Disciplines - PrincesOfDarknessMod/POD-for-CK3-Wiki GitHub Wiki

Disciplines are represented by lifestyles in the mod, you can pick and choose powers in their corresponding trees by spending resonance XP. Such XP can be acquired by hunting or passively by some predator types.

To spend points in a discipline tree, you need the corresponding discipline trait (or its advanced version). Most of the characters start with three discipline traits. More can be acquired by predator types, events or diablerie if you are willing to take the risk for your eternal soul...

Animalism

Bound Famulus - You can bind famulus. It is a character interaction giving you a pet.

Sense the Beast - Enemy_hostile_scheme_success_chance_add = -15

Feral Whispers - hostile_scheme_power_add = 15

Animal Succulence - As a character interaction, you can drain animals to satiate your hunger.

Quell the Beast - personal_scheme_power_add = 15

Subsume the Spirit - advantage = 5

Animal Dominion - As a character interaction, you can spawn an army of animals.

Drawing out the Beast - prowess = 1

Advanced Animalism

Protean

Eyes of the Beast - enemy_hostile_scheme_success_chance_add = -15

Weight of the Feather - murder_scheme_resistance_add = 15 and diablerize_scheme_resistance_add = 5

Feral Weapons - As a character interaction, you can grow your claws into deadly weapons.

Earth Meld - abduct_scheme_resistance_add = 15 and murder_scheme_resistance_add = 15 and diablerize_scheme_resistance_add = 15

Shapechange - As a character interaction, you can now shapeshift into a bestial form.

Metamorphosis - As a character interaction, you can now shapeshift into a bigger bestial form.

Mist Form - As a character interaction, you can now shift into an elusive mist form.

Unfettered Heart - murder_scheme_resistance_add = 30 and diablerize_scheme_resistance_add = 30

Advanced Protean

Celerity

Cat's Grace - murder_scheme_resistance_add = 15

Rapid Reflexes - hostile_scheme_resistance_add = 15

Fleetness - murder_scheme_resistance_add = 10 and abduct_scheme_resistance_add = 10

Blink - advantage = 5

Traversal - murder_scheme_resistance_add = 10 and abduct_scheme_resistance_add = 10

Draught of Elegance - As a character interaction, you can gift someone with your supernatural quickness.

Lightning Strike - prowess = 2

Split Second - prowess = 2

Advanced Celerity

Potence

Lethal Body - prowess = 1

Soaring Leap - advantage = 5

Prowess - prowess = 1

Brutal Feed - prowess = 1

Uncanny Grip - murder_scheme_resistance_add = 15 and abduct_scheme_resistance_add = 15

Draught of Might - As a character interaction, you can gift someone with your supernatural strength.

Earthshock - advantage = 5 and siege_phase_time = -0.3

Fist of Caine - prowess = 1

Advanced Potence

Vicissitude

Malleable Visage - As a character interaction, you can now tweak your face, or your ghouls'.

Transmogrify the Mortal Clay - szlachta_toughness_mult = 0.15 and szlachta_pursuit_add = 10

Rend the Osseous Frame - As a character interaction, you can now spawn Szlachta Men at Arms.

Awaken the Zulo Shape - As a character interaction, you can now shapeshift into the fearsome Zulo form.

Bloodform - As a character interaction, you can now shapeshift into the elusive blood form.

The Body Impolitic - Your spymaster Find Secrets task is more efficient. murder_scheme_resistance_add = 15 and    abduct_scheme_resistance_add = 15

Advanced Vicissitude

Obfuscate

Cloak of Shadows - 	hostile_scheme_resistance_add = 10 and personal_scheme_resistance_add = 10

Silence of Death - hostile_scheme_power_add = 10

Unseen Passage - Improve your spymaster Find Secrets task

Mask of a Thousand Faces - hostile_scheme_resistance_add = 10 and personal_scheme_resistance_add = 10

Vanish - hostile_scheme_power_add = 10

Cloak the Gathering - advantage = 5

Imposter's Guise - 	hostile_scheme_power_add = 10 and hostile_scheme_resistance_add = 10 and personal_scheme_resistance_add = 10

