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Welcome to the another-create-wiki wiki!
This is the GitHub Wiki if you prefer this over the Jekyll wiki.
First step is to install the following:
- Visual Studio Code
- I highly recommend using the GitHub theme. You can install it by clicking the button that looks like a 2x2 rubik's cube and the corner piece has been taken out on the left hand side of the VSCode window then searching up GitHub theme.
- KubeJS
- Rhino
- Architectury API
- ProbeJS
- KubeJS Create
After KubeJS is installed, run the game once and make a world to generate the kubejs folder which is located in your Minecraft instance folder.
For context, your Minecraft Instance folder will contain the majority of the following folders:
- config
- defaultconfig
- kubejs
- mods
- saves
- screenshots
- schematics
If you see most of these folders without opening any of them, you are in the right place.
It contains the following folders and a README.txt file.
assets- Here is where you put your custom item, armor, block and fluid textures.
- Yes, you can use
.jsonfiles for custom block models. - Yes, you can use
.mcmetafiles to change how your block is displayed in-game and make another color variant for deepslate for example.
- Yes, you can use
- Here is where you put your custom item, armor, block and fluid textures.
client_scripts- This is where your scripts related to tooltips, JEI modification and other client side things will go.
config- This is where you can put
defaultoptions.txtso you don't have to use DefaultOptions. - Setting the Window Title. That's the client name that shows up in the window on the top left corner if you don't know what that means.
- Setting the client icon. Must be an
.pngfile exported in 32-bit, otherwise it will cause a JVM crash.
- This is where you can put
data- Put the
datafolder contents of your datapacks in here. It will not work if you have it like:kubejs\data\bigcustomdatapack\
- Put the
exported- You don't really need to worry about it. It's just where data dumps like texture atlases are well... dumped.
server_scripts- This is where the recipe magic happens! Remember to
Ctrl + Sto save your recipe once it is finished then type /reload. - You can also modify item tags, loot tables, and more in here.
- This is where the recipe magic happens! Remember to
startup_scripts- Scripts for your custom items, blocks, armor and fluids go in here.
- This is where you can modify item and armor durability.