Settings - Qendolin/better-clouds GitHub Wiki
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Common
Presets
Generation
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Generation
Visual
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Appearance
Geometry
Visibility
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Performance
Generation
Technical
Shaders
General
Presets
Color
Technical
- Sun Path Angle
- Sunrise Start Time
- Sunrise End Time
- Sunset Start Time
- Sunset End Time
- Upscale Resolution Factor
- Use Iris FBO
- Write Depth
Entries
Chunk Size
How many clouds are generated at once
Cloud Override
Render clouds regardless of the shader pack settings
Color Variation Factor
How much the color of individual cloud cubes changes dynamically
0% | 100% |
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Day Brightness
The brightness during daytime
Distance
A factor of the regular view distance
Enabled
Enable/Disable Better Clouds
Fade Edge
How far along the view distance clouds start to fade out
10% | 50% |
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Fuzziness
How well defined the outline of clouds are
0% | 70% | 100% |
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Gamma
Affects the brightness and contrast Negative values represent 1/γ
Iris Support
Render clouds when shaders are active
Night Brightness
The brightness during nighttime
Opacity
The opacity of an individual cloud cube
5% | 33% | 66% |
---|---|---|
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Opacity Exponent
Affects how quickly the maximum opacity is reached
Exponent 0.5
5% | 33% | 66% |
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Exponent 1.0
5% | 33% | 66% |
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Exponent 2.0
5% | 33% | 66% |
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Opacity Factor
The final opacity is scaled by this factor
With Opacity 66%
20% | 50% | 80% |
---|---|---|
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Preset Title
The title of the preset
Random Placement
Random offset to the individual cloud cubes
With fuzziness 0%
0% | 100% |
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Sampling Scale
Affects the detail frequency
25% | 50% | 100% | 200% | 400% |
---|---|---|---|---|
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Saturation
Intensifies or reduces color vibrancy
0% | 100% | 200% |
---|---|---|
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Scale Falloff
How big clouds appear at the edge of the view distance
0% | 100% |
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Shuffle
Can improve some visual issues and z-fighting
Shader Preset
See Presets
Size XZ
The width of an individual cloud cube
16 | 24 | 32 | 64 |
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Size Y
The height of an individual cloud cube
8 | 16 | 32 |
---|---|---|
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Spacing
Horizontal distance between individual cloud cubes
2 | 8 | 16 |
---|---|---|
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Sparsity
Removes this percentage of individual cloud cubes
0% | 50% | 80% |
---|---|---|
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Sun Path Angle
Tilt of the sun/moon rotation axis, for compatibility with shaders that support this option
Sunrise End Time
When the day brightness has full effect
Sunrise Start Time
When the day brightness begins to have an effect
Sunset End Time
When the night brightness has full effect
Sunset Start Time
When the night brightness begins to have an effect
Tint
Adjusts the color of the clouds
#ffa0a0 | #a0ffa0 | #a0a0ff |
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Travel Speed
How fast the clouds travel across the sky
Upscale Resolution Factor
The resolution that is used for upscaling, for compatibility with shaders that use TAAU (Upscaling)
Use Persistent Buffers
Reduces memory allocation
Use Iris FBO
Don't turn this off unless you are experiencing crashes
Wind Factor
How much the size of individual cloud cubes changes dynamically
0% | 100% |
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Write Depth
Required by certain shader effects
Y-Offset
Adjusts the y level of the clouds
-64 | 0 | 64 |
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Y-Range
Vertical distance between individual cloud cubes
0 | 64 | 128 |
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