Change Log - PrincesOfDarknessMod/POD-for-CK3-Wiki GitHub Wiki
Princes of Darkness, "Night Court", Version 1.5.0.2, Change Log, February 17, 2022
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Integration of Paradox gene morph and ethnicities fixes for 1.5.02
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Fix of wonder buildings causing Linux CTD. Thanks Charlie!
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Tweaks to some remaining not vampire appropriate events
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Adapted non-graphical Paradox changes for 1.5.0.2
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Web of Knives won't attack players if set to lowest strength game rule
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Vampires can't die by being "booed" to death by their jesters now
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Increased trigger protection against the head chasing monk event, vampires' most existential threat in RC
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Differentiated the Cappadocian and Tremere primogens bonus (were the same before)
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Coimbra and Portucale aren't wastelands devoid of any civilization anymore
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Artifact Map Mode (by ruler and courtier)
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Each clan now has one (or several) "traditional" faiths they can convert to for half the piety cost
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Converting to Patron only faiths as a non Patron character is now prohibitively expensive
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Various small fixes (loca, MaA balance etc)
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Some religious tenets nerfs
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Qus is Old Egyptian culture now.
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Castle/City keepers traditions don't require feudal gov anymore
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Tweaks to some buildings
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The soulmate frenzy event is less deadly
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Small fix to the grandeur objective
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Tweaked swords for hire tradition
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Fixed the gold scale cost of court amenities
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Small fixes to the last objectives
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Disabled an event making vamps convert to not appropriate faiths
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Integrated Chilemiao's uploads
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If you released a ghoul, then embraced them, they will now lose the "scorned me" modifier
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VTES art for Tapestry of Blood
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New artifacts: Tapestry of the Bone, Tapestry of Nod ("Tapisserie de Noir")
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Weapon display fixes. In duels, special Vampire and Hunter artifact weapons will be wielded without wooden frames around them.
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Added Court Traits for prey restrictions for Ventrue Clan Bane
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Darker Map
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Scrollable Interarctions
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Debug Mode Portrait Editor fixed.
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Fixed the Bellum Justum perk
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Deleted a botched sub bookmark image
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Kiasyd now have access to the Lasombra dynasty perk
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True Brujah now have access to Carthage
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Replaced the zealous people by fervent temple builders for the Greek culture
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Small prowess nerfs for random artifacts
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The scheme icons are back
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Removed the new vanilla option to convert during a stress break #Might be the cause of weird religion vampires floating around
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Added the Eternal Knowledge objective #Requires Royal Court DLC
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Removed the obsolete commander event file
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Nerfed Industrious
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Upped the gold provided by the "Prince of" building chain #To help players deal with the numerous new costs while cementing the importance of a well dev capital city
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Removed the prerequisite of the house head being of x government for cadet branches
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Some loca fixes
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The Brujah legacy track is now available to True Brujah as well
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Made some not appropriate courts events not triggering for vampires anymore (no longer pestered by dozens of Cindarella or decapited by a head chasing monk)
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Giovanni can spawn Zombu now
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Reactivated the court physician position globally #Running into an issue making it conscience only for now
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Graphical fixes for fangs, teeth. All characters should ahve teeth now rather than transparent gaping holes in reality when they open their lips.
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Fix to (REDACTED) mesh
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Fix to Mist form place holder
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Primogens events won't proc for KJ anymore
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Reactivated the Web of Knives now that the HUD is fixed
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Fixed a small consistency issue in city/castle main buildings
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Fixed some visual and costs issues in the amenities maintenance costs
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Lowered the costs of inspirations
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Fixed Catu not starting as house head of the True Brujah
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Fix to Ruler Designer crashing if starting with no splat trait
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Blood Sorcery fixes
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Various Kuei-Jin fixes
- screamer should fell good eat soul too
- devour chi fixes
- Adapt a frozen time
- fixed Dharma succesion
- fix missing kj schme icon, fix kj charater interaction and made then more understandble, nerf yangprana
- nerfing a lifestyle perk, buffing ducal building
- teleport fix
- fix demonic feature can't reset problem, add desc for them
- fixed problem of drain all your chi when have chi flow perk, fixed osmiosis that don't work, fixed various typo, implemented kj soul art perk
- added soul eating, ritual murder as execution, added send to oblivion as wraith execution meanwhile ban other one for wraith
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Various Shih fixes:
- fix shih make prayer duplicate effect, move wall decision into one
- Duel move for shih
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Organizer trait and no more show legacy reward and no more too long opposition
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changed the condition to make vamp no gain dread or murder secret when murder mortal
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the cap on herd based on diplomacy
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the cap on ghouls based on stewardship
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block vamp convert to innocent faith, in interaction
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Dynasty window layout changes
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Additional Chinese Translation
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Revised Patron Carnal Desire additions
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Patron character Aisling Leanhaun
Princes of Darkness, "Night Court", Version 1.5.0.1, Change Log, February 9, 2022
- GUI fixes for lower left side
- Darkened map
- Chinese localization
- Enabled animal herd MAA recruitment modifiers
- Now only some Zealous Mithrasist men will wear Phrygian caps; not all male Mithrasists.
- Minor fix to COA color lists for changes in gfx reference
- Re-enabled teaser content after model animation fix
- Of you go down to the woods tonight you're sure of a big surprise
Princes of Darkness, "Night Court", Version 1.5.0, Change Log, February 8, 2022
Royal Court Integration:
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121 Artifacts from the World of Darkness, Dark Ages Vampire and Vampire the Masquerade. A list of all 121 artifacts available in the mod today at the Princes of Darkness Mod Wiki: Artifacts : https://github.com/PrincesOfDarknessMod/POD-for-CK3-Wiki/wiki/Artifacts
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Darker Courts: All royal court scenes adapted to a night time look:
- no sunlight
- extensive use of chandeliers, fireplaces, candelabras and floor lamps.
- Shadows intensified.
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Primogen Court Positions. A member of each clan can be appointed to the position of Primogen. What constitutes aptitude varies by clan. A poor or terrible Primogen gives a malus, while good and excellent primogen provide bonuses. Clans expect to have a Primogen, and will be displeased if they do not have one. Each 5 years, a mood of the clan event will proc to give a ruler where they stand in regards to clans and their representation.
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Ancient Cultures: Enochian, Punic, Old Egyptian and Coptic. Each of these cultures have languages. Ghemalish is also an available language. Canon characters and Royal Courts will have such cultures and languages as appropriate.
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Great Persons and their Inspirations The Great Persons system has been reworked : If no player is eligible for a Great Person spawn, it's now much more likely that a powerful, higher tier, AI will grab them, instead of a random one. If a player is eligible for a Great Person spawn, but refuses it, the Great Person will end up embraced by a nearby AI ruler instead of wandering off. If the player acquires a Great Person, there is now a risk that a competitor will interfere, making the player having to deal with them. The Great Person wiki page has been reformatted, now showing Great Persons per region and dates of spawn, allowing for a better view of who will be available and when in your campaigns. Many great person characters will spawn with an inspiration to create an artifact.
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Special Toreador Decision: Dazzling Grandeur
- Independent Ruler with Kingdom or Empire title
- All your available primogen court positions filled with primogen of at least good aptitude
- court Grandeur level of 10 (or 150000 prestige if you do not have the Royal Court DLC).
