Spatial Structures - ProkopHapala/SimpleSimulationEngine GitHub Wiki
box grid (2D,3D, nD ? )
- saparse grid by HashMap
- raycasting vs. grid ( trepassing )
simplex grid (2D,3D, nD ? )
- saparse grid by HashMap
- raycasting vs. grid ( trepassing )
- Vauban fortress builder
- in 3D drawing volumetric simplexes ( tetrahedron ) by ray-casting the faces of already made object
2D simplex grid
3D simplex grid
edges/point 12 = 6 + 3 + 3 planes/point 7 = 1 + 2 * 6 perp.faces/point = 7 * 6 surf.faces/point =