EditorID Convention - ProbablyManuel/requiem GitHub Wiki

Each and every record added by Requiem should have the prefix REQ_. Records that are used or distributed by the Reqtificator should have the prefix RFTI_ instead.

Special Prefixes (all records)

Record description EditorID Examples
records used solely for maintaining backwards compatibility, will be deleted in next breaking release REQ_DEPRECATED RFTI_DEPRECATED_AlreadyReqtified
records used solely for maintaining backwards compatibility, still in use and may not be deleted REQ_LEGACY REQ_LEGACY_MageArmor50
vanilla records that are completely unused in requiem REQ_NULL REQ_NULL_AgileDefender40

Ingestible (ALCH records)

Record description EditorID Examples
drink REQ_Drink_<name> REQ_Drink_Ale
food REQ_Food_<name> REQ_Food_CookedMeat
poison REQ_Poison_<effect>[<tier>] REQ_Poison_DamageHealth01
potion REQ_Potion_<effect>[<tier>] REQ_Potion_RestoreHealth01

Ammunition (AMMO records)

Record description EditorID Examples
Standard ammo REQ_<type>_<set> REQ_Arrow_Iron
REQ_Bolt_Ebony
Enchanted ammo REQ_Ench_<type>_<set>_<enchantment> REQ_Ench_Arrow_Iron_Fire
Non-playable ammo REQ_NP_<type>_<set> REQ_NP_Arrow_Daedric
Non-playable ammo used by a creature REQ_Creature_<type>_<creature> REQ_Creature_Bolt_DwarvenSphere

Armor, Clothing and Jewelry (ARMO records)

Record description EditorID Examples
standard armor or clothing REQ_<type>_<set>_<slot> REQ_Cloth_Jester_Head
REQ_Heavy_Ebony_Body
REQ_Heavy_Dragonplate_Shield
REQ_Light_Forsworn_Feet
REQ_Light_Hide_Hands
standard jewelry REQ_<slot>_<set> REQ_Circlet_SilverMoonstone
REQ_Amulet_AncientNord
REQ_Ring_Gold
(generic) enchanted version of a standard armor or clothing REQ_Ench_<type>_<set>_<slot>_<enchantment>[<tier>] REQ_Ench_Heavy_Ebony_Body_Alteration3
(generic) enchanted version of standard jewelry REQ_Ench_<slot>_<set>_<enchantment>[<tier>] REQ_Ench_Ring_Silver_Illumination
unique variant of a standard armor or clothing REQ_Var_<type>_<set>_<slot>_<name> REQ_Var_Cloth_Jester_Head_Cicero
REQ_Var_Heavy_Ebony_Body_Irileth
REQ_Var_Light_Forsworn_Feet_OldGods
unique variant of standard jewelry REQ_Var_<slot>_<set>_<name> REQ_Var_Circlet_SilverMoonstone_MG04Reward
REQ_Var_Amulet_AncientNord_Saarthal
REQ_Var_Ring_Gold_Asgeir
non-playable version of a standard armor or clothing REQ_NP_<type>_<set>_<slot> REQ_NP_Heavy_Dragonplate_Shield
REQ_NP_Light_Hide_Hands
non-playable version of standard jewelry REQ_NP_<slot>_<set>_<name> REQ_NP_Amulet_AmuletOfArticulation
artifact REQ_Artifact_<name> REQ_Artifact_AetherialCrown
creature armor or skin REQ_Creature_<creature>_<name> REQ_Creature_VampireLord_Ornament
saddle REQ_Saddle_<set> REQ_Saddle_Daedric

Constructible objects (COBJ records)

Record description EditorID Examples
items crafted at the Aetherium Forge REQ_AetheriumForge_<item> REQ_AetheriumForge_Artifact_AetherialCrown
items crafted at a cook pot REQ_Cook_<item> REQ_Cook_Food_CookedMeat
REQ_Cook_SoulGem_Tomato_Petty
items crafted at a staff enchanter REQ_Ench_<item> REQ_Ench_Staff_Alteration_Magelight
items crafted at a forge REQ_Forge_<item> REQ_Forge_Amulet_Gold
REQ_Forge_Arrow_Daedric
REQ_Forge_Bolt_Silver
REQ_Forge_Circlet_CopperMoonstone
REQ_Forge_Heavy_Dragonplate_Body
REQ_Forge_Light_Glass_Body
REQ_Forge_Ring_BoneHawk
REQ_Forge_Special_WoodcuttersAxe
REQ_Forge_Staff_Daedric_InfernalFlames
REQ_Forge_Weapon_Iron_Sword
items crafted at a mill REQ_Mill_<item> REQ_Mill_Food_Flour
items crafted at a oven REQ_Oven_<item> REQ_Oven_Food_DumplingApple
items crafted or broken down at a tanning rack REQ_Rack_<item> REQ_Rack_Hide_Cow
REQ_Rack_Light_Fur_Body
REQ_Rack_Potion_HealingPoultice
items crafted at the Skyforge REQ_Skyforge_<item> REQ_Skyforge_Weapon_NordHero_Battleaxe
items crafted or broken down at a smelter REQ_Smelter_<item> REQ_Smelter_DwarvenScrapMetal
REQ_Smelter_Light_Elven_Body
REQ_Smelter_OreSilver
REQ_Smelter_SoulGemBlack
REQ_Smelter_Throwable_PowderFire
REQ_Smelter_Weapon_Steel_Warhammer
armors and weapons tempered REQ_Temper_<item> REQ_Temper_Artifact_AetherialShield
REQ_Temper_Heavy_AncientNord_Body
REQ_Temper_Light_Elven_Body
REQ_Temper_Special_Pickaxe
REQ_Temper_Var_Light_Shrouded_Hands_Tumblerbane
REQ_Temper_Weapon_Wood_Crossbow

