EditorID Convention - ProbablyManuel/requiem GitHub Wiki
Each and every record added by Requiem should have the prefix REQ_
. Records that are used or distributed by the Reqtificator should have the prefix RFTI_
instead.
Record description | EditorID | Examples |
---|---|---|
records used solely for maintaining backwards compatibility, will be deleted in next breaking release | REQ_DEPRECATED | RFTI_DEPRECATED_AlreadyReqtified |
records used solely for maintaining backwards compatibility, still in use and may not be deleted | REQ_LEGACY | REQ_LEGACY_MageArmor50 |
vanilla records that are completely unused in requiem | REQ_NULL | REQ_NULL_AgileDefender40 |
Record description | EditorID | Examples |
---|---|---|
drink | REQ_Drink_<name> | REQ_Drink_Ale |
food | REQ_Food_<name> | REQ_Food_CookedMeat |
poison | REQ_Poison_<effect>[<tier>] | REQ_Poison_DamageHealth01 |
potion | REQ_Potion_<effect>[<tier>] | REQ_Potion_RestoreHealth01 |
Record description | EditorID | Examples |
---|---|---|
Standard ammo | REQ_<type>_<set> | REQ_Arrow_Iron REQ_Bolt_Ebony |
Enchanted ammo | REQ_Ench_<type>_<set>_<enchantment> | REQ_Ench_Arrow_Iron_Fire |
Non-playable ammo | REQ_NP_<type>_<set> | REQ_NP_Arrow_Daedric |
Non-playable ammo used by a creature | REQ_Creature_<type>_<creature> | REQ_Creature_Bolt_DwarvenSphere |
Record description | EditorID | Examples |
---|---|---|
standard armor or clothing | REQ_<type>_<set>_<slot> | REQ_Cloth_Jester_Head REQ_Heavy_Ebony_Body REQ_Heavy_Dragonplate_Shield REQ_Light_Forsworn_Feet REQ_Light_Hide_Hands |
standard jewelry | REQ_<slot>_<set> | REQ_Circlet_SilverMoonstone REQ_Amulet_AncientNord REQ_Ring_Gold |
(generic) enchanted version of a standard armor or clothing | REQ_Ench_<type>_<set>_<slot>_<enchantment>[<tier>] | REQ_Ench_Heavy_Ebony_Body_Alteration3 |
(generic) enchanted version of standard jewelry | REQ_Ench_<slot>_<set>_<enchantment>[<tier>] | REQ_Ench_Ring_Silver_Illumination |
unique variant of a standard armor or clothing | REQ_Var_<type>_<set>_<slot>_<name> | REQ_Var_Cloth_Jester_Head_Cicero REQ_Var_Heavy_Ebony_Body_Irileth REQ_Var_Light_Forsworn_Feet_OldGods |
unique variant of standard jewelry | REQ_Var_<slot>_<set>_<name> | REQ_Var_Circlet_SilverMoonstone_MG04Reward REQ_Var_Amulet_AncientNord_Saarthal REQ_Var_Ring_Gold_Asgeir |
non-playable version of a standard armor or clothing | REQ_NP_<type>_<set>_<slot> | REQ_NP_Heavy_Dragonplate_Shield REQ_NP_Light_Hide_Hands |
non-playable version of standard jewelry | REQ_NP_<slot>_<set>_<name> | REQ_NP_Amulet_AmuletOfArticulation |
artifact | REQ_Artifact_<name> | REQ_Artifact_AetherialCrown |
creature armor or skin | REQ_Creature_<creature>_<name> | REQ_Creature_VampireLord_Ornament |
saddle | REQ_Saddle_<set> | REQ_Saddle_Daedric |
Record description | EditorID | Examples |
---|---|---|
items crafted at the Aetherium Forge | REQ_AetheriumForge_<item> | REQ_AetheriumForge_Artifact_AetherialCrown |
items crafted at a cook pot | REQ_Cook_<item> | REQ_Cook_Food_CookedMeat REQ_Cook_SoulGem_Tomato_Petty |
items crafted at a staff enchanter | REQ_Ench_<item> | REQ_Ench_Staff_Alteration_Magelight |