New Sound Track from Serial Symphony! We are pleased to share with you a new sound track to the mod graciously provided by Serial Symphony! Track listing:
- "Kingdom of Darkness"
- "Carthago Delenda Est"
- "Cathay in Red"
- "Discordant"
- "Dreaming"
- "How to Kill a City"
- "In Search of Iniquity"
- "Many-Faces"
- "The Samaritan"
- "The Unseen World"
- "White Curtain"
You can hear more of Serial Symphony’s music at:: https://www.youtube.com/channel/UCsKWuWzJ274gHurgbAuTS7A https://soundcloud.com/serialsymphony https://www.facebook.com/serialsymphony/
1500 Bookmark:
- Camarilla vs. Sabbat
- Cappadocian Purge event
- Treaty of Tyre event: Assamites can't attack Camarilla characters as long as it's active
- Tremere blood curse event: So far represented as a stress modifier, to be expanded
- Added the Dark Fantastic (roughly 1500/1800) cultural innovations
- Added objective to get rid of Tremere Curse
- Hundreds of Canon Characters Added
- 7 houses added
- Introductory lore, bookmarked characters special content, regional introduction events
- Path of Harmony and Camarilla Anarchs faiths
- Sect Mechanics Work in Progress
DeJure Realms rework
New Paper Map
New Wonder Models
- Castle d’Ombro
- Ceoris
- Pit of Malkav
- Founding Temple of Ombos
New Map Layers
- Clans
- Splats
- Masquerade Exposure
- Special Buildings
Murder Scheme expansion
Traditions Contract
- Blood Tithe
- Animal Herd Tithes
- Animalism Herd Automation
- Progeny Rights
Kuei-Jin
- Yin & Yang Meters
Sub-Bookmarks
- Ghouls
- Revenants
- Zadruga
Patrons
- Patron Lore
- Patron Clan Sub-Bookmarks
Git-Hub change log udpates in chronlogical order:
- Telyavel don't hate each other as much now
- Nerfed Legacy of the Unnamed to not have a potential piety overflow
- Added lore for 19 characters
- Scripted the stats for those characters
- Rosamund now can only achieve her decision once
- Added 9 characters
- The Shepherds of Islam faith can now recreate the Ashirra title
- Integrated Thauma's Fortitude improvements, added more tooltips and loca to them
- Put a big red warning on some game rules that shouldn't be messed with
- Kuei Jin can't be ritually murdered to become wraiths anymore
- Small nerf of Natalya's legacy
- A new doctrine, Ashirra Pillars, has been added. All Ashirra founding faiths + the Road of Blood/Tariq El Haqim now consider themselves righteous to one another
- Added Castle Hardestadt as a wonder
- Hardestadt bossing his childer won't result in them rivaling Maatkare anymore
- If Hardestadt dies, his legacy will now live on in one of his childer
- Added 9 characters
- Small setup tweaks for hunters bookmark
- Tweak to Hardy's takeover
- Nerfed Qabilat's house modifier
- Changed the druidic faith name to avoid stretching the county window
- Commented out the Crusade decisions #Crusades are already unlocked by Catholicism and these decisions linger on after with no effect
- The bloodbond scheme is harder to pull off. The victim will now hate your guts if you failed.
- Added a Drain Animal automation
- Added 6 characters
- Disabled a chain of genetic events for vampires
- Reduced the vanilla chance of "everyone can die in a battle, no matter the prowess" from 10% to 1%
- Nerfed MaA's reduction of forced conscription building #With other modifiers, could lead to free MaA
- Overseer changed to +0.5 control instead of control mult to avoid an issue when negative control
- Added 3 characters
- In their unending war against the equine menace, the vampires have won a victory and shouldn't die by "horse accidents" anymore
- Added 5 GPs
- You can't put a bounty on torpid characters anymore
- Fixed the Byzantine community modifier only being partially active
- Added 5 GPs #The Byzantine area is complete
- Added 2 regional events # I created a wiki page to reference major and minor chain of events
- Added 15 characters
- Various changes to Iberia's setup
- Improved the stats of the three vampire adventurers
- Various nerfs to the WoK potency and aggressiveness
- Old vampires now have a negative to marriage acceptance (except if soulmates)
- The Gangrel challenge interaction now has a cooldown and a cost
- Vampires shouldn't catch diseases in prisons anymore
- Whether you succeed or fail, a summon target will now have a negative modifier opinion of you #Summoning someone to you without their consent isn't a friendly thing to do
- Fixed a void in the diablerie secret logic. Diablerist can now be fully exposed with serious consequences.
- Added 5 new murders types specifically for vampires
- The immurment, poison, thugs and animals murder types have been removed for vampires
- You can't invite torpored characters to your court anymore
- The kill them all option in the cover masquerade interaction doesn't give stress to sadistic characters anymore
- Removed vampires from the sinful theocrat loop
- Fixed misleading cultist predator type tooltip
- Hedeon should now correctly receive bonus for torturing prisoners
- Nerfed Militarized Experiments from the Tzimisce objective
- Clarified the Lamia Bodyguard prestige requirement
- The control modifiers from survey capital now apply to the county and not the holdings
- Clarified a misleading tooltip in mortal hunt - Added a placeholder effect to the so far useless Caitiff 4 legacy
- Replaced the Szlachta bonus in the vicissitude tree (not working)
- Fixed missing or wrong stuff in the Patron files
- Added 19 characters
- Integrated Chilemiao's upload
- Removed vanilla entries for history/titles
- Tweaks to historical humans present in the files (no claims, no two Anna Komnena etc)
- Added new titles for the future bookmark
- The Giovanni objective now gives an empire title
- Added the Sabbat religions descriptions
- Added the Path of Harmony and Camarilla Anarchs religions
- Prepared the existing characters for the future bookmark
- Clarified the Assamite objective prerequisite
- Integrated FreeRodomontade's grammar fixes
- Added 101 characters for the future bookmark
- Added 7 Houses for the future bookmark
- Prepared the objectives and title restoration files for the future bookmark
- Work on the future bookmark
- Integrated Thauma's Blood Sorcery work
- Work for the future bookmark
- Added a third missing personality trait to some characters (thanks to Faol for the detailed report)
- Integrated Chilemiao's changes
- More future bookmark work
- More faith icons from Hastur.
- Updated Tariq el-Tanaqud holy sites and added Ashirra Pillars tolerance doctrine.
- Integrated FreeRodomontade's newest proofreading
- First rough iteration of the 1510 bookmark
- Vampire Wonder Models: Ceoris, Castel d'Ombro, Ombos and Pit of Malkav, Thanks to the efforts of Amducious, EnumaEllis and ar'kus!
- Various fixes to 1510 setup
- Adapted the "world and its lore" part of the intro event for the 1510 bookmark
- Added around half of the regional intro events for 1510
- Finsihed the regional introductions for 1510
- Moldavia isn't required to recreate the house of Tremere anymore
- Added investigate lore to the 1510 bookmarked characters
- Summoning a non vampire doesn't give an opinion malus to the victim anymore
- Deactivated the script controlled by the generate family game rule #Meaning that even with this rule on, nothing will happen in the mod now
- Destroying a title is no longer prohibitively expensive #Removing the elective law still is though, that's by design
- Removal of the smallest, more inconsequential, vanilla opinion modifiers to reduce opinion bloat
- Sanitized houses Plague and Nefertiti prestige per dread gain
- Tweak to the maintenance event to help AI landed vamps in prestige death spiral get out of it
- A try to make the AI more willing to buy higher quality MaA than swarm MaA #The tendency of the AI to value numbers above all else is why Gangrel and Setites dominate right now with their swarm MaA
- The Ur-Shulgi legacy perk has been changed to no longer imply that Ur Shulgi is a friendly and tolerant person
- Incorporeal form has been nerfed
- The Byzantine community modifier should now finally completely work #Probably
- Scripted the stats of the 1510 bookmarked characters
- Bran castle has been added as a wonder
- Mukhtar Bey now has his own, properly Caitiff, dynasty
- The AI logic for revoking titles has been changed to make more sense in the mod's context
- Patrons characters have been rebalanced and allowed to live in 1510 #Still unlanded
- Added a workaround to the AI never upgrades ducal building vanilla and mod issues #It's a complex script, but the end result should be that you will see the AI having appropriate princedom levels now
- Added a game rule to control the Web of Knives' 'difficulty level'
- Added a 1510 event for the Treaty of Tyre #Assamites can't attack Camarilla characters as long as it's active
- Added a 1510 event for the Tremere blood curse #So far represented as a stress modifier, will be expanded upon
- Added an objective to get rid of the Tremere Blood Curse
- Removed Three Pillars from Path of Night
- Added 5 characters
- You can now create a cadet branch without killing your ancestors now, but it requires prestige and dynasty renown instead
- Reworked some of the earlier cultural innovations
- Added the Dark Fantastic (roughly 1500/1800) cultural innovations
- Added a Musketmen MaA
- Tweaks to the new innovations
- Nerfed the fearful troops lifestyle perk
- Added 11 characters (going past the 2300 mark now)
- Tweaked the CURRENT_DYNAST_EXTRA_POWER define entry #To alleviate some of the bouncy back and forth between dynasty heads
- Tweaks to help the AI cope with new costs (increased army costs, WoK contracts)
- The Great Persons system has been reworked :
- If no player is eligible for a GP spawn, it's now much more likely that a powerful, higher tier, AI will grab them, instead of a random one
- If a player is eligible for a GP spawn, but refuses it, the GP will end up Embraced by a nearby AI ruler instead of wandering of
- If the player acquires a GP, there is now a risk that a competitor will interfere, making the player having to deal with them
- The GPs wiki page has been reformatted, now showing GPs per region and dates of spawn, allowing for a better view of who will be available and when in your campaigns
- Added 13 characters
- Re enabled the ghouls submark (fixed issues in it changing the cast, completed the localization) #There is a known weird issue of strange portraits movements in this specific bookmark, but I have no clues how to fix it and it's purely visual
- Fixed Sernog being in two different places holy site and wonder wise
- Added a 7th ghoul submark character #Because PDX, in their infinite wisdom, decreed that there shall not be two bookmarks with 6 characters at the same time or the space time continuum would break
- Enabled the intro event for ghouls and revenants. Tweaked it to talk specifically about mechanics and changes relevant to those if you are playing them.
