KMGameplayRoom - Qkrisi/ktanemodkit GitHub Wiki
KMGameplayRoom
[DisallowMultipleComponent]
public class KMGameplayRoom : KMRoom
Add this component to a prefab to allow it to be used as a room during gameplay (i.e. bomb defusal).
public Transform AlarmClockSpawnNonVR;
Transform to spawn the alarm clock at when not in VR mod. Best to ensure this is in view of the camera at all times.
public Transform AlarmClockSpawn;
Transform to spawn the alarm clock at when in VR.
public GameObject BombPrefabOverride;
Use this if you want to specify a particular bomb to use in this room.
public KMGameplayLightChange OnLightChange;
Delegate that gets called when the lights in the room turn on or off.
Delegate signature: delegate void KMGameplayLightChange(bool on)