World (old) - Quillraven/Fleks GitHub Wiki
The core of Fleks is the World which is the container for entities, components, systems and families. It is the object that you
need to update your systems.
To create a world simply call:
val world = world {}A world without any system doesn't make sense and that's why there is a lambda argument for the world DSL function
to configure it accordingly:
- Use entityCapacityto set the expected maximum amount of entities. The default value is 512. The purpose of this property is to initialize internal collections and arrays with a proper size for your game to avoid a lot ofArray.copycalls in the background which are slow.
- Use systemsto add a system to your world. The order of calls defines the order in which they are called when callingworld.update.
- Use componentsto register component listeners.- 
Note for KMP: componentsis also used to register components which is necessary for KMP because of missing reflection features of the JVM.
 
- 
Note for KMP: 
- Use familiesto register family listener to your world.
- Use injectablesto register injectables for your systems, ComponentListener and FamilyListener.
Here is an example that creates a world for 1000 entities with two systems, one ComponentListener and one injectable:
val w = world {
    entityCapacity = 1000
    injectables {
        add(b2dWorld)
    }
    systems {
        add<MoveSystem>()
        add<PhysicSystem>()
    }
    
    components {
        add<Box2dComponentListener>()
    }
}