REE.Lib.Anim - REE-FiveM/ree-core GitHub Wiki
REE.Lib.Anim
These functions are helper functions for interacting with player animations and emotes.
Example: Playing an Emote
For this example, we're going to register a client command that plays the smoking emote when called. We're going to assume that you already have the
REE
instance. This script will make the player take out a cigarette, play the animation for around 30 seconds, and then drop it.example/client.lua
RegisterCommand("smoke", function() Citizen.CreateThread(function() local ped = GetPlayerPed(-1) REE.Lib.Anim.PedPlayEmote(ped, "SMOKE") Citizen.Wait(30 * 1000) -- wait 30s and then stop smoking REE.Lib.Anim.PedStopEmote(ped) end) end)
PedPlayEmote(ped, emoteName, immediately)
This will start an emote task on the player, but it will also automatically handle removing their weapon (but not losing it). You can provide an additional immediately
parameter, to cancel the current animation (will stop mid-frame, and drop any props).
Parameters:
- ped (
float
) - The player ped to play the emote on- emoteName (
string
) - The name of the emote (from the REE.Data.Emotes constants)- immediately (
nil
,boolean
) - Play the emote immediately or queue like normal
PedStopEmote(ped, immediately)
This will stop any playing emote task. If immediately
is provided, it will stop immediately. (This also helps with getting out of some bugged scripts).
Parameters:
- ped (
float
) - The player ped to stop the emote on- immediately (
nil
,boolean
) - If true, stop the current emote immediately