items crafted at a forge | REQ_Forge_<item> | REQ_Forge_Amulet_Gold REQ_Forge_Arrow_Daedric REQ_Forge_Bolt_Silver REQ_Forge_Circlet_CopperMoonstone REQ_Forge_Heavy_Dragonplate_Body REQ_Forge_Light_Glass_Body REQ_Forge_Ring_BoneHawk REQ_Forge_Special_WoodcuttersAxe REQ_Forge_Staff_Daedric_InfernalFlames REQ_Forge_Weapon_Iron_Sword |
items crafted at a mill | REQ_Mill_<item> | REQ_Mill_Food_Flour |
items crafted at a oven | REQ_Oven_<item> | REQ_Oven_Food_DumplingApple |
items crafted or broken down at a tanning rack | REQ_Rack_<item> | REQ_Rack_Hide_Cow REQ_Rack_Light_Fur_Body REQ_Rack_Potion_HealingPoultice |
items crafted at the Skyforge | REQ_Skyforge_<item> | REQ_Skyforge_Weapon_NordHero_Battleaxe |
items crafted or broken down at a smelter | REQ_Smelter_<item> | REQ_Smelter_DwarvenScrapMetal REQ_Smelter_Light_Elven_Body REQ_Smelter_OreSilver REQ_Smelter_SoulGemBlack REQ_Smelter_Throwable_PowderFire REQ_Smelter_Weapon_Steel_Warhammer |
armors and weapons tempered | REQ_Temper_<item> | REQ_Temper_Artifact_AetherialShield REQ_Temper_Heavy_AncientNord_Body REQ_Temper_Light_Elven_Body REQ_Temper_Special_Pickaxe REQ_Temper_Var_Light_Shrouded_Hands_Tumblerbane REQ_Temper_Weapon_Wood_Crossbow |
Record description | EditorID | Examples |
---|---|---|
merchant chests, in case of name clashes shop name/owner should be used instead of location | REQ_VendorChest__<location> | REQ_VendorChest_Apothecary_Markarth REQ_VendorChest_General_Riften REQ_VendorChest_General_BrandShei |
Record description | EditorID | Examples |
---|---|---|
generic weapons | REQ_LI_<use>_Weapon_<type> | REQ_LI_Loot_Weapon_Mace REQ_LI_Blacksmith_Weapon_Bow REQ_LI_Town_Weapon_1H |
generic armors | REQ_LI_<use>_<type>_<slot> | REQ_LI_Best_Heavy_Body REQ_LI_Special_Light_Hands |
quest rewards | REQ_LI_Reward_Quest_<quest> | REQ_LI_Reward_Quest_StokingTheFlames |
Record description | EditorID | Example |
---|---|---|
magic effect used by a standard spell that is cast by the player or NPCs | REQ_<skill><tier>_<spell>_<effect> | REQ_Alteration1_Candlelight_Light |
magic effect used by different standard spells | REQ_<skill>X_<source>_<effect> | REQ_ConjurationX_RaiseDead_Disintegrate REQ_RestorationX_Respite_RestoreStamina |
magic effect used by a hidden spell that provides functionality for a standard spell | REQ_<skill>_<spell>_<effect> | REQ_Conjuration_SpiritSteed_Etherealize REQ_Destruction_FlameCloak_FireDamage |
Record description | EditorID | Example |
---|---|---|
template for other bandit records, not functional on its own | REQ_Bandit_Template_<class> | REQ_Bandit_Template_AxeShield_01 |
generic bandit, functional on its own | REQ_Bandit_Generic_<class> | REQ_Bandit_Generic_1H |
bandit with custom AI data to only attack when enemies come too close | REQ_Bandit_Aggro<Warn/Attack Distance>_<class> | REQ_Bandit_Aggro1024_Melee |
bandit with custom AI data, AI packages and scripts to ambush the player | REQ_Bandit_Ambush_<class> | REQ_Bandit_Ambush_Missile |
bandit with custom AI packages to guard something | REQ_Bandit_Guard_<class> | REQ_Bandit_Guard_2H |