Container (CONT records)

Record description EditorID Examples
merchant chests, in case of name clashes shop name/owner should be used instead of location REQ_VendorChest__<location> REQ_VendorChest_Apothecary_Markarth
REQ_VendorChest_General_Riften
REQ_VendorChest_General_BrandShei

Leveled Item (LVLI records)

Record description EditorID Examples
generic weapons REQ_LI_<use>_Weapon_<type> REQ_LI_Loot_Weapon_Mace
REQ_LI_Blacksmith_Weapon_Bow
REQ_LI_Town_Weapon_1H
generic armors REQ_LI_<use>_<type>_<slot> REQ_LI_Best_Heavy_Body
REQ_LI_Special_Light_Hands
quest rewards REQ_LI_Reward_Quest_<quest> REQ_LI_Reward_Quest_StokingTheFlames

Magic Effect (MGEF records)

Record description EditorID Example
magic effect used by a standard spell that is cast by the player or NPCs REQ_<skill><tier>_<spell>_<effect> REQ_Alteration1_Candlelight_Light
magic effect used by different standard spells REQ_<skill>X_<source>_<effect> REQ_ConjurationX_RaiseDead_Disintegrate
REQ_RestorationX_Respite_RestoreStamina
magic effect used by a hidden spell that provides functionality for a standard spell REQ_<skill>_<spell>_<effect> REQ_Conjuration_SpiritSteed_Etherealize
REQ_Destruction_FlameCloak_FireDamage

Actors (NPC_ records)

Record description EditorID Example
template for other bandit records, not functional on its own REQ_Bandit_Template_<class> REQ_Bandit_Template_AxeShield_01
generic bandit, functional on its own REQ_Bandit_Generic_<class> REQ_Bandit_Generic_1H
bandit with custom AI data to only attack when enemies come too close REQ_Bandit_Aggro<Warn/Attack Distance>_<class> REQ_Bandit_Aggro1024_Melee
bandit with custom AI data, AI packages and scripts to ambush the player REQ_Bandit_Ambush_<class> REQ_Bandit_Ambush_Missile
bandit with custom AI packages to guard something REQ_Bandit_Guard_<class> REQ_Bandit_Guard_2H
bandit with a custom combat override package list REQ_Bandit_HoldPosition_<class>_<package> REQ_Bandit_HoldPosition_Missile_CurrentLoc256
bandit with custom properties for a specific location REQ_Bandit_Loc_<location>_ REQ_Bandit_Loc_DaintySload_1H
REQ_Bandit_Loc_ValtheimTowers_Elsi
REQ_Bandit_Loc_WhiteRiverWatch_Alarm1
look template for ActorVariants REQ_LookTemplate_ REQ_LookTemplate_EncBandit01MagicArgonianM

Perks (PERK records)

Record description EditorID Examples
standard perks that can be picked by leveling up REQ_<skill>_<perk> REQ_Destruction_FrostMastery
perks that mimic inherent (racial) abilities which cannot be modelled as constant spells REQ_Trait_<creature> REQ_Trait_Ghost
perks that provide functionality for abilities that cannot be modelled as magic effects REQ_Ability_<ability>_<effect> REQ_Ability_BendTheLawOfFirsts_AllowTwoEnchantments
perks that provide functionality for potions that cannot be modelled as magic effects REQ_Alch_<potion>_<effect>
perks that provide functionality for enchantments that cannot be modelled as magic effects REQ_Ench_<ench>_<effect> REQ_Ench_Soulreaping_ReducedHealing
perks that provide functionality for food that cannot be modelled as magic effects REQ_Food_<food>_<effect>
perks that provide functionality for powers that cannot be modelled as magic effects REQ_Power_<power>_<effect> REQ_Power_OrcBerserk_DamageBonuses
perks that provide functionality for scrolls that cannot be modelled as magic effects REQ_Scroll_<scroll>_<effect> REQ_Scroll_SoulGemEvocation_NoXPGain
perks that provide functionality for spells that cannot be modelled as magic effects REQ_Spell_<spell>_<effect> REQ_Spell_FeatherFalling_NoFallingDamage
perks that are attached to the player record REQ_Player_<feature> REQ_Player_AllowShouting
perks that are distributed by the Reqtificator to all NPCs and the player RFTI_All_<feature> RFTI_All_ActorValueModifier
perks that are distributed by the Reqtificator to all NPCs but not the player RFTI_NPC_<feature>
perks that are distributed by the Reqtificator to the player RFTI_Player_<feature> RFTI_Player_ExperienceAdjustment

