Pyro Ability - Psykotikism/Mutant_Tanks GitHub Wiki
Purpose
The Mutant Tank ignites itself and gains a speed boost when on fire.
Requirements
Requires mt_abilities2.smx
to be compiled with mt_pyro.sp
to work.
Settings
// Admins with one or more of these access flags have access to this ability.
// Note: This setting can be overridden for specific players.
// --
// Empty: No access flags have access.
// Not empty: These access flags have access.
"Access Flags" ""
// The ability can only activate in close areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Close Areas Only" "0.0"
// Use this ability in conjunction with other abilities.
// Note: Only use this when "Spawn Type" is set to "4" for the Mutant Tank.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Ability" setting is set to "2".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Combo Ability" "0"
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 99999
// --
// Keywords:
// "none"/"off" - 0 ammo
// "infinite" - 99999 ammo
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Human Cooldown" "0"
// The Mutant Tank's ability effects last this long.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Mode" setting is set to "0".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 99999
// --
// Keywords:
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Human Duration" "5"
// The mode of how human-controlled Mutant Tanks activate their abilities.
// Note: This setting can be overridden for specific players.
// --
// 0: Press buttons to activate corresponding abilities. Cooldown starts after ability's duration ends.
// 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
"Human Mode" "1"
// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Open Areas Only" "0.0"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Enabled" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Message" "0"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Pyro Chance" "33.3"
// The cooldown for the Mutant Tank's ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (OFF)
// Maximum: 99999 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Pyro Cooldown" "0"
// The Mutant Tank's damage boost value when on fire.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 99999.0
"Pyro Damage Boost" "5.0"
// The Mutant Tank's ability effects last this long.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 99999
// --
// Keywords:
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 99999 seconds
"Pyro Duration" "5"
// The fire damage received by the Mutant Tank is divided by this value.
// Note: Damage = Fire damage/Pyro fire divisor
// Example: Damage = 300.0/200.0 (1.5)
// Note: Use the value "1.0" to disable this setting. (Fire damage/1.0 = Fire damage)
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0
// Maximum: 99999.0
"Pyro Fire Divisor" "1.0"
// The mode of the Mutant Tank's damage and speed boosts.
// Note: This setting can be overridden for specific players.
// --
// 0:
// Mutant Tank's damage = Claw/rock damage + Pyro damage boost
// Mutant Tank's speed = Run speed + Pyro speed boost
// 1:
// Mutant Tank's damage = Pyro damage boost
// Mutant Tank's speed = Pyro speed boost
"Pyro Mode" "0"
// The Mutant Tank will be reignited if it is extinguished while the ability is still activated.
// Note: This setting will automatically deactivate the ability if set to "0".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Pyro Reignite" "1"
// The Mutant Tank's speed boost value when on fire.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 3.0
"Pyro Speed Boost" "1.0"
Example Format/Usage
"Mutant Tanks"
{
"Tank #49"
{
"Pyro Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Duration" "5"
"Ability Enabled" "1"
"Ability Message" "1"
"Pyro Chance" "33.3"
"Pyro Damage Boost" "5.0"
"Pyro Duration" "5"
"Pyro Fire Divisor" "1.0"
"Pyro Mode" "0"
"Pyro Reignite" "1"
"Pyro Speed Boost" "1.0"
}
}
}
Tips/Strategies
General/Fundamentals
- Keep your distance from the Tank at all times, regardless of what abilities it may have.
- You should only close in when the Tank is distracted or stunned.
- Check if the Tank is immune to bullets, fire, explosives, melee hits, and/or bile bombs, and adapt accordingly.
- Take off-angles and chip away at the Tank from different directions. Rotate to different positions when you are being targeted.
- Take initiative by distracting the Tank when you see it focusing one of your teammates.
- Maintain uptime by constantly dealing damage and looking for ways to help your team.
- Be aware of your surroundings and don't fight the Tank indoors or near environmental obstacles, such as water.
- Making a run for the saferoom is not advised unless you are the only one left standing and the Tank still has a lot of health. It's better to finish off the Tank as a team.
Solo
- Use your bot teammates as distractions for the Tank.
- You will mainly have to rely on guns and fire sources to kill it as quickly as possible.
Multiplayer
- You and your teammates will have to take turns distracting the Tank.
- Keep your distance and try to rely solely on guns and throwables.
- If you can stun the Tank, gang up on it as a team with melee weapons to finish it off quickly.
- Avoid burning the Tank because that will just boost its damage and movement speed, which will make it harder for you and your team.
Combining with other abilities
- When this ability is combined with other abilities, it can be a lot harder to kill the Tank. Apply the fundamentals listed above and bait out other abilities to get them out of the way (unless they are one-shot abilities).
- The Tank can only be as oppressive as you allow it to be. As long as you play smart, either solo or with a team, it won't matter what abilities the Tank has.