To_Do - ProkopHapala/SimpleSimulationEngine GitHub Wiki
C++ stand alone
Algorithm and data structures
implement own HashSet by open indexing where bucket identifier is value of pointer
implement own ordered set with as something between SkipList and B-tree; The nodes should be
Simulations
2D N-body simulations with tiles (active, and converged tiles) using HashMap2D with fast finite radius pair interaction force given as r2=dx*dx + dy*dy; fr = (1-r2)^2; (fx,fy)=fr*(dx,dy)
Games
Inertial - battle game like LIERO/Worms realitime in rotating space ship
SpaceShip similator - Build your spaceship and fight with it, using proper physics, realistic materials and technologies in Solar System.
AirCraft Simulator where you can build aircraft and try to fly and fight it. All according to proper physics (RigidBody dynamics, aerodynamics, proper damage model, ... )
Ship simulator
Sail Ship
BattleShip
Castel Build and Figth - easy creastion of castle ( from Convex polygons in HashMap2d, of from discrete tiles on GridMap2D ). Inspired by Stronghold.
Tactical TotalWar like formation battles from top-view where formations of soldiers are abstracted by soft-bodies ( like rect/quad/triangle/line ) or particles instead actual 3D modesl of individual soldiers. May use also grid based fields by FFT.
Python ( + ctypes C++ libs )
KosmoSuite - simulation enviroment for various space problems