- Von Murnau hunters can now ordinate unlanded members of their close family regardless of distance
- Fixed a token in frontend_main gui
- Added lore buttons info for the bookmarked ghouls
- Fixed some missing or misplaced perk localizations
- Increased the cooldown on sending poems to the same person so that it's less spammy
- Removed some duplicates characters (history files and GPs)
- Added 4 characters
- Fixed two counties modifiers not working, thanks to Mafontti for the report and solution
- The sanctuary of flesh now only requires vicissitude base, not advanced
- Merchant Influence 2 is now properly disabled if held by a non vampire
- Started a title flavorization and de jure project
- Finished the bulk of de jure Empire flavorization
- Re scripted the de jure setup differently
- Added an Egyptian de jure empire (Followers of Set if Setite held, Kemet otherwise)
- fix the error with Traditions Contracts not properly evaluating obligation levels in determining tyranny and hook usage. Thanks to @philosophergamer for pointing out the issue.
- Optimized the starting de jure event, added support for titles bouncing back to their original owner types
- The wise man/mystic repeatable decision has been nerfed
- AI vamps shouldn't be able to heal their one eye or scars if they are from their life anymore (so AI Valbjorg should keep her crooked eye now)
- Integrated Thauma's uploads
- Some tweaks to the vanilla Torturer lifestyle tree to slow down the rule by fear playstyle a little
- Added more dynasty renown as reward for objectives giving you dynasty perks to not be a net negative
- Added the de jure Kingdom level setup and flavorization scripts #That concludes the "priority" pass on De Jure setup
- Added 9 characters
- Tweaks to the Dream objective
- Tweaks to the stress/chaplain council event
- flavorization of Tibet+Khotan
- Holy wars now cost more piety #Piety tend to be too plentiful for non diablerist, and it could help the AI switches focus for eternal holy wars to de jure wars
- The localization for kingdom holy wars and invasions now correctly refer to per 50/100 years instead of once a lifetime
- The localization for hedonistic now says that elysium gives piety (which it already did before, only a loca issue
- Added the Cappadocian Purge as a 1510 setup event
- Various small fixes (loca, Carthage CoA not appearing, Von Murnau objectives)
- Added 22 lore buttons. Scripted the stats of those characters.
- Reduced the AI risk of committing suicide (the decision kind, not the "hopeless attack on the player" kind)
- The first level of Inquisition buildings don't require control anymore #This was often confusing players
- Nerfed some sources of new faith creation cost to avoid creating a faith actually giving you piety if stacked
- Disabled the AI's ability to create head of faith titles
- Flavorized the wendish empire into vinsaule
- The prerequisites for leveling up your fame and devotion have been increased #There a lot of per fame and per devotion level bonus in the mod, and those two stats are too easy to grind as a longer living/immortal being
- Added 6 Great Works/Wonders
- new mapmodes to show the new special buildings on the map.
- Small buildings inconsistencies fixed
- Added being nemesis as a valid reason to not accept an alliance (vanilla only cares about rivalries)
- Added a new script to show the "true" age of pre BC vampires
- Tweaked the forced conscription building
- Tweaked the Shadow Reconquista flavorization
- Disabled the set_age event. PDX won this round
- Plood tithes
- AI now respect Traditions Contract Progeny Rights
- Nerfed opinion bonus from new contracts #Sparc is way too nice with players as usual, +15 opinion for the default contract? nah, it's the default contract, they expect it, so 0, anything else is a malus
- Fix to signature weapon custom localization }}
- Fixed name of zadruga bookmark images, names and portraits
- Fix to console portrait editor
- Brought back the 1510 bookmark
- Correction to mist form, bringing back the mist shield until I do SprenTech
- Correction to Dracul form
- France by Night Sub Bookmark Map for Toreador, Ventrue, Brujah, Nosferatu, Cappadocians and Lasombra.
- Tzimisce Sub Bookmark Map form Zadruga Sub Bookmark Map
- Zadragu bookmark localization, blood oaths, alliances and dress up.
- POD Toreador Poseur Closet update for the hunting trip surprise
- Added two more requested fixes (less siege capture chance, and fixed a court chaplain context switch flooding the error log)
- Dread will drift faster towards natural dread now, to take into account the many new ways of stacking dread in the mod
- Reworked the wonders setup in France #Notre Dame has been replaced by a more suitable wonder, Vigiles Francia has been replaced and two new wonders have been added
- Various small fixes (Shih starting position, AI economic help more staggered)
- Small fixes for the 1510 setup
- New try to make the AI prioritize higher quality MaA instead of swarms
- Added a warning event if you are using the Fullscreen Barbershop mod
- Removed a lingering torpor event
- Added a 5th Einherjar Holy Site
- Fixed a failed context switch in the alliance file
- More revenant localization, plus spelling, grammar and typo fixes for the entire file.
- Patron character editions
- Patron lore fixes
- Patron bookmark fixex
- Patron thank you loading screens updated
Princes of Darkness, "Lore of the Clans" Hotfix, Version 1.4.4.2, Change Log, October 7, 2021
- Memory leak hotfix in Duel Moves. - Wata, special thanks to Charlie for finding on Linux
- Memory leak hotfix in Decrease Chi effect. - Chilemiao
- AI can't find lair of vampire players. - Wata
- Telyavel don't hate each other as much now. - Karde
- Nerfed Legacy of the Unnamed to not have a potential piety overflow. - Karde
Princes of Darkness, "Lore of the Clans" update, Version 1.4.4.1, Change Log
Happy Vamptober!
- Sub-Bookmarks. - Karde and Wata
- Lore button. Wata
- Lore and Custom Content for Sub-Bookmark Charactgers. - Karde
- Survey Capital. - Karde
- Expanded Introduction Events. - Karde
- Improved Game Concepts. - Karde
- Disciplne Duel Moves. - Wata
- Web of Knives assassinations. - Thaumaturge
- Serptentis Discipline. - Wata
- Daimonion Discipline. - Thaumaturge
- Fortitude Discipline improvements. - Thaumaturge
- Kuei-Jin improvements. - Chilemiao
- CFP-EPE compatability submod patch. - Sparc
- New portraits for characters. - Wata, Hastur, Kukul
- Various Coats of Arm and faith icons. - Sparc & Hastur
- Patron Content. - Sparc
- Moved the AI maintenance for heal and hunger from 5 to 3 years so that the AI should feed and heal more often. - Karde
- Added 72 characters. - Karde
- Maniacs don't require a specific predator type to spawn without saying you anymore. - Karde
- More aggressive stress relief event for the AI vampires. - Karde
- Fixed find lair not working and high conviction xp rewards. - Karde
- Disabled the Azure wrathful special "duel criminals" interaction since everyone is a criminal in the mod really. - Karde
- It's now harder to capture high intrigue or prowess captives after a successful siege. - Karde
- Shadow twin is harder to pull off, it's also less all around good. - Karde
- Possession by wraiths is harder to pull off. - Karde
- The AI is less blinding and castration happy on prisoners. - Karde
- Vicissitude's shaping gives less prowess. - Karde
- Fixed Shaagra's investigation being linked to Urdo. - Karde
- Disabled shapeshift interaction for the AI, it causes too many graphical and gameplay issues right now. - Karde
- Another safeguard against vampires becoming thin. - Karde
- Disabled the vanilla decision for gaining and losing weight for vampires (which do nothing). - Karde
- Commented out the house tooltips that don't work right now. - Karde
- Tweaked some specific spawned vanilla characters stats. - Karde
- The court chaplain position isn't auto filled by a randomly generated character at start anymore. - Karde
- A brute force attempt to make the AI prioritizes building Princedom over everything else (which seems to work). - Karde
- You should be able to fill up the court chaplain position at will now. - Karde
- Added 14 new wonders. - Karde
- Some changes to holy sites to account for the new wonders. - Karde
- Added a heal part to the AI stress maintenance so that unlanded vampires (who don't have access to char interaction) can heal themselves
- You will be less often notified about the fervor or scandalous religious behavior of your family members (vanilla was informing you of such for all your family and families in PoD are huge, hence the spam of this event). - Karde
- Various tweaks to health events (more safeguards against sick vampires, easier recovery from wounds for AI vamps). - Karde
- Tentative fix to a potential block to vassal contracts, thanks to Mjobif for the thorough testing. - Karde
- Various improvement to the diablerie scheme :
- The AI has now more options to choose from to stop you initially. - Karde
- The diablerie scheme will always ends up in a full fledged duel now. - Karde
- The AI will use its blood surge more wisely to give it an edge during the scheme. - Karde