Spells (SPEL records)

Record description EditorID Examples
standard spell that is cast by the player or NPCs REQ_<skill><tier>_<name> REQ_Conjuration1_BoundSword
hidden spell that provides functionality for a standard spell REQ_<skill>[_<name>]_<effect> REQ_Illusion_BlackoutEffect
spell that implements a unique material bonus REQ_ArmorBonus_<type>_<set> REQ_ArmorBonus_Heavy_SteelPlate
spell that is applied by a physical attack (bash attack, bull rush, combat hit) REQ_Attack_<type>_<source> REQ_Attack_CombatHit_FalmerPoison
spell that is applied by a shrine REQ_Blessing_<divine> REQ_Blessing_Aedra_Akatosh
spell is applied as a quest reward REQ_Boon_<boon> REQ_Boon_AgentOfDibella
spell that is applied by a cloak effect REQ_Cloak_<source> REQ_Cloak_FlameCloak
spell that is cast by a creature REQ_Creature_<creature>_<name> REQ_Creature_AtronachFlame_Firebolt
disease REQ_Disease_<source>_<disease> REQ_Disease_Attack_Ataxia
spell that provides functionality for an enchantment REQ_Ench_<item>_<effect> REQ_Ench_Dawnbreaker_MeridiasMalediction
spell that is applied as equip ability by another magic effect REQ_EquipAbility_<source> REQ_EquipAbility_NotchedPickaxe
spell that is applied by a hazard REQ_HazardSpell_<source> REQ_HazardSpell_ArcaneResonance
spell that is applied to the player when hit REQ_Impact_<effect> REQ_Impact_1HMagicka
spell that provides functionality for a perk that cannot be modelled as perk entry REQ_Perk_<skill>_<perk> REQ_Perk_Alchemy_AlchemicalIntellect
spell that is applied by a Apply Reanimate Spell perk entry REQ_ReanimateSpell_<source> REQ_ReanimateSpell_DarkInfusion
spell that is applied by a creature’s shout REQ_Shout_<creature>_<name> REQ_Shout_Centurion_SteamBreath
spell that is applied by a Dragonborn’s shout REQ_Shout_Thuum_<name><tier> REQ_Shout_Thuum_AuraWhisper1
spell that is applied by a Apply Sneaking Spell perk entry REQ_SneakingSpell_<spell> REQ_SneakingSpell_ShadowcloakOfNocturnal
spell that is applied by a standing stone REQ_StandingStone_<stone> REQ_StandingStone_Mage
spell that models physical exertion REQ_Stress_<action> REQ_Stress_Attacking
ability that represents a creature’s or actor’s inherent traits REQ_Trait_<trait> REQ_Trait_Dragon_FearAura
spell that is applied by a trap REQ_Trap_<effect><tier> REQ_Trap_Fireball1
spell that belongs to vampirism REQ_Vampire_<spell> REQ_Vampire_ChampionOfTheNight
spell that belongs to the vampire lord form REQ_VampireLord_<spell> REQ_VampireLord_Change
spell that belongs to the werewolf form REQ_Werewolf_<spell> REQ_Werewolf_HumanForm
spell that is distributed by the Reqtificator to all NPCs and the player RFTI_All_<feature> RFTI_All_BaseAttackSpeed
spell that is distributed by the Reqtificator to the player RFTI_Player_<feature> RFTI_Player_BagOfHolding
spell that is distributed by the Reqtificator to all NPCs but not the player RFTI_NPC_<feature> RFTI_NPC_PersistentSpellRescaling

Weapon (WEAP records)

Record description EditorID Examples
standard weapon REQ_Weapon_<set>_<type> REQ_Weapon_Iron_WarAxe
enchanted version of a standard weapon REQ_Ench_Weapon_<set>_<type>_<enchantment> REQ_Ench_Weapon_Iron_WarAxe_Fire1
unique variant of a standard weapon REQ_Var_Weapon_<set>_<type>_<name> REQ_Var_Weapon_Glass_Greatsword_Grimsever
non-playable version of a standard weapon REQ_NP_Weapon_<set>_<type> REQ_NP_Weapon_Daedric_Battleaxe
standard magic staff REQ_Staff_<set>_<enchantment> REQ_Staff_Alteration_Magelight
REQ_Staff_Falmer_LightningBolt
artifact REQ_Artifact_<name> REQ_Artifact_HalldirsStaff
REQ_Artifact_Dawnbreaker
non-playable artifact REQ_NP_Artifact_<name> REQ_NP_Artifact_Keening
non-playable weapon used by a creature REQ_Creature_<creature>_<type> REQ_Creature_Giant_Club
weapon that is none of the above REQ_Special_<type> REQ_Special_Pickaxe
REQ_Special_Staff_SpiderControlRod
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