It can come early when one of the cities rebels under Rhodian or foreign rule, and otherwise happens at the end of the Seleucid Empire's turn in turn 102 (245 BC).

Any campaign, whoever holds the Lycian cities, human or AI.

What sets it off

  • If one of the six Lycian cities rebels, and Rhodes has held 3 or more of the six at the end of more than 10 Seleucid turns in total (not necessarily in a row), the whole of Lycia revolts.
  • From turn 72 (253 BC), if one of the six cities rebels while 4 or more of the six were held, at the end of the last Seleucid turn, by factions other than the Ptolemaic Empire, the Seleucid Empire and Rhodes (rebels included), the whole of Lycia revolts.
  • If it has not yet happened and the Seleucid Empire still exists, the revolt fires at the end of the Seleucid Empire's turn in turn 102 (245 BC), whoever holds the cities.
  • From turn 152 (233 BC), if the Seleucid Empire is gone and the revolt has still not happened, any one of the six cities rebelling sets it off.

What happens

The settlements that revolt (6):

Settlement Held at the campaign start by
Patara Ptolemaic Empire
Xanthos Ptolemaic Empire
Tlos Ptolemaic Empire
Limyra Ptolemaic Empire
Myra Ptolemaic Empire
Telmessos Ptolemaic Empire

Playing as the rebels

If you, the human player, held at least one of the six Lycian cities at the last check before the revolt (made at the end of each Seleucid turn), a message titled 'The Lycian League declares its independence!' appears at the end of the next Seleucid turn and offers to let you play as the Lycian League. If you accept, you switch to playing the Lycian League and a government building is placed in Patara, Xanthos, Tlos, Limyra, Myra and Telmessos. No offer is made if you held none of the six cities, or if the Seleucid Empire has no further turn.

The in-game message: The Lycian League declares its independence!

Long have the Lycians suffered foreign tyranny, at times being treated no better than slaves, their good names besmirched. No more! They have driven the oppressors out of their cities. Lycia shall enjoy good governance under its own, Lycian League!

HISTORICAL BACKGROUND

In 188 BC, Lycia was made part of the Rhodian Peraia through the peace of Apameia (Plb. 21.45.6). The region had passed through the hands of many great dynasties: Achaemenid, Argead, Antigonid, Lysimachid, Ptolemaic, and Seleucid. Yet, the Rhodians were far crueller than their predecessors. The Lycians turned to Rome to complain, explaining that ‘it was not political oppression only under which they were suffering, but absolute slavery’. The Romans, moved by their plight, freed them from Rhodes in 168-7 BC (Liv. 41.6). The Lycian League seems to have formed sometime in the 180s while still under Rhodian rule. The League was made up of twenty-three cities, including some of the biggest in the region, such as Xanthos and Patara. The Lyciarch, the head magistrate, and other officials were elected from member cities. Members could have up to three votes depending on their size, though more votes demanded more contributions. Strabo spoke highly of their governance (Strab. 14.3.3). They ruled over Lycia for over 200 years until their annexation by Claudius in 43 AD (Cassius Dio, Roman History, 60.17.3–4).

Do you want to discontinue your campaign and play as the newly emerged Lycian faction?

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