- The AI will now hate your guts if the diablerie ends up with neither of you dead. - Karde
- You can now see which option the AI chooses and the probabilities of the relevant duel. - Karde
- Duels numbers have been reworked to avoid overflow edge cases. - Karde
- More toasts to inform you of what is happening during the scheme. - Karde
- Tentative fix to the "Diablerie scheme gets stuck" issue. - Karde
- Durga Syn can now recover her lost youth. - Karde
- Malady's curse now applies a stronger modifier but no actual maladies, as it screwed with a lot of diseases related stuff for vampires. - Karde
- Nerfed ghoul/revenant buildings as a stopgap. - Karde
- If a character refuses a demand for conversion, they are now less likely to try to bargain for it, of if they do, they will ask for much more. - Karde
- Fixed Liliana's name. - Karde
- Started grinding through the error log. Added a new "error suppression" file to get rid of some false positives in it (which is, funnily, also something used by PDX). - Karde
- Vampires can't die from heart attacks during a literalist debate anymore (you are welcome, Tremere). - Karde
- Removed the Sabbat founder different religion malus, since there is now different Sabbat faiths. - Karde
- Fixed Typhonic beasts being recrutable by everyone. - Karde
- Fixed Inquisitors complaining about clan alliances. - Karde
- If you had the pseudo third modifier per the Giovanni objective before successfully hunting an Ante to become a true third, you will now lose it. - Karde
- Created court physicians will now spawn with the mortal trait, to make them suitable for both Vampires and Inquisitors. - Karde
- If you complete the Giovanni objective post successful Ante Hunt, you won't have both pseudo and young third modifiers anymore. - Karde
- Lucita's starting modifier is less punishing. - Karde
- Worked around the weirdest loca issue ever. - Karde
- Commented out the join ghoulbros decision that was available to any revenant and ghoul character. - Karde
- Tried a fix to avoid characters like Etrius having a crown with the NL DLC. Since I don't have it myself, I can't really be sure of the success of the fix though. - Karde
- Qarakh has his beard again. This deserved a changelog spot. - Karde
Princes of Darkness, "Garrison Hotfix", Version 1.4.0.1, June 8, 2021, Change Log
- Added garrison_reinforcement_factor to castle, temple and city buildings. - Creed
Princes of Darkness, "Blood Cults & Silk", Version 1.4.0, June 8, 2021, Change Log
- Patch for CK3 1.4 Azure. - Karde, Wata
Kuei-Jin
- Kuei-Jin overhaul. - Chilemiao
- Kuei-Jin use Shintai not Disciplines. - Chilemiao
- Kuei-Jin: Chi Mechanic. - Chilemiao
- Kuei-Jin: Adoption Rework. - Chilemiao
- You can no longer diablerize KJ. - Karde
- Kuei Jin prospects now get personality traits in the new system. - Karde
- Kuei Jin don't get the predator type event anymore. - Karde
- Fixed an issue with the KJ adoption event for female characters. - Karde
Cults of the Blood Gods
- Added Dastur Anosh and Baba Yaga's cults as faiths. Adapted the setup to account for them. - Karde
- Added the Red Temptation, Consumptionism, Divisionism, Deimosianism, Via Primordia, Daughters of the Sun and Shepherds of Islam faiths. - Karde
- Added the Daughters of Gorgo, Amaranthans, Cleopatrans, Eyes of Malakai and Servitors of Irad faiths. - Karde
- Adapted the setup and added new characters for these faiths. - Karde
- Via Yasaq doesn't care about diablerie anymore, as Anda don't shun on diablerie in the lore. - Karde
- The religious opinion malus from non hostile religions has been reduced... - Karde
- ...but it's considerably harder to convert vampires. - Karde
- More innocent feeding stock. - Sparc
New Legacies
- Ashen Dynasty Legacies - Wata
- Added the new education events unlocked by the Ashen dynasty legacies. - Karde
New Lifestyles
- Added Obtenebration discipline. - Wata
- Additional Inquisitor Lifestyles: Endowments. - Kukul
- Various nerfs of vanilla lifestyle perks to reduce stat bloat, knight and domain limit. - Karde
Events
- Added Lasombra and Set as a possible targets for the antediluvian hunt. - Karde
- Added Tzimisce as a potential Ante hunt target
- Lasombra events. - Creed
- Added 21 new custom investigations. Scripted the stats of these characters. - Karde
- Added 57 new Great Persons, making it a total of 142 (up from 85). - Karde
- Retooled the Echidna event towards a more regional one instead of global. - Karde
- Silvester de Ruiz now starts with event troops to be more threatening in Iberia (and because Madrid isn't a duchy capital). - Karde
- Granada (Badr) starts with the corresponding prince of a city building to help compensate. - Karde
Decisions & Interactions
- The AI will now crash civilization only if it controls Krakow, Novgorod or Byzantium. - Karde
- The feast decision is no longer available to vampires... - Karde
- ...replaced by a "Host Elysium and Council Meeting" one. - Karde
- Players can now use the holy war CB even if under a liege of another religion. - Karde
- You can now only use mass conversion if independent. - Karde
- The King of Kings decision now gives you the dynasty prestige to pay for the custom legacy perk. - Karde
- The Malkavian Thorns' representative will no longer claim to have founded the Camarilla if he chooses the opposition. - Karde
- Added ability to change herd resonance flavor and intensity. - Sparc
- Added ability to release herd. - Sparc
- Default Traditions Contract now allows revocation if Crown Authority is high enough. - Sparc
- Which means Baronies can now be revoked for free with Limited Crown Authority (2). - Sparc
- Levies were added to Traditions Contract, so now lieges can gain levies from their vassals. - Sparc
- The AI won't use spawn armies and call animals anymore, at it stresses it way too much. This should also nerf Gangrel quite a lot. - Karde
- Nerfed the TF xp gain for the Cainite only decision. - Karde
- The find mortals resulting event now tells you that you still have to hunt the mortals to get blood. - Karde
- Fixed a missing bracket in character_interaction_triggers. - Karde
- Fixed an unexisting command in Cappadocian powers. - Karde
Miscellaenous
- Added the revenants buildings to the replace building maintenance event (experimental). - Karde
- Added 101 characters. - Karde
- Added 8 new patron characters: Elder Diego, Marcus Mortifier, Nichoals D'Avry, Abe no Seimei, Martinus, Morgano Murchadh, Jimeno Fitzroy, and Brand de Draeck. - Sparc
- 4 new kingdoms to Patron War bookmark: Land of Whispers, Court of Crows, Covenant of Shadows and the Mortifiers. -Sparc
- Vampires have less opinion bonus for "familial" relationships. - Karde
- Powerful vassals have a bigger opinion malus if they aren't in the council. - Karde
- Too many held duchies opinion malus is now bigger. - Karde
- Building tweaks. - Kukul
- Fixed the Kairouan/Rawan house modifiers issue. - Karde
- Some tweaks to some characters. - Karde
- Fixed an issue in the Patreon's file. - Karde
- Some minor fixes and localizations improvement on it. - Karde
- Prowess changes. - Wata
- Wraiths can't be embraced or ghouled anymore. - Karde
- Added the new traits on the relevant characters. - Karde
- Nerfed the prowess from wraith potency. - Karde
- Prison of Water has been made harder to pull off. - Karde
- The AI is less likely to start feasts. - Karde
- Revenants and ghouls won't become overweight anymore. - Karde
- Andeleon now has vicissitude advanced. - Karde
- Innovations that gave domain limit have had their effects replaced by something else. - Karde
- Spouse assistance's task is less strong stat wise. - Karde
- Age obfuscated for ancients. - Wata
- HUD changes. - Kukul
- Added a new option to the Masquerade Spymaster plan if you already are at 0 exposure. - Karde
- The Gods and Monsters legacy tree isn't shown to non vampires anymore. - Karde
- Made sure that the assassins will spawn with an education trait. - Karde
- The AI is more reluctant of "marrying down". - Karde
- Buffed House Callisti. - Karde
- The Abduct scheme is a little harder to pull off. - Karde
- Small ghoul nerfs (no innate prowess, cost prestige to ghoul). - Karde
- Added a safety check to avoid the predator type event triggering twice in rare circumstances. - Karde
- Revenants will lose the vampire elective law if they acquire a duchy+ title. - Karde
- Training your ghouls in disciplines is now more stressful. - Karde
- Ghouls start with a less generous amount of disciplines in average now. - Karde
- The diablerize effect doesn't try to change your generation if you are 3rd gen. There is no way up when you already are at the top. - Karde
- Fleshed out Summoning localization. - Karde
- Removed a duchy capital building in a non duchy capital. - Karde
- Another round of tweaks to the world initialization events that should now, really, trigger at start and not somewhere during the first year of play. Hopefully. Cross your fingers. - Karde
- Upped the cost of removing the vampire elective law. - Karde
- Additional Chinese Translation. - Chilemiao
- Additional Spanish Translation. - Mikelvamp and Nikuzo
Known issues.
- Kuei-Jin Canon characters need some disciplines completed at bookmark start.
