skybox Material Type - PrismaticFlower/shaderpatch GitHub Wiki

A material type that let's you use easily use skyboxes ingame. Should be applied to the sky dome model or equivalent. Can only be applied to Unlit models!

Material Properties

EmissivePower

Type: float

Value determining how much to increase or decrease the brightness of emissive textures. 0.0 is no change.

UseEmissiveMap

Type: bool

Enables or disables using an emissive map, SkyboxEmissive.

Texture Properties

Skybox

Sets the skybox texture. Must be a cubemap. The format should either be set to BC7 or BC6H_UF16 for HDR skies. Or if you really need max quality and don't mind the performance cost you could also set Uncompressed to yes. If the skybox is going to be used with HDR rendering the sRGB value should be set to yes.

SkyboxEmissive

Sets the skybox emissive texture. Must be a cubemap. The format should either be set to BC7 or BC6H_UF16. If the skybox is going to be used with HDR rendering the sRGB value should be set to yes.