Advanced Obfuscate

Oblivion

Shadow Cloak - Improve your spymaster Find Secrets task

Oblivion's Sight - As a character interaction, you can command wraith against other characters

Ashes to Ashes - As a character interaction, you can try to destroy a ghoul from afar.*

Shadow Cast - hostile_scheme_power_add = 10

Touch of Oblivion - As a character interaction, you can bind wraiths

Shadow Perspective - Improve your spymaster Find Secrets task

Stygian Shroud - enemy_hard_casualty_modifier = 0.25

Shadow Step - advantage = 5

Tenebrous Avatar - As a character interaction, you can transform into shadows

Advanced Oblivion

Oblivion and Wraiths

Bind Wraith - bind a ghost to your service and gain access to use it's powers on the living and undead.

Haunt - Send a Wraith to harass a victim, giving them a debuff out of several options. Or do it yourself if you play a wraith.

Spy - send a ghost to reveal a secret the victim is keeping to you. Bind Wraith - bind a ghost to your service and gain access to use it's powers on the living and undead.

Possess - the process through which a Wraith takes ownership of a body. Wheter or not possession succeeds depends on a duel between the **wraith** and the victim, so make sure to pick wraiths with good stats. Possession is divided into three stages, and so can be used several times against the same person (if you use the same wraith, of course). Make sure to bind the ghost first for maximum effect.
  1. In stage one, the victim gains the prowess of the wraith on top of their own, and the necromancer (And Wraith!) gains influence over the victim.
  2. Stage two imparts some of the Wraiths skills upon the victim, giving them a part of the ghosts stats. The necromancer gains more control over the victim.
  3. In stage three, the possession is complete. The Victim in enthralled to the wraith and gains more of it's skills as the ghost acts through them. The necromancer's control grows even further.

Auspex

Heightened Senses - You can escape from prison through a decision

Sense the Unseen - hostile_scheme_resistance_add = 10

Premonition - Improve your spymaster Find Secrets task

Scry the Soul - You can choose what type of resonance the mortals found via the Find Mortals character interaction will have

Share the Senses - advantage = 5

Spirit's Touch - personal_scheme_power_add = 15

Clairvoyance - advantage = 5

Telepathy - You can use the Telepathy character interaction to find secrets

Advanced Auspex

Dominate

Cloud Memory - You unlock choices to make people forget in specific events

Compel - PODbloodbond_scheme_power_add = 30

Mesmerize - You unlock the abduct scheme

The Forgetful Mind - You unlock a better option for the cover masquerade character interaction. Allows a Character Interaction that can lead the victim to a specific derangement. *

Submerged Directive - You have better odds at recruiting agents for your murder schemes

Rationalize - Enables the rationalize character interaction and scheme

Mass Manipulation - As a character interaction, you can spawn an army of maniacs

Terminal Decree - advantage = 5

Advanced Dominate

Blood Sorcery

Corrosive Vitae - You unlock a better option for the cover masquerade character interaction

A Taste of Blood - Improve the spymaster Find Secrets task

Extinguish Vitae - diablerize_scheme_power_add = 10

Blood of Potency - prowess = 1

Scorpion's Touch - murder_scheme_power_add = 10

Theft of Vitae - prowess = 1

Baal's Curse - murder_scheme_power_add = 10

Cauldron of Blood - prowess = 1

Advanced Blood Sorcery

Paths

Path of blood:

A Taste for Blood : Reveals secrets related to blood potency, sup type, generation and so forth

Blood of potency: Heightens blood potency for a year or so

Theft of Vitae: Feed from a remote target, risking blood bond and masquerade exposure.

Path of curses:

Stigma: Lose general opinion and diplomacy,Lose a friend or gain an enemy

Malady: Grants a random disease, lowers prowess

Acedia: Baleful modifier across the board

Path of Neptune’s Might:

Eyes of the Sea: Reveals a random secret from court

Prison of Water: Imprisons someone in your court (prowess challenge to resist)

Dehydrate: Raises kindred hunger , wounds mortals.

The Path of the Father’s Vengeance:

The Crones pride: Attraction opinion reduction, diplomacy reduction.