- Kuei-Jin need their own "clan" dynasty legacy
- Kuei-Jin need to be added to Custom Character decision
- Removed incomplete translations, and fake translations that were just English (and now incomplete)
Princes of Darkness, Version 1.3.0.1, "Herd Automation", Change Log, March 21, 2021
- Herd automation. - Thaumaturge
- Spanish translation. - Nikuzo
- "¡El mod Princes of Darkness llega finalmente al español! Es una traducción MUY temprana.
Habrá muchos bugs (Corrigiéndose y otros desconocidos) Pero debería ser suficiente para disfrutar del juego.
¡Si encuentras alguno, repórtalo para que pueda corregirlos! Toda ayuda es bienvenida. ¡A través de las sombras perseveramos!" - Chinese translation updates. - Chilemiao
- Fixed the missing culture and religion of new provinces. - Karde
- Fixed the missing Kukul's portraits. - Karde
- Added the Poet trait to some more characters. - Karde
- Fix vassal contract GUI. - Thaumaturge
- Hair and beards fixes for canon characters and easter eggs. - Sparc
- Survey loading screen. - Sparc
- Fixed the lifestyles initialization event trying to give perks to unlanded chars (which is illegal). - Karde
- Fixed a wrong trigger in Gehenna_omen (looking from is_vampire from an empty event). - Karde
- Tweaks to the last Glycon and Witches of Echidna to have less one sided stats, but overall better ones. - Karde
- Fixed the last witch of echidna spawning in "Calabria straits" a non existing province. - Karde
- Fixes for c_trent, k_mali and k_sardinia. - Karde
- Fixed the last Glycon and Witches of Echidna not getting blood potency. - Karde
- Baali houses modifiers tweaked so that they hate their own house less
- Marriage fixes. - Kukul
- The marriage window now defaults to "all" and not "fertile" to propose candidates. - Kukul
- New, legacy track for hunters. - Kukul
- Some fixes to the Antediluvian hunt quest. - Karde
- ^ Yes, you read that correctly. Surprise! It was in the 1.3.0 update! ^
Princes of Darkness, Version 1.3.0, "Corvinus", Change Log, March 17, 2021
- Updated for CK3 1.3.0 "Corvus" Update
- 1.3 compatibility. - Sparc
- Einherjar have Gruesome Festivals with Northern Lords Flavor Pack. - Sparc
- Gangrel Dynasty has access to Adventurer and Pillage Legacies. - Sparc
- Ravnos Dyansty has access to Adventurer legacy. - Sparc
- Added 21 new custom investigations. - Karde
- Added 16 characters. - Karde
- Added 7 Great Persons, bringing us to 85 Great Persons in the mod right now. - Karde
- Added Kemintiri's investigation. - Karde
- Bald canon character fix. - Sparc, Wata, Karde and Kukul
- Show more Traits GUI fix. - Wata
- Show prowess in character attribute lists. - Redguard
- Random Toreador, Malkavians and Einherjar may be poets. - Sparc
- Poet is a virtue for Conscience and Devoted to Michael doctrines. - Sparc
- Berserker is a virtue to Road of the Beast. - Sparc
- Izhim ur Baal, Rhys the Rhymer, Guillaume de Lorris, Aighar akhu Quzmanand and Ki Yuen are poets. - Sparc
Princes of Darkness, Version 1.2.2, Hot Fix for "Inquisition" Update, Change Log, March 8, 2021
- Being a hunter is now a valid criminal reason for a vampire faith to revoke titles, imprison and excute without incurring tyranny. - Sparc
- The house modifiers for ALL houses will now appear at 1375 bookmark. - Sparc
- Bloodgorged can now create more ghouls with a prisoner vampire. - Sparc
- Daughters, Kiasyd and Impundulu issues with inheriting disciplines. - Sparc
- Disable Patron Religious Head Duchies for 1230 bookmarks. - Sparc, Karde
- Caitiff custom bloodline decision does alter coat of arms potentially for dynasty and realm. - Sparc
- Make “The Dream” empire have a Tyrian Purple map color. - Sparc
- Egyptian/Nubian Alexandrites, Panehesy and Nefer-mer-Isis houses get Ancient Egyptian clothing. - Sparc
- revenant children will start with faith of their children, unless that is ignorance. - Sparc
- Ghoul and Revenant vassal contracts on Traditions contract get all the options that vampire vassals do, displayed. - Sparc
- Indulgences and Execommunication enabled for blood communion tenet. - Sparc
- Fixed the childer of Enoch and Irad in Custom Character Decision. - Sparc
- Frenzy event typos. - Sparc
- Fixed transmogrification of clubfeet and male genitals. - Sparc
- Include canon order legitimized bastards in an AI ordination event. - Kukul
- Fix Ask Pope option names being too long. - Kukul
- Make Meritocracy legacy track descriptions more explicit. - Kukul
- Fixed Rostislav’s Patron War bookmark name. - Sparc
- Tabitha can only accomplish her special decision once now. - Karde
- The Gantebein no longer wipe out their realms of vampires and ghouls after each war like other hunters. - Karde
- Correcting a case where education events could fire for dead childer. - Karde
- The wounded vampire goes into torpor event has been disabled. - Karde
- The bored vampire goes into torpor event has been shifted to target unlanded head of faith (to solve the issue of them being untargettable). - Wata
- The "Exit from torpor if you are landed" AI decision doesn't cost prestige anymore. - Karde
- Corrected the typo on find lair by prowess reward. - Karde
- Added more of Vic's corrections in loca. - Karde
- Great Persons stats have been scripted, resulting in overall better stats and less one sided. - Karde
Princes of Darkness, Version 1.2.1.4, "Inquisition" Update, Change Log, February 28, 2021
Inquisition! - Karde, Kukul, Sparc, Wata and Khorvale
- Added a game rule for the Endgame Inquisitors difficulty. - Karde
- Added the Holy Heal perk. - Karde
- Ask the Pope decision. - Kukul and Karde
- Invite Prospect decision. - Kukul and Karde
- AI Inquisition heir creation events and templates - Karde and Kukul
- Inquisition dynasties house modifiers - Kukul
- 3 Inquisition lifestyle events - Kukul
- Characters for Sisters of St John, Red Order, St James - Kukul
- Added the Conversion perk of the True Faith Lifestyle tree. - Karde
- Small history changes (Louhi, Rodrigue, Gauthier). - Karde
- Scripted the Penance perk of the true faith tree. - Karde
- Also added a maintenance event for vampires to come back from the Shadow Inquisition religion, they were not invited. - Karde
- Vampires looking for jobs in Inquisitors courts will now be politely shown the door. - Karde
- The True Faith lifestyle is done (although the graphics aren't as pretty as the others). - Karde
- True faith and medicine perks added to the auto assign perks script for vampires. - Karde
- Added True Faith lifestyle xp for successful find the lair scheme. Higher gain if the vampire killed was lower generation. - Karde
- Ordinated characters have a 10% chance of gaining True Faith on ordination. Same for Von Murnau becoming hunters. - Karde
- Added True Faith or Beatific traits to Inquisitors characters. - Karde
- Also added it to the few vampires that qualify for it, even though they can't earn xp in this tree for now. - Karde
- Added rewards to "Pyrrhic victories" in the find lair scheme. - Karde
- Inquisitors will now get their lifestyle trees filled at the start like vampire do. - Karde
- Tweaked find lair duels to be more interesting and understandable. - Karde
- Added the lore introduction events for Inquisitors. - Karde
- Added Independnet Hunters faith for lapsed Inquisitors and independent non-Inquisitorial hunters. - Sparc
- Random Shadow Inquisitors and Indpendent Hunters Coats of Arms. - Sparc
- Inquisitors spawned by the endgame crisis will now always accept a vassalization offer from a player inquisitor. - Karde
- This behavior is forewarned to players in the main Inquisition warning event of 1420. - Karde
- The Inquisition warning event will actually show up to warn you about the Inquisition. - Karde
- Added a post war maintenance event that makes vampires holder go away when a war is won by an inquisitor. - Karde
- Scripted oculi dei recruits are now order member. - Karde
- Rodrigue now starts with the duchy of Viscaya. - Karde
- You can demand conversion of independent inquisitors. - Karde
- Added a check to avoid inquisitors being proposed as knights for the invite champions decision, although I couldn't reproduce this error in the first place. - Karde
- Hunters can now be embraced. True Faith characters still can't. - Karde
- Same for the exsanguination execution method. - Karde
- Tweaked the masquerade exposure maintenance event to have it not fire for non vampires. - Karde
- Fixed the control the townfolk building. - Karde
- Embraced characters lose the order_member trait during the embrace. - Karde
- Added a Karl Schrekt chain of events. - Karde
- Inquisition event type theme icons. - Hastur
- Society of Saint George dynasty. - Sparc
- Turn Hunter event. - Khorvale and Kukul
- Knights of Santiago tabbard. - Sparc
- Shadow Inquisition Nuns in Habits. - Sparc
- Red Order wears Red. - Sparc
- Added renown gain for Hunters executing vampires. - Sparc
- Added renown gain for Hunters finding the lair of vampires and destorying them. - Sparc
- Added renown gains for dynasty modifiers for canon Shadow Inquisition dynasties. - Sparc
- Added Oculi Dei to the von Murnau "ruler always hunter" maintenance event. - Karde
- Nerfed the leaders of the rebel Inquisition cell. - Karde
- The great prospects given by the various Inquisition objective now start with mortal trait and not hunter, so you can ordinate them as your heir. - Karde
- "East Francia" renamed to "Germany" in the von Murnau objective. - Karde
- Integrated Kukul's tweaks for non canon Inqui playthrough. - Karde
- Invite prospects decision is less costly overall. - Kukul
- New Legacy Track for Shadow Inqusition orders. - Kukul