bandit with a custom combat override package list | REQ_Bandit_HoldPosition_<class>_<package> | REQ_Bandit_HoldPosition_Missile_CurrentLoc256 |
bandit with custom properties for a specific location | REQ_Bandit_Loc_<location>_ | REQ_Bandit_Loc_DaintySload_1H REQ_Bandit_Loc_ValtheimTowers_Elsi REQ_Bandit_Loc_WhiteRiverWatch_Alarm1 |
look template for ActorVariants | REQ_LookTemplate_ | REQ_LookTemplate_EncBandit01MagicArgonianM |
Record description | EditorID | Examples |
---|---|---|
standard perks that can be picked by leveling up | REQ_<skill>_<perk> | REQ_Destruction_FrostMastery |
perks that mimic inherent (racial) abilities which cannot be modelled as constant spells | REQ_Trait_<creature> | REQ_Trait_Ghost |
perks that provide functionality for abilities that cannot be modelled as magic effects | REQ_Ability_<ability>_<effect> | REQ_Ability_BendTheLawOfFirsts_AllowTwoEnchantments |
perks that provide functionality for potions that cannot be modelled as magic effects | REQ_Alch_<potion>_<effect> | |
perks that provide functionality for enchantments that cannot be modelled as magic effects | REQ_Ench_<ench>_<effect> | REQ_Ench_Soulreaping_ReducedHealing |
perks that provide functionality for food that cannot be modelled as magic effects | REQ_Food_<food>_<effect> | |
perks that provide functionality for powers that cannot be modelled as magic effects | REQ_Power_<power>_<effect> | REQ_Power_OrcBerserk_DamageBonuses |
perks that provide functionality for scrolls that cannot be modelled as magic effects | REQ_Scroll_<scroll>_<effect> | REQ_Scroll_SoulGemEvocation_NoXPGain |
perks that provide functionality for spells that cannot be modelled as magic effects | REQ_Spell_<spell>_<effect> | REQ_Spell_FeatherFalling_NoFallingDamage |
perks that are attached to the player record | REQ_Player_<feature> | REQ_Player_AllowShouting |
perks that are distributed by the Reqtificator to all NPCs and the player | RFTI_All_<feature> | RFTI_All_ActorValueModifier |
perks that are distributed by the Reqtificator to all NPCs but not the player | RFTI_NPC_<feature> | |
perks that are distributed by the Reqtificator to the player | RFTI_Player_<feature> | RFTI_Player_ExperienceAdjustment |
Record description | EditorID | Examples |
---|---|---|
standard spell that is cast by the player or NPCs | REQ_<skill><tier>_<name> | REQ_Conjuration1_BoundSword |
hidden spell that provides functionality for a standard spell | REQ_<skill>[_<name>]_<effect> | REQ_Illusion_BlackoutEffect |
spell that implements a unique material bonus | REQ_ArmorBonus_<type>_<set> | REQ_ArmorBonus_Heavy_SteelPlate |
spell that is applied by a physical attack (bash attack, bull rush, combat hit) | REQ_Attack_<type>_<source> | REQ_Attack_CombatHit_FalmerPoison |
spell that is applied by a shrine | REQ_Blessing_<divine> | REQ_Blessing_Aedra_Akatosh |
spell is applied as a quest reward | REQ_Boon_<boon> | REQ_Boon_AgentOfDibella |
spell that is applied by a cloak effect | REQ_Cloak_<source> | REQ_Cloak_FlameCloak |
spell that is cast by a creature | REQ_Creature_<creature>_<name> | REQ_Creature_AtronachFlame_Firebolt |
