2.Concept Generation and Product Architecture - Q-division-2020-2021-even/Repo-08 GitHub Wiki

Activity 1: Identify functions

Sl.No. Functions from User Perspective Functions from Designer perspective
1. The bot should play diffrent drum beats. Hold drum sticks
2. Select options for tune. Move drum stick up and down.
3. The bot should be controlled wirelessy. Beat with particular rhytm.
4. The bot should play music of different rhymes. Read the input of the particular beats accrdingly.
5. The bot should show cartoon pictures for entertaing the kids. To show the moving cartoon pictures when the bot beats the drum kit.
6. The drum beating rate by the bot should be fast enough . To read the code for a particular music to be played.
7. The bot should creates percussion sounds,drums . To play the music according to the music written.

ACTIVITY 02: Function tree

Playing Drum beats Playing rhymes\poems Indications Casing
Hold the drum stick. Display choices as an input. The machine is on/off Construction of drum stick holder
Grip the drum sticks. Read the choice for the given input. Completion of playing music of one rhyme. Wooden supporters to support the drum sticks
Movement of drumstick upside down. Process the input and execute according to the programme written for it to execute. Initiation of playing drum beats for next rhyme Make dolls strike as the drum beats.
Sensing the drums to produce the drum beat. Repitition of the same music to be played again.

Activity 3

Morphological Chart

Subfunctions Means 1 Means 2 Means 3 Means 4
Hold the drum stick Wooden case ROBOTIC ARM SOFTHAND MACHINE
Grip the drum sticks VACCUM GRIPPER RG2 GRIPPER PRECISION GRIPPER PNEUMATIC GRIPPER
Movement of drumstick upside down Motor pair bracket Servo DC motor stepper motor
Sensing the drums to produce the drum beat Proximity Sensor Tilt sensor Photoelectric sensor Ultrasonic sensor
Display choices as an input. Mobile /Laptop LED(Display panel) VDFs
Turn machine on/off Toggle switch Switch On\Off button Push button
Repitition of music Microprocessor Buzzer Bluetooth speaker Speaker

Activity 4

Subfunctions Concept 1 (Pragya) Concept 2(Sam A) Concept(3)Shreevatsa Concept 4(Muskan) Is Unique? Select Yes or No
Hold the drum sticks Robotic arm Robotic Arm Wooden Case Wooden Case NO
Grip the drum sticks RG2 gripper Vaccum Gripper Precision gripper Pneumatic Gripper YES
Movement of drumstick upside down DC motor Stepper Motor Servo Motor pair bracket YES
Sensing the drums to produce the drum beat Ultrosonic sensor Ultrasonic sensor Proximity Sensor Photoelectric sensor YES
Display choices as an input. LED [display panel] Mobile/Laptop Led[display panel] Led [display panel] NO
Turn machine on/off Switch Toggle Switch On/Off button Push button YES
Repitition of the same music to be played again. Buzzer Mic Speaker Microprocessor YES

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Product Architecture:

TASK 1

Sl no. Playing drum beats Playing rhymes\poems Indications Casing
1. Hold the drumstick Display choices as an input The machine is on\off Construction of drum stick holder
2. Grip the drumstick Read the choice of given input Complition of playing music of one rhyme Wooden support the drum
3. Movment of drumstick upside down Process the input and execute according to the programme written Initiation of playing drum beat for next rhyme Make doll strike as the drum beats
4. Sensing the drums to produce the drum beat ------ Repitition of the same music to be played again -------

TASK 2

Sl no. Subsystems
1 Handling unit
2 Input reading unit
3 Indication unit
4 Casing unit