REE.Data.Weapons - REE-FiveM/ree-core GitHub Wiki
REE.Data.Weapons
The following tables are available for looking up different types of weapons. They're separated by weapon type for programmatic ease.
Code example:
local ped = GetPlayerPed(PlayerId())
-- give all weapons to player
for k, weaponId in pairs(REE.Data.Weapons.Melee) do
GiveWeaponToPed(ped, weaponId, 100, false, false)
end
REE.Data.Weapons.Melee
Available melee and held weapons:
- UNARMED
- KNIFE
- NIGHTSTICK
- HAMMER
- BAT
- CROWBAR
- GOLF_CLUB
- BOTTLE
- DAGGER
- HATCHET
- KNUCKLE_DUSTER
- MACHETE
- FLASHLIGHT
- SWITCH_BLADE
- POOLCUE
- WRENCH
- BATTLEAXE
REE.Data.Weapons.Handguns
Available handgun weapons:
- PISTOL
- PISTOL_MK2
- COMBAT_PISTOL
- PISTOL_50CAL
- SNS_PISTOL
- HEAVY_PISTOL
- VINTAGE_PISTOL
- MARKSMAN_PISTOL
- REVOLVER
- AP_PISTOL
- STUN_GUN
- FLARE_GUN
REE.Data.Weapons.MachineGuns
Available machine guns:
- MICRO_SMG
- MACHINE_PISTOL
- SMG
- SMG_MK2
- ASSAULT_SMG
- COMBAT_PDW
- MACHINE_GUN
- COMBAT_MACHINE_GUN
- COMBAT_MACHINE_GUN_MK2
- GUSENBERG
- MINI_SMG
REE.Data.Weapons.AssaultRifles
Available assault rifles:
- ASSAULT_RIFLE
- ASSAULT_RIFLE_MK2
- CARBINE_RIFLE
- CARBINE_RIFLE_MK2
- ADVANCED_RIFLE
- SPECIAL_CARBINE
- BULLPUP_RIFLE
- COMPACT_RIFLE
REE.Data.Weapons.SniperRifles
Available sniper rifles:
- SNIPER_RIFLE
- HEAVY_SNIPER_RIFLE
- HEAVY_SNIPER_RIFLE_MK2
- MARKSMAN_RIFLE
REE.Data.Weapons.Shotguns
Available shotguns:
- PUMP_SHOTGUN
- SAWN_OFF_SHOTGUN
- BULLPUP_SHOTGUN
- ASSAULT_RIFLE
- MUSKET
- HEAVY_SHOTGUN
- DOUBLE_BARREL_SHOTGUN
- AUTO_SHOTGUN
REE.Data.Weapons.HeavyWeapons
Available heavy weapons:
- GRENADE_LAUNCHER
- RPG
- MINIGUN
- FIREWORK
- RAILGUN
- HOMING_LAUNCHER
- SMOKE_GRENADE_LAUNCHER
- COMPACT_LAUNCHER
REE.Data.Weapons.ThrownWeapons
Available thrown weapons:
- GRENADE
- STICKY_BOMB
- PROXIMITY_MINE
- BZ_GAS
- MOLOTOV
- FIRE_EXTINGUISHER
- PETROL_CAN
- FLARE
- BALL
- SNOWBALL
- SMOKE_GRENADE
- PIPE_BOMB
REE.Data.Weapons.Parachutes
Available parachutes:
- PARACHUTE