Entities - ProjectZulu/Project-Zulu GitHub Wiki
There are many Entities in Project Zulu which are, in general, aimed to replicate their vanilla counterparts. Providing diversity through the same style and interface. It is inevitable though that they do differeintiate themselves in significant and unsuspecting ways.
Tameable creatures have 4 modes that can be toggle by right-clicking. Idle, Sit, Follow, and Attack.
- Idle: The creature will wander nearby. Will not follow the player or actively attack nearby mobs.
- Sit: The creature will sit still and not move at all. Identical to Wolf functionality.
- Follow: Will actively follow the player.
- Attack: Will wander, attacking any Monsters it comes across.
There is a fifth "mode" indicated by the shield icon. This is triggered automatically when the Entity is attacking a target that has attacked its owner.
Note that tamed entities remain most of their own functionality once tamed and other factors may cause the entity to disregard its state. For example, child animals may choose to follow their parent instead of owner.
Project Zulu creatures / monsters have an NBT tag ForceDespawn
which will override the Config option that toggle whether the entity should despawn if set to True. This is functionally Opposite of the vanilla tag persistenceRequired
.