skybox Material Type - PrismaticFlower/shaderpatch GitHub Wiki
A material type that let's you use easily use skyboxes ingame. Should be applied to the sky dome model or equivalent. Can only be applied to Unlit
models!
Material Properties
EmissivePower
Type: float
Value determining how much to increase or decrease the brightness of emissive textures. 0.0 is no change.
UseEmissiveMap
Type: bool
Enables or disables using an emissive map, SkyboxEmissive.
Texture Properties
Skybox
Sets the skybox texture. Must be a cubemap. The format should either be set to BC7
or BC6H_UF16
for HDR skies. Or if you really need max quality and don't mind the performance cost you could also set Uncompressed
to yes
. If the skybox is going to be used with HDR rendering the sRGB
value should be set to yes
.
SkyboxEmissive
Sets the skybox emissive texture. Must be a cubemap. The format should either be set to BC7
or BC6H_UF16
. If the skybox is going to be used with HDR rendering the sRGB
value should be set to yes
.