Action On Critical Hit - Provismet/Provi-Origins GitHub Wiki
Performs a bientity action when the player with this power critically hits ("jump crit") another entity. The attacker is the actor and the entity that was hit is the target.
Type ID: proviorigins:action_on_critical_hit
| Note |
|---|
This power does NOT activate if proviorigins:prevent_critical_hits is also active on the player. |
Fields
| Field | Type | Default | Description |
|---|---|---|---|
bientity_action |
Bientity Action Type | The bientity action to execute when the actor performs a critical hit. | |
bientity_condition |
Bientity Condition Type | Optional | If present, the action will only execute if the condition is fulfilled. |
Examples
{
"type": "proviorigins:action_on_critical_hit",
"bientity_action": {
"type": "origins:target_action",
"action": {
"type": "origins:set_on_fire",
"duration": 5
}
}
}
This example gives the player the power to set other entities on fire by critting them.