Updating the Packet Bindings - PushTracker/EvalApp GitHub Wiki
This page describes how to use the packet.cpp
to generate javascript files that are directly executable within node.js
or nativescript
.
These bindings and definitions are found in evalapp/maxmobility/libs/core/packet/
To create the packet bindings (following the emscripten guide):
em++ -Wall --bind -o packet_bindings.js -s ENVIRONMENT=node -s WASM=0 packet.cpp
You will then need to edit the generated packet_bindings.js
so that it is loadable and executable within {N}
.
The top of the file, up through
}
else if (ENVIRONMENT_IS_SHELL) {
if (typeof read != 'undefined') {
should be replaced with (where things that were changed are clearly marked in comments):
const Buffer = require("buffer").Buffer; // CHANGED AFTER GENERATING
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof Module !== 'undefined' ? Module : {};
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
// {{PRE_JSES}}
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = {};
var key;
for (key in Module) {
if (Module.hasOwnProperty(key)) {
moduleOverrides[key] = Module[key];
}
}
/* CHANGED AFTER GENERATING:
Module['arguments'] = [];
Module['thisProgram'] = './this.program';
Module['quit'] = function(status, toThrow) {
throw toThrow;
};
Module['preRun'] = [];
Module['postRun'] = [];
*/
// The environment setup code below is customized to use Module.
// *** Environment setup code ***
var ENVIRONMENT_IS_WEB = false;
var ENVIRONMENT_IS_WORKER = false;
var ENVIRONMENT_IS_NODE = true; // CHANGED AFTER GENERATING
var ENVIRONMENT_IS_SHELL = false;
// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
/* CHANGED AFTER GENERATING:
if (Module['ENVIRONMENT']) {
if (Module['ENVIRONMENT'] === 'WEB') {
ENVIRONMENT_IS_WEB = true;
} else if (Module['ENVIRONMENT'] === 'WORKER') {
ENVIRONMENT_IS_WORKER = true;
} else if (Module['ENVIRONMENT'] === 'NODE') {
ENVIRONMENT_IS_NODE = true;
} else if (Module['ENVIRONMENT'] === 'SHELL') {
ENVIRONMENT_IS_SHELL = true;
} else {
throw new Error('Module[\'ENVIRONMENT\'] value is not valid. must be one of: WEB|WORKER|NODE|SHELL.');
}
} else {
ENVIRONMENT_IS_WEB = typeof window === 'object';
ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
}
*/
if (ENVIRONMENT_IS_NODE) {
// Expose functionality in the same simple way that the shells work
// Note that we pollute the global namespace here, otherwise we break in node
var nodeFS;
var nodePath;
if (!Module['print']) Module['print'] = console.log; // CHANGED AFTER GENERATING
if (!Module['printErr']) Module['printErr'] = console.warn; // CHANGED AFTER GENERATING
Module['read'] = function shell_read(filename, binary) {
var ret;
ret = tryParseAsDataURI(filename);
if (!ret) {
if (!nodeFS) nodeFS = require('fs');
if (!nodePath) nodePath = require('path');
filename = nodePath['normalize'](filename);
ret = nodeFS['readFileSync'](filename);
}
return binary ? ret : ret.toString();
};
Module['readBinary'] = function readBinary(filename) {
var ret = Module['read'](filename, true);
if (!ret.buffer) {
ret = new Uint8Array(ret);
}
assert(ret.buffer);
return ret;
};
/* CHANGED AFTER GENERATING:
if (process['argv'].length > 1) {
Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/');
}
Module['arguments'] = process['argv'].slice(2);
*/
if (typeof module !== 'undefined') {
module['exports'] = Module;
}
/* CHANGED AFTER GENERATING:
process['on']('uncaughtException', function(ex) {
// suppress ExitStatus exceptions from showing an error
if (!(ex instanceof ExitStatus)) {
throw ex;
}
});
*/
/* CHANGED AFTER GENERATING:
// Currently node will swallow unhandled rejections, but this behavior is
// deprecated, and in the future it will exit with error status.
process['on']('unhandledRejection', function(reason, p) {
Module['printErr']('node.js exiting due to unhandled promise rejection');
process['exit'](1);
});
*/
Module['inspect'] = function () { return '[Emscripten Module object]'; };
}
else if (ENVIRONMENT_IS_SHELL) {
if (typeof read != 'undefined') {