Fire Rescue Challenges - QuirkyCort/gears GitHub Wiki
The Fire Rescue challenges are meant to be fun challenges that students can work on after learning the basics. Before starting on these challenges, a student should know...
Required
- Line Following (Single sensor)
- Line Following (Double sensors)
- Junction handling
Recommended (required for some missions)
- Obstacle Avoidance (basic)
- Gyro Following
- Gyro Turns
I expect that for most students, it should take multiple sessions to complete even a single challenge. If you manage to complete a challenge (...or even part of a challenge), let us know how many sessions you took! YouTubes / Recordings of your run would also be appreciated.
Game Rules and Scoring
These rules are common to all the challenges. Some world may have additional rules and scoring conditions; if so, they'll be described in the section for that world.
Start and End
- Time starts automatically when the center of the robot leaves the starting area.
- The game does not automatically stop when time is up. It is up to the game master to decide if the game should be stopped or if additional time is allowed.
- The game ends immediately if the robot falls off the world.
- If the robot flips over and is unable to turn itself upright, the player may end the game.
Robot
- Unless decided otherwise by the game master, the player may use any robot.
Victims
- The victims to be rescued consists of red and green blocks.
- The victims blocks can be picked up using the robot's magnet.
- The red victims will disappear after some time (...exact time depends on the map).
- Tips: The robot's magnet is controlled like a motor. Run it at 100% to turn it on, and at 0% (...or stop) to turn it off.
Scoring
- Drop the victims in their respective colored zone to score.
- The victim block must be on the ground and the center of the block must be within the zone to score.
- A correctly placed victim block will disappear.
- An incorrectly placed victim block (eg. green block in red zone) will not disappear.
- Red victims are worth 10 points each.
- Green victims are worth 5 points each.
- If an ambulance in present in the map, dropping the victim in the ambulance will score an additional 5 points.
Ambulance at red rescue point
Fire at the Grocers
The grocery store is on fire, and there are 7 victims inside. Bring the red victims to the red rescue point within the first 4 mins, and the green victims to the green rescue point. You have 8 mins to rescue everyone!
Warehouse Fire
Rescue the victims from the warehouse! Bring the red victims to the red rescue point within the first 5 mins, and the green victims to the green rescue point.
There are many special features in this world:
- Drop the victims in the white ambulance for a 5 points bonus each.
- The blue door to the inner room will open when the blue sensor area nearby detects an object inside it.
- Are there more secrets? Find them on your own!
You have 10 mins to rescue everyone!