Technomancer - QuantumXenon/origins-plus-plus GitHub Wiki

Armed with the power and knowledge of the godfathers of technomancy, you are able to create spells using conduits and your staff.

Powers

  • Blockade :: You can trap any entity in a temporary jail cell. (Mana Cost: 10000)

  • Grappling Hook :: Shoot a grappling hook that allows you to swing and move around quicker. (Mana Cost: 1000)

  • Healing Aura :: You are able to generate a quick burst of healing nanites that, upon release, shoot out potent healing chemicals that will heal anyone within its radius (including yourself). (Mana Cost: 10000)

  • §4§nLaser Beam :: You release a powerful beam of energy capable of breaking blocks. (Mana Cost: 100/use [Hold])

  • Nanite Shield :: Surround yourself in nanites, preventing all health loss but freezing you in place. (Mana Cost: 1000/second)

  • Items :: Your powers are bound to the Staff of Aldo, a powerful staff first designed by the godfather of Technomancy, Aldo Aarif. Hold the staff in your offhand and [Right Click] with a conduit in your mainhand to cast the spell.

  • Tech Mana :: As a Technomancer, your power to perform spells comes from natural energy sources. 'Tech Mana' as it is commonly known, is your natural source used to cast spells, but these are often bound to more technologically advanced conduits. You gain Tech Mana naturally, as the world often brings little bits of electrical energy, which you can use and convert into mana, but this process is slow. Standing on top of redstone-type blocks will absorb its energy and give you mana quicker.

  • Technomancer's Curse :: Learning Technomancy is a craft of patience and sacrifice. No longer in your prime, your body worn by time, you move slower and have fewer hearts than most.


This origin was made by 0vergrown (formerly Overgrown#5799)