- Inquisition/Vampire diplomatic relations fix - Kukul
- Inquisition alternative to release for hooks - Kukul
- Learn True Faith from a friend. - Wata
- Added additional Sword of St. James characters. - Karde
Blood Sorcery - Thaumaturge
- Blood Sorcery GUI! - Thaumaturge
- Blood Sorcery: Path of Blood, Mars, Curses, Neptune's Might and Focus of the Mind. - Thaumaturge
Oblivion
- Added Haunting Crime Doctrine, criminalizing wraiths, shunning oblivion and possession. - Sparc
- Added missing wraith effects. - Sparc
- A necromancer must now be in the same location as the victim to ritually murder them and transform them into a wraith. Etrius has to physically grab Ponticulus' junk at Ceoris. - Sparc
- Skuld oblivion discipline power can strip ghouls and revenants of vampire blood, potentially killing them. - Wata
- Ashes to Ashes localization. - Wata
Camarilla vs. Sabbat
- Camarilla and Sabbat buildings. - Kukul
- Camarilla and Sabbat Gangrel will stop collapsing civilization for funzies as soon as they convert. - Karde
- Added Sabbat Paths of Enlightenment faiths, holy sites, Coat of Arms charge. - Sparc
- Fixed and moved the Sernog Monastary location. - Sparc
- New Coats of Arms for various holy sites: Ceoris, Hunedoara and Sernog Monastery. - Sparc
- Small fixes for the new Sabbat religion. - Karde
- Camarilla, Sabbat and new Tzimisce event type theme icons. - Hastur
- Added Gangrel COA event theme. Fixed broken Banu Haqim COA event theme in Thorns events. - Sparc
- New Camarila and Sabbat Faith Buildings. - Khorvale
Ghouls & Revenants
- Revenant/ghoul buildings - Kukul
- Revenant Bloodgorged objective decision: "Steal the Secrets of Vitae". - Kukul
- Revenants can now targeted with a blood bond scheme. - Sparc
- Released ghouls will now lose their blood bond hooks and positive opinion of their domitor. - Sparc
- Khazi revenants are now scaly. Khazi motto fixed. - Sparc
- 18+ immortal age for revenants set. - Sparc
- Fixed a bug in transmogrification that was preventing really beautiful or really ugly domitors from making their ghoul thralls ugly or beautiful. - Sparc
- Calomena Forsaken's buildings. - Kukul
- Ghouls can use a vampire prisoner to create a ghoul - Kukul
- Vampire Dukes and higher tier tiles will create a single ghoul thrall depending upon their faith restrictions. - Sparc
New Events - Karde
- Vampire childer education events. - Karde
- Added an event for your childe to try to eat you as soon as you embrace him. - Karde
- Added 21 new custom investigations. - Karde
- Included an event chain around Ulf's Hall. - Karde
- Added 8 events regarding your unlanded knights. - Karde
- Knights events can't happen with your childer now. - Karde
- New regional person events. - Karde
- Added the tier 3 of education events : presenting your childe to the court. - Karde
- Canon Character Content for Mithras, Helena, Absalon. - Karde
- Kuei Jin invasion of Anda. - Karde
3D Portraits
- Community Flavor Pack Compatibility Submod. - Sparc
- Fixed nudity bug in ruler designer. - Sparc
- Fixed weight slider and muscle slider in ruler designer. - Sparc
- Adjusted portrait environment for more dramatic lighting. - Sparc
- Added Ancient Egyptian Clothing for Egyptian Setites, models courtesy of Owlcoholic. - Sparc
- Mithrasist hats are now red. - Sparc
- Blood Gorged Eyes. - Wata
- Frenzy Eyes. - Wata
- Sanitized some DNA that was causing vampiric childer to grown horns. - Sparc
- Knights of Shadow Reconquista tabbard. - Sparc
- 44 new portraits: Wata: Theodora Anna Romanovich, Calida, Dieter von Karlach, Tautginas, Trajan, Alacrinis, Iontius, Maatkare, Usama, Alaric the Younger, Eileen, Julia Antasia(redone). Made Caine, Zilah, Irad, Enoch look younger kukul: Tanith, Irad, Enoch, Zilah, Caine, Annazir, Marcellus of Alexandria, Bezprym Slatikov, Adrian Szantovich, Lucretia von Hardtz, Lotta of East Kiilt, Hrothgar of Nordreyjar, Camille Duchesne, Hippolyta, Mireia Subira, Nefertiti, Lacplesis, Tomislav of Bulgaria, Periander, Marcus Licinius, Olugbenga, Jhunakhai, Dominus the Warmaster, Arjan of Utrecht, Agnethe of Skane, Al-Ashrad, Armin Brenner, Demdemeh, Borovich of Pomerania, Nova Arpad, Razkoljna, Raiya of Oghuz, Florescu of Bukovina, Zdarvka of Chornobyl, Landuff of Palemero, Nicodemus of Reims.
Various
- Vampire building update and AI prioritization - Kukul
- Blood Hunger and Masquerade meter GUIs. - Thaumaturge and Sparc
- Caitiff objective decision: establish your own bloodline! - Wata, Hastur and Sparc
- Duel when attempting to imprison vampires. - Wata
- Train childer disciplines. - Wata
- The localization for disciplines perks is now accurate and complete. - Karde
- Added flavour localization to most discipline trees. - Khorvale
- Reworked a number a number of discipline perks to fit lore/game limitations better. - Khorvale
- Corrected some spelling. - Khorvale
- Elders from the Assamite, Baali and Brujah now have their full disciplines list. - Karde
- Elders from the Cappadocian, Gangrel and Lasombra now have their full disciplines lists. - Karde
- Elders from the Malkavian, Nosferatu, Ravnos, Salubri and Setites now have their full disciplines list. - Karde
- Elders of the last four clans (Tremere, Tzimisce, Toreador and Ventrue) have their full disciplines list - Karde
- Torpor and blood potency improvements. - Wata
- Vampires won't create cadets houses anymore. - Karde
- Insults for vampires based on clan. - Sparc
- Same for the disciplines page on the wiki. - Karde
- Nerfed (finally) the +knight effectiveness of the martial lifestyle tree. - Karde
- Reworked opinion from defines. Characters don't care as much about culture and parent/child relationship. They care much more about being in the council if they are powerful. - Karde
- Integrated PDX nerf of diplomacy skill into character opinion. - Karde
- Tentative fix of the vassal contract being blocked if an AI ruler changes a thing before you got this vassal. - Karde
- Fix for the London Mithraeum that Sparc made only buildable for Via Diabolis and Tartaros, thus proving that he is truly a Baali. - Karde
- Brujah are now opposite of Assamites. - Sparc
- Added the most convoluted maintenance event ever to have the AI actually replace buildings. - Karde
- To make it work, some changes to province files. - Karde
- Added Game Rule for chosing between DAV20 and V5 rules: this impacts disciplines and trait icons, more to come. - Sparc
- Vampire Coats of Arms updated for V:TM V5 Symbols. - Sparc
- Random Ravnos now get appropriate Coats of Arms, not just Indian COAs. - Sparc
- Unquartering. Random cadet dynasties will no longer default to quartered shields. - Sparc
- Fix to needs new dynasty effect for generating coats of arms and non-lowborn random splat courtiers. - Sparc
- Started creating a few Temporaral Heads or Religions: Cainite Hersey/See of Nod and Calomena's Forsaken. - Sparc
- Integrated PDS hotfix changes. - Karde
- Continued fixing the world initialization events quirks. - Karde
- Fixed some initialization events being character events where they shouldn't. - Karde
- Changed the holy war for kingdom localization to say that it's per 50 years and not lifetime. - Karde
- Added an "empty" tag to our maintenance events, which seems to improve their triggering reliability. - Karde
- With this, the initialization event finally triggers on game start, meaning you have blood potency and masquerade exposure at the beginning. - Karde
- Tweaked the replace building script to more aggressively trigger. - Karde
- Chimerstry localization doesn't reference technology from the future anymore. - Karde
- Tweaked the replace buildings script to be less aggressive to players. - Karde
- The cover up Masquerade decision now tells you when your religion doesn't care about the Masquerade. - Karde
- Ordos faiths added as an option for Malkavian characters in Custom Character Creator. - Sparc
- Added an objective for Tal'mahe'Ra religion characters. - Karde
- Unified the Naktanchara with the underworld realm of the Naga: Patala. - Sparc
- New Faith Buildings. - Khorvale
- Moved Szlachta creation to perk Transmogrify the mortal clay to prevent it being useless (formerly giving bonus to Szlactha troops that only become available after getting the next perk). - Khorvale
- Gave Tzimisce shapes fixed Prowess bonuses and bigger attraction debuffs (maybe too much). - Khorvale
- Added instant dread gains to Vicissitude transformations. - Khorvale
- Attempted to standardize some code, probably to karde's great consternation. - Khorvale
- Added silly easter egg. - Khorvale
- Added another safeguard against ill vampires. - Karde
- Lacplesis is now Latgalian. - Karde
- Fixed a broken effect in the shapeshift modifier. - Karde
- Diversified NPC predator type allocation. - Sparc
- Religion of Ignorance and Faith of Innocence for hapless mortals. - Sparc
- Some mortals know about and support the Shadow Inquisition, without being hunters. - Sparc
- More hunters and vampires will spawn as random courtiers. - Sparc
- Player decision to start Crusades/Great Holy Wars by faiths with appropriate tenets, max piety level and 1000 piety. - Sparc
- Nagaraja can no longer exsanguinate prisoners, but they can devour them which also satisfies their blood hunger. - Sparc
- Innocent mortals will be sacrificed less by Hunters and some Vampires for being heretics. - Sparc
- Nakurtum and her childe are now Road of Ahura Mazda following new information. - Karde
- Fix for African Duchy Capitals. - FaolDeTeine
- Update for Sèitheach, now a revenant. - FaolDeTeine
- Fix for random barons. - Sparc
Integrated Mods
- Integrated Show More Traits Mod. Thanks to FunGaming44. Further modified by Wata.