disease | REQ_Disease_<source>_<disease> | REQ_Disease_Attack_Ataxia |
spell that provides functionality for an enchantment | REQ_Ench_<item>_<effect> | REQ_Ench_Dawnbreaker_MeridiasMalediction |
spell that is applied as equip ability by another magic effect | REQ_EquipAbility_<source> | REQ_EquipAbility_NotchedPickaxe |
spell that is applied by a hazard | REQ_HazardSpell_<source> | REQ_HazardSpell_ArcaneResonance |
spell that is applied to the player when hit | REQ_Impact_<effect> | REQ_Impact_1HMagicka |
spell that provides functionality for a perk that cannot be modelled as perk entry | REQ_Perk_<skill>_<perk> | REQ_Perk_Alchemy_AlchemicalIntellect |
spell that is applied by a Apply Reanimate Spell perk entry | REQ_ReanimateSpell_<source> | REQ_ReanimateSpell_DarkInfusion |
spell that is applied by a creature’s shout | REQ_Shout_<creature>_<name> | REQ_Shout_Centurion_SteamBreath |
spell that is applied by a Dragonborn’s shout | REQ_Shout_Thuum_<name><tier> | REQ_Shout_Thuum_AuraWhisper1 |
spell that is applied by a Apply Sneaking Spell perk entry | REQ_SneakingSpell_<spell> | REQ_SneakingSpell_ShadowcloakOfNocturnal |
spell that is applied by a standing stone | REQ_StandingStone_<stone> | REQ_StandingStone_Mage |
spell that models physical exertion | REQ_Stress_<action> | REQ_Stress_Attacking |
ability that represents a creature’s or actor’s inherent traits | REQ_Trait_<trait> | REQ_Trait_Dragon_FearAura |
spell that is applied by a trap | REQ_Trap_<effect><tier> | REQ_Trap_Fireball1 |
spell that belongs to vampirism | REQ_Vampire_<spell> | REQ_Vampire_ChampionOfTheNight |
spell that belongs to the vampire lord form | REQ_VampireLord_<spell> | REQ_VampireLord_Change |
spell that belongs to the werewolf form | REQ_Werewolf_<spell> | REQ_Werewolf_HumanForm |
spell that is distributed by the Reqtificator to all NPCs and the player | RFTI_All_<feature> | RFTI_All_BaseAttackSpeed |
spell that is distributed by the Reqtificator to the player | RFTI_Player_<feature> | RFTI_Player_BagOfHolding |
spell that is distributed by the Reqtificator to all NPCs but not the player | RFTI_NPC_<feature> | RFTI_NPC_PersistentSpellRescaling |
Record description | EditorID | Examples |
---|---|---|
standard weapon | REQ_Weapon_<set>_<type> | REQ_Weapon_Iron_WarAxe |
enchanted version of a standard weapon | REQ_Ench_Weapon_<set>_<type>_<enchantment> | REQ_Ench_Weapon_Iron_WarAxe_Fire1 |
unique variant of a standard weapon | REQ_Var_Weapon_<set>_<type>_<name> | REQ_Var_Weapon_Glass_Greatsword_Grimsever |
non-playable version of a standard weapon | REQ_NP_Weapon_<set>_<type> | REQ_NP_Weapon_Daedric_Battleaxe |
standard magic staff | REQ_Staff_<set>_<enchantment> | REQ_Staff_Alteration_Magelight REQ_Staff_Falmer_LightningBolt |
artifact | REQ_Artifact_<name> | REQ_Artifact_HalldirsStaff REQ_Artifact_Dawnbreaker |
non-playable artifact | REQ_NP_Artifact_<name> | REQ_NP_Artifact_Keening |
non-playable weapon used by a creature | REQ_Creature_<creature>_<type> | REQ_Creature_Giant_Club |
weapon that is none of the above | REQ_Special_<type> | REQ_Special_Pickaxe REQ_Special_Staff_SpiderControlRod |