Keyword Reference - ProbablyManuel/requiem GitHub Wiki
Requiem adds a variety of keywords to the game. Some of them are used directly ingame for various Requiem features, while others are used to influence the behavior of the Reqtificator, our preprocessing tool and automated patch generator.
This reference covers the keywords we consider the most relevant ones. If a keyword you're interested in is not listed here, please reach out to us to inquire about its usage.
Keywords used by ingame features
These keywords are directly used by various ingame features of Requiem. Some of them are added via rules to the records when running the Reqtificator.
"Distributed by Reqtificator" in the table below means that these keywords are usually added to the records by the Reqtificator. In cases where the rules defined by Requiem don't yield the desired outcome, you can always attach the desired keyword directly to a record to bypass a rule for this particular record.
Keyword | Applied to | Description |
---|---|---|
REQ_AmmoWeight_... |
ammunitions | defines the weight of the ammunition object, which is emulated via scripts |
REQ_Armor_Resistance_... (distributed by the Reqtificator) |
armors (cuirass) | defines the extra armor rating against specific damage types, most notably ranged attacks |
REQ_ArmorPiercingArrow_Tier... |
arrows | defines the armor penetration power of the arrow, higher tiers are more powerful |
REQ_ArmorPiercingBolt_Tier... |
bolts | defines the armor penetration power of the bolt, higher tiers are more powerful |
REQ_DamageType_... (distributed by the Reqtificator) |
weapons | defines the damage type of the weapon, used e.g. for creatures' natural resistances |
REQ_Tempering_... (distributed by the Reqtificator) |
weapons and armors | determines which smithing perk grants a tempering bonus for the item |
Keywords used by the Reqtificator
Altering the Reqtificator's behavior on a per record level
These keywords can be attached to individual records to change the Reqtificator's behavior for a single record.
Keyword | Applied to | Description |
---|---|---|
RFTI_Exclusions_NoArmorTypeKeyword |
armors | no changes to armor type keywords |
RFTI_Exclusions_NoArmorRatingRescale |
armors | no changes to armor rating |
RFTI_Exclusions_NoBowSpeedRescale |
ranged weapons | no changes to attack speed, no tagging as heavy bow/crossbow |
RFTI_Exclusions_NoDamageRescale |
ammunition and weapons | no changes to damage |
RFTI_Exclusions_NoWeaponReachRescale |
melee weapons | no changes to weapon reach |
Keywords used as identifiers for the automated rules
The Reqtificator offers the possibility to define rules that automatically distribute additional keywords to weapons and armors based on the keywords they already have. A similar feature is available for actors to distribute perks and spells based on conditions.
The keywords listed below are used exclusively as input for these rules and have no direct ingame usage.
Keyword | Applied to | Description |
---|---|---|
REQ_ArmorSet_... |
armors | set identifiers used to distribute keywords automatically (e.g. for tempering), every armor is part of exactly one set |