The Feast of Ashes: Making it impossible to feed for the duration of a year and a day

Zillah’s Litany: Make the target unbondable for a year and a day

The Path of Mars:

Strike True: Gives prowess, Advantage and hard casualty modifier

Wind Dance: Gives movement speed, Advantage and knight effectiveness

Comrades at Arms: Gives Knight effectiveness, improves prowess of all knights

The path of Elemental Mastery:

Elemental Strength: Cost blood, gives prowess for a year.

Elemental Form: A small boost to Intrigue.

Summon Elemental: Can summon a knight (or commander)

The path of the Focused Mind:

Readiness: Give bonus to Diplomacy, scheme defence. Immunity to death by murder scheme.

Centering: Stress reduction and bonus to learning.

Perfect Clarity: Boosts all your stats slightly, and is unable to frenzy for a year.

Presence

Awe - Unlock the Befriend scheme

Daunt - dread_gain_mult = 0.2

Lingering Kiss - Nothing for now

Dread Gaze - dread_gain_mult = 0.1 and advantage = 5

Entrancement - Unlock the Entrancement scheme

Summon - Unlock the Summon scheme

Majesty - You unlock a better option for the cover masquerade character interaction

Advanced Presence

Ironclad Command : Buffs the previous presence powers

Cooperation : Hostile scheme resistance

Phobia : Passively gives army bonus when commanding, depending on your dread

Mask of Empathy : Allows you to sever friendship, love or rivalry ties

Bloodlust : Further buff the Phobia power

Perfect World : Personal character interaction to buff your capital

Obtenebration

  1. Eyes of the Abyss – a shapeshift power that make the character’s eyes dark as the Abyss itself, and allows to see in darkness, even supernatural one. It buffs intrigue, dread gains and hostile scheme resistance.

  2. Nocturne – the character summons a cloud of darkness that smothers life out of the weak. It’s a personal character interaction that debuffs prowess of enemy knights in battle, when you have it active and participate in battles. It’s starts with a small debuff of -2, but its power can be increased with other perks.

  3. Tenebrous Avatar – the characters transform into a shadow. A shapeshift power, which makes your character much better at schemes and plots.

  4. Drain the Life – the character opens up the world to the Abyss, creating a terrible, spherical void in the air. A character interaction that can be used to greatly debuff the realm of your enemies.

  5. Shadow Twin – the character’s degree of control over shadows grew to such a degree that they can project sentience to shadows. A personal character interaction that allows you to create an almost perfect copy of yourself. But beware, losing such a Shadow Twin might have consequences.

Serpentis

  1. Serpent’s Flesh – a shapeshift power that gives your character scheme hostile resistance and a little bit of prowess.

  2. Large serpent and small snake forms – both are shapeshift options and increase your intrigue and scheme power.

  3. Typhonic Avatar – a terrifiyng Setite war form, greatly increases your prowess and enemy fatal casualties, but at the cost of decreased diplomacy.

  4. Eyes of the Serpent – shapeshift power, increases your martial and dread gain, at the cost of decreasing diplomacy.

  5. Heart of Darkness – a personal character interaction that allows your character to remove their own heart. Removed heart gives resistance to diablerie, makes it easier to resist frenzy, and greatly decreases stress gain, but also decreases your scheme resistance, because now your enemies can find your heart and destroy it, killing you in the process.

  6. Godhead – an elder shapeshift power. Gives bonus to all your stats and increases taxes for intimidated vassals, but costs piety to maintain.

Daimoinon

  1. Sense the Sin: The power latches to the sins of the victim, accentuating them and encouraging the victim to indulge. Short Scheme ending with a intrigue vs stewardship duel, requires at least one sin. Gives a negative modifier based on the sin in question - greed would give a minus to diplomacy and prestige, possibly taxes (being known as a greedy leech, taking away from realm taxes for your own ‘horde’) while laziness would prevent you from getting out of bed, thereby lowering all of your attributes a bit. This power immediately triggers the crisis of faith event for hunters.

  2. Fear of the void - Dread bonus, taxes per intimidated level bonus.

  3. Whispers from the dark - intrigue bonus, agent acceptance bonus.

  4. Tormented Essence - Duel move. Fire or black lightning.

  5. Blood of a demon - Can demand service ( weak hook ) from non-baali infernalists and can call an infernalist to court. Can take up infernalism yourself.

