Technomancer - QuantumXenon/origins-plus-plus GitHub Wiki

Impact: ◉◉◉

You are a powerful technomancer. Armed with the power and knowledge of the godfathers of technomancy, you are able to create spells using conduits and your staff.

Powers:

  • Blockade: Lime Conduit: You trap any entity in a temporary jail cell. Mana Cost: 10000. [Primary]
  • Grappling Hook: Black Conduit: Shoot a grappling hook that allows you to swing and move around quicker. Mana Cost: 1000 Per Use. [Right Click]
  • Healing Aura: Blue Conduit: You are able to generate a quick burst of healing nanites which, upon release, will shoot out potent healing chemicals that will heal anyone within its radius, including yourself. Mana Cost: 10000. [Primary]
  • Laser Beam: Red Conduit: You release a powerful beam of energy capable to cutting through blocks and mobs. Mana Cost: 100 Per Use. [Right Click] (Hold)
  • Nanite Shield: Light Blue Conduit: Surround yourself in nanites, preventing all health loss, but are unable to move. Mana Cost: 1000 Per Second Used. [Secondary]
  • Items: As a Technomancer, your powers are bound to the Staff of Aldo, a powerful staff first designed by the Godfather of Technomancy, Aldo Aarif. Use the staff in your offhand and hold the Conduits in your mainhand to cast spells.
  • Technomancer's Curse: Learning Technomancy is a craft of patience and sacrifice. No longer in your prime, your body worn by time, you move slower and have fewer hearts than most.
  • Tech Mana: As a Technomancer, your power to perform spells comes from natural energy sources. "Tech Mana" as it is commonly known, is your natural source used to cast spells but these are often bounded to more technologically advance Conduits. You gain Tech Mana naturally, as the world often brings little bits of electrical energy which you can use and convert into Mana, but this process is slow. Standing on top of Redstone-type blocks will absorb its energy and give you mana quicker.

This origin was made by Overgrown#5799