- Integrated More Realm Capital Mod. Thanks to Myrianne.
- Integrated Window Dynasty scrollable by Samdy.
Patrons
- Head of Faith titles for Antediluvian Patron Faiths. - Sparc
- Added Antediluvian Patron Faith to primary kingdoms for Patron War Bookmark. - Sparc
- Revised Patron Faiths: tenets, coats of arms, icons, holy sites. - Sparc
- Added Patron Antediluvian Coat of Arms. - Sparc
- Patron Characters: Patrick Ramos, Gabriel Felipe de la Casta, Lilian Szantovich, Stoffer Ravensburg, Miguel Barbaneagra, Mokano, Bjorik, Lucius Salinas, Abaddon Natasson, Faustus, Lael O'Ruairc, Hakon Fystond, Bimbee, Anatolios Tenebris, Eridanus, Xenephon, Wilhelm Shelborne, Rotislav Vovkulaka, Antariksha-Chandra Hastur, Mathieu, Gorm, Hannibal Barcid - Sparc
- Patron character nerfing. - Karde
Princes of Darkness, Version 1.2.1.3 "Metamorphosis" Update Changelog, November 30th, 2020
- Fixed for resonance effect determination, now hidden. - Sparc
- Fixed issue with Lasombra not getting option to spawn shade armies. - Sparc
Princes of Darkness, Version 1.2.1.2 "Metamorphosis" Update Changelog, November 29th, 2020
- Fixed missing Salubri Third Eye. - Sparc
- Removed open mounth animation gene for causing problems with Ungrouped category in debug mode of Ruler Designer. - Sparc
- Changed resonance recalculation for after slurp. - Sparc
Princes of Darkness, Version 1.2.1.1 "Metamorphosis" Update Changelog, November 27th, 2020
- Fix for Advanced Discipline Traits not being awared for completing resonance tree. - Sparc
- Ruler designer fixes. - Sparc
- More Chinese translation. - https://paratranz.cn/projects/1534/leaderboard
Princes of Darkness, Version 1.2.1 "Metamorphosis" Update Changelog, November 27th, 2020
- Compatibility patching with CK3 version 1.2.1 "Argent" update, including Ruler Designer. - Sparc
- Chinese translation. - https://paratranz.cn/projects/1534/leaderboard
- French translation. - Al3xell
- Reworked Eastern Europe Map to match canon locations. Added Council of Ashes, moved Obertus, reworked Voivodate, Tremere, Hungary, Transylvania, Wallachia, Moldavia, Poland, Silesia and Pinsk. Landed revenants appropriately. - Sparc
- Herds! Herd scheme, herd event for the scheme, herd for certain predator types, attuning the herd for Ventrue banes, Interaction to drink from a herd member, Personal Interaction to choose a herd member to feed from out of a list, herd character templates, dynamic blood loss for both mortals and vampires, little fixes. - Thaumaturge
- Resonance changed! Victims now have four types of resonance quality: neglible, fleeting, intense and accute. Healthy victims with good traits are more likely to have high quality resonance (and thus more experience gain), while victims with bad health will have lower quality resonance. Vampires will have lower resonance quality. Elder vampires even lower resonance quality. Though great persons will have higher quality resonance. You might want high quality resonance victims to be your herd, rather than quickly drained. - Sparc
- Ghouls! Ghoul scheme. Maninpulate you ghoul for fun and profit. Train, Transmorgify, Heal, Reward Gold, Demand Gold and Give Blood. - Sparc
- Breed your ghouls to create revenants. - Sparc
- Wraiths! Ritually murder people, causing their souls to transform into wraiths after death. Bind those wraiths to your will. Send your bound wraiths out to spy, haunt and possess others! - Thaumaturge
- Added Canon revenant families: Bratovitch, Grimaldi, Obertus, Szantovich, Premsylid, Vlaszy, Danislav, Khazi, Krevcheski, Narov, Rusovitchi, Ruthvenski, Basarab, Slatikov, Enrathi, Marijava, Rafastio, D'habi, Keskinen, Rosselini, Rawan, Kairouan Brotherhood, Bomkazi and Dimitriou (Prias). - Sparc
- Added some Requiem ghoul families so that all clans can play the breeding game: Nirriti, Crassus, Gravenor and Angustri. - Sparc
- Added some fanon revenant families so that all clans can play the breeding game: Kurulas, Qarnaim. - Sparc
- Added fanon revenant patriarch characters for all revenant families for 1230 Bookmark start. - Sparc
- Transmogrify your ghouls with the power of vicissitude. - Sparc
- Revenants! Many, many houses of revenants. Revenant mechanics. - Sparc
- Added Dragomir Basarab and Florescu to the Tzimisce. - Sparc
- Added Vicissitude/Tzimisce Zulo form. - jimtalksdata
- Added Vicissitude/Tzimisce Dracul form. - jimtalksdata
- Added Salubri Third Eye. - emeryville
- Added blood smears. - emeryville
- Added Vicissitude/Tzimisce Head blendshapes. - emeryville
- Added Wide open mouth animation. - emeryville
- Added Portraits for Bayezid Gantenbein, Basil Gantenbein, Radu Bistri, Kara Vlaszy Lupescu, Rodrigue de Navarre, Vittoria Santini di Parma, Michael. - Wata
- Added Portratis for Patrons: Seitheach, Jose de'Calamar, Cyrus, Izalda Kishlovsky, Zethraeus Faust, Nicholas Masteron. - Wata
- Added a character interaction that let you learn, at a cost, a discipline that a friend, lover or soulmate of yours know. - Karde
- Added the "engdame" for 1230 : Age of Inquisition / Anarch Revolt / Birth of the Sects. - Karde
- Added a Camarilla and Sabbat religious family, and Camarilla (humanity) and Path of the Honorable Accord as faiths under it. - Karde
- Added an Anarch religious family, with Free Anarch as a faith under it. - Karde
- Added an "Anarch Revolt" phase of events starting in 1450. - Karde
- Added the Convention of Thorns starting in 1493. - Karde
- Added the Birth of the Sabbat in 1495. - Karde
- Added an "Age of Inquisition" phase of events starting in 1430, spawning Inquisitors around the world. - Karde
- Added an hunter religious family and a Shadow Inquisition faith. - Karde
- Populist and peasants revolts should be almost non existent for vampires now... - Karde
- ...but added an Hunter revolt, more likely to show up at high masquerade exposure level. - Karde
- Added 21 new custom investigations. - Karde
- Added an Inquisitor governement form, it's a copy of vanilla clan governement so far. - Karde
- Inquisitors can now always revoke titles. - Karde
- Added and landed 17 new Inquisitors in their startdate to polish the setup. - Karde
- The intro events (mechanics and lore) will only trigger for vampire rulers in 1230 now. It's to make room for Inqui intro events in the future. - Karde
- Added 3 Inquisitors buildings and 6 Inquisitors wonders. - Karde
- Shadow Inquisition characters are now very reluctant to be converted. - Karde
- You can't ask an inquisitor to convert religion anymore. - Karde
- Vampires won't accept conversion to the shadow inquisition. - Karde
- Added 6 Inquisitor objectives. - Karde
- Added the characters and localization for the Inquisitor bookmark. Still disabled by default for now. - Karde
- Started landing the Inquisitors for their bookmark. - Karde
- Shadow Inquisition orders Coats of Arms. - Sparc
- Gave Inquisitor appropriate clothing. - Sparc
- Added Calomena's Forsaken faith. - Sparc
- Added Calomena's Forsaken Kingdom to Bosnia in Dark Age Inquisitor Bookmark. - Sparc
- Added Calomena's Chosen faith. - Sparc
- Created Blood Gnosticism Religion: Via Cain, Via Pura, Calomena's Chosen and Calomena's Forsaken. - Sparc
- Added Blood Gnosticism to Chargen. - Sparc
- Fixed hostility doctrine for Blood Gnosticism so they stopped seeing everyone but themselves as righteous. - Karde
- Added Church of the Church of the Black Magdalene, Eschatologists of Cappadocius and the Swarm of Samael to the Blood Gnostics. - Sparc
- Added Bayezid and Basil Gantebein ghoul hunters to Dark Age Inquisitor Bookmark. - Sparc