  6. Devilish charm - Bonus to diplomacy schemes, +1 diplomacy schemes at any time.

  7. Psychomachia - Initiates a battle between the recipient and the darkest parts of their subconscious. The entity manifests as a look-alike of the character, with all traits except disciplines. The entity gains disciplines based on the sins the baali exploited with Senes the sin - if the target has the exploited wrath modifier, for example, the entity would gain potence advanced. Then a duel commences. If the entity wins, the target is either sent to torpor or gains a few more sinful traits and their exploited modifier. If the target wins, she can choose to either remove a sin from herself or amplify a sin in a positive manner - like harnessing wrath to decimate her enemies. Infernalists will always choose the second option, making this a possible buff power to those who can whistand their darker self.

  8. As below, so above - bonus to mind bending disciplines like dominate and presence schemes.

  9. Poisoned virtue (sense the sin): Now, the baali can stretch virtues so far they become unto like weakness themselves - A diligent man could never stop working while a chaste woman would lock herself in her room to avoid temptations entirely.

  10. Kneel before my throne (Blood of a demon) - Gain the ability to scheme to turn other vampires into infernalists. Become able to gain the amplified sin (see Psychomachia) in herself only. And only for one sin. If she wants more, she has to go through Psychomachia like the rest.

  11. Dark lure - Attraction opinion increase, bonus to seduce.

  12. Face the Abyss ( Psychomachia ) - The Baali learns to manipulate the outcome of the duel by adjusting the power of the entity - he can give two discipline per sin, or turn advanced disciplines into regular ones. Now when the entity wins, the vampire gets to choose the outcome - torpor or greater sin. If they choose the latter, the target feels liberated and thankful to the vampire - getting an opinion bonus and losing resistance against the “turn into infernalist” Scheme.

*Elder Power: Adramelech’s Wrath - A duel move that could immediately end a fight against a vampire, but could just as easily kill the user, or both.

*Elder Power: Investure (Blood of a Demon) - Allows you to give infernalists the boons of amplified sins at the cost of piety. Your newly embraced childer get this benefit freely and permanently.

Fortitude

  1. Toughness - Gives a 50% chance to soak injuries. Triggerable and consumes blood whenever you are hurt. Only works for non-magical sources of damage.

  2. Defy Bane - makes the vampire immune to battlefield maiming while toughness is active

  3. Flesh of marble (Toughness) - Once a year, Toughness stops damage completely rather than giving a 50% chance.

  4. Prowess from Pain - Active power usable when the character is wounded. Removes the prowess penalties of wounds, and gives extra prowess per wound level.

*Elder Perk: The Blessing of Vitality(Draught of Endurance) - Your draught of endurance now confers the blessing of Toughness for the duration.

*Elder Perk: The Knight’s bane - Grants a duel move to destroy your opponent's weapon with your bare flesh, dealing them damage in the process.

*Elder Power: Curse the Laurel - Move a stake away from your heart, eventually removing it.

*Elder Perk: Wrath of the Martyr (Prowess from Pain) - The bonus per health level increases

*Elder Perk: Armoured Flesh - Nothing short of a lethal strike will kill you. No amount of wounds will ever end your life, but only complete destruction or decapitation.

*Elder Power: Resilient Mind - Fortify your mind and cleanse yourself of insanity, mental afflictions and addictions.

True Faith

A small number of blessed few individuals in the World of Darkness manifest strange powers that seem born from their unshakeable faith. Often seen in the Inquisitors ranks, a very small numbers of vampires also possesses True Faith. Inquisitors gain True Faith XP by hunting vampires (find the monster lair scheme). Vampires gain True Faith XP by a "Go into seclusion" decision.

  1. Dominus Vobiscum : Bless another character as a character interaction for a stat boosts
  2. Intercession : As a character interaction, give piety to another character and possibly true faith
  3. Holy Bulwark : Gains unboundable
  4. Holy Heal : As a character interaction, heal
  5. Penance : Debuff a vampire as a character interaction
  6. Conversion : As a decision, instantly convert your realm counties to your religion.
  7. Shield of faith : knight effectiveness
  8. Beatific trait

  • Only in ded build for now