Shader Patch Reference Maps - PrismaticFlower/shaderpatch GitHub Wiki

My Test World

You can find my (occasionally synced) test world here. It contains examples for material configs, textures configs, effects configs and terrain configs.

Not every feature is on display, even though I'd like to change this in the future. Even as it currently stands it should be enough to help get started with things

Mygeeto: War-Torn City - with Shader Patch Materials and Effects

Reference map demonstrating usage of the Effects System and custom Materials. The entire map has been converted to use custom materials and every effect Shader Patch currently offers to modders in v1.0 is active. I've tried to give the map some sense of art direction but obviously I don't claim it to be better than the stock map, this is just to act as a reference for interested modders.

Since every prop making up the map has been updated to use Shader Patch's PBR materials. This required creating a fair number of emissive, roughness and normalmaps. Now I didn't just batch process the textures through a tool to make them, I did make a fair few height maps and such by hand but I also didn't spend a lot of time making sure everything was just right either, so they're definitely not ideal but they do serve their purpose of showing off Shader Patch's custom materials.

So long as you're using it in a mod that integrates Shader Patch you can use anything you like from the source files without crediting me. Otherwise you can still use them but I'd ask that you give credit back to me.