- Added an AI maintenance event to make gender appropriate heirs pop for Inquisitors characters (except the von Murnau, who make heirs the old fashioned way). - Karde
- Added a background event to make members of the von Murnau dynasty have a chance of becoming hunters sometimes during their adult life. - Karde
- Added around 20 inquisitors characters for the future bookmark. - Karde
- Added an immediate clause in the 1230 vampire bookmark intro event killing the hunters so that they do not interfere. - Karde
- Modified the vanilla monk/nun and order member traits to not disallow inheritance anymore (important for Inquisitors). - Karde
- Added an "Ordination" interaction for each Inquisitor order. - Karde
- Added a skeleton for the True Faith lifestyle tree. No perks actually work right now, but you can still see the effects with Gauthier (who has true faith as a trait now). - Karde
- The Inquisitor objectives now only require the titles to be held by someone of the Shadow Inquisition faith. - Karde
- Secret exposure fixes. Crime, Execution and Revoke Title Justifications for predator types. - Tsundere Saph (Definitely a Hat)
- True Brujah double dipping disicplines fixed. - Tsundere Saph (Definitely a Hat)
- Nerfed Artemis Orthia house bonus. - Karde
- Yael is now Greek. - Karde
- Vampires are now less likely to form a cadet house. - Karde
- Added 6 new Great Persons. - Karde
- Harbingers not Harbringers. - Sparc
- Hunger Rouse and Willpower check set to 50% rather than 40%. - Sparc (thanks Lord Zaitan)
- Removed the always heavy feral frenzy modifier from all new gangrel created. - Sparc
- Stained Glass Bookmark Buttons. - Hastur
- Github Discord Webhook. - Sparc
- Made sure that each cultural innovation saying "unlock a building" actually does for vampires. - Karde
- As such, added 6 new buildings. - Karde
- Script : Re enabled vanilla buildings in the mod for Sparc's use. Still disabled for vampires. - Karde
- Adapted PDX forum user Fybb's work to have the starting 1230 characters have their lifestyles completed automatically during the first months (a vampire with potence advanced will have the potence tree fully unlocked for example). Thanks to him for the script! - Karde
- Fixed missing Inquisition troops localization. - Karde
- Script : Fixed faulty context switch for the Hunter revolt. - Karde
- Nerfed the knight effectiveness from Draught. - Karde
- Nerfed Eigermann's house. - Karde
- Fixed temple and city building graphic mesh bugs. - Sparc
- Via Entelechia icon revision. - Hastur
- Added House Valerius, Motto and canon Coat of Arms. - Sparc
- Custom Coats of Arms for Tlemcen, Thessalonika, Badajoz, White Rus. - Sparc
- Reduced Diablerie Crime Doctrine Localization to allow Diablerie Crime to be modified when creating new faith. - Sparc
- Localized the new 1230 bookmark. And slightly improved 867's. - Karde
- Tariq el-Haqim characters can now pursue the Iberia after Midnight objective. - Karde
- Made Vladimir Rustovitch a tall boy. - Sparc
- Added third tenet to every faith (Dharmas). - Sparc
- Naked priests for Thrashing Dragons. - Sparc
- Changes to Masquerade and virtue tenets. - Sparc
- Fixed the torpor in the hunter revolt. - Karde
- Fixed the herd scheme, predator types and generation file encoding. - Karde
- Fixed herd, chargen, various schemes missing localization. - Karde
- Fixed two instances of the herd scheme looking for an herd character when there isn't. - Karde
- Fixed the road of Zarathustra religious building. - Karde
- Fixed Indian Setites trait custom localization. - Karde
- Localized the new 1230 bookmark screen. And slightly improved 867's. - Karde
- Tariq el-Haqim characters can now pursue the Iberia after Midnight objective.
- Merged faith_religion_events and faith_creation from vanilla. - Karde
- Fixed "Fortitude" being misspelled creating issues in the vampire embrace event. - Karde
- Added around 15 new Patreon characters. - Karde
- Rebalanced some of the existing ones. - Karde
- The new patreon characters are now landed in 1230 when applicable. - Karde
- Added werewolf kinfolk trait and icon. Don't get too excited yet. - Sparc
- Landed revenant families that are not in Transylvania. - Sparc
- Bylebog the White God is now a Duke. - Sparc
- Three Zadruga families in Lesser Poland. - Sparc
- Helena is duchess of Sardina, with Prias as her vassal lover. - Sparc
- Menele controls most of the counties on Sardina, however. - Sparc
- Dondinni evicted by the Grimaldi. He's still in Genoa though for a job. - Sparc
- Initial barons will now have the faith of their liege. If they are a vampire, they may even share a clan with their liege. - Sparc
- All faiths in PoD are now set to temporaral lay clergy, meaning you can easily replace your court chaplain with a more appropriate character. - Sparc
- Unconquered soul improved: The unconquered soul will force the diablerist to take on the name of the unconquered soul. - Sparc
- If either the diablerist or unconquered soul has vicissitude, then the unconquered soul will change the appearance of the diablerist to that of the unconquered soul. - Sparc
- The diablerist gains the nickname "the Unconquered Soul". - Sparc
- 50 year cool down on declaring major religious war, subjucation war and invasion war. - Sparc
- Fixed mixing dynasty legacy track image for "Gods & Monsters". - Sparc
- Integrated Foxel's Inquisition titles re creation decisions. - Karde
- Intercession, the second true faith lifestyle power, is now functional. - Karde
- Scripted and localized revenants houses modifiers. - Karde
- Added Daniel's character investigation (and changed one trait). - Karde
- Additional Patrons Coats of Arms: Ua Gemred, Hawk, Helid, Shadovie, Varten, Lvcivs, de Calamar and Lividus. - Sparc & Hastur
- Holy Bulwark, true faith lifestyle perk, is done. - Karde
- AIs won't ask you to come to a witch ritual every time the moon looks funny anymore. - Karde
- Fixed Jose's placement messing Iberia's setup. - Karde
- Re landed most canon characters evicted by revenants (without evicting the revenants back). - Karde
- Added two adult children to all revenant patriarch families. - Sparc
- Added bonus to vampiric discipline lifestyle learning for revennants since they can not hunt mortals for their blood. - Sparc
- Added additional benefit to a single vampiric discipline lifestyle learning for canon revenant house modifiers. - Sparc
- Fixed some on_action death issues with wraiths. - Sparc
- Fix for on_action death from Wraith changes. - Sparc
- Ruler Designer vampires will now get immunity to diease. - Sparc
- Vampire blood heal disfigurement. - Sparc
Princes of Darkness, Version 1.1, October 3, 2020
- Nosferatu Portraits: Blendshapes and Animations. - emeryville
- Female Elf Ear Blendshape. - Amish Cyborg
- All vampires can now drain animals and get animal resonance. Blood potency and animal succulence impact whether or not draining animals can reduce hunger. - Sparc
- In 1258, Baghdad will be sacked. - Sparc
- Chance to learn a basic discipline from a diablerie victim with the basic or advanced discipline has been modified to 5% to 10% respectively. - Sparc
- Reduced chance of transforming into a wight. - Sparc
- Conscience, Self-Control, Instinct and Conviction virtues combined. Additional tenents added to all faiths. - Sparc
- All faiths set to: no head, gender equality, lay clergy, clerical gender equality, clerical marriage allowed, clerical temporal appointment. Pluralism and clerical fuctions modified. - Sparc
- Holy sites and localization changes for Kuei-Jin Dharmas. - Savvij (check out his twitch where he explains the changes