basic_unlit Material Type - PrismaticFlower/shaderpatch GitHub Wiki
A material type that let's you use Shader Patch textures on unlit models. Can only be applied to Unlit models, obviously.
Material Properties
Enable or disable the use of an emissive map. It'll be added overtop of the underlying material, letting you easily and selectively add glow to a surface. See the texture EmissiveMap.
EmissivePower
Type: float
Value determining how much to increase or decrease the brightness of emissive textures. 0.0 is no change.
Texture Properties
ColorMap
Set the color map for the material. Should use BC7, BC6H_UF16 or BC7_ALPHA format. If the texture is being used in a transparent material then PremultiplyAlpha should set to yes. If the material will be used with HDR rendering then sRGB should be set to yes.
EmissiveMap
Sets the emissive map. The format should either be set to BC7 or BC6H_UF16. If the material is going to be used with HDR rendering the sRGB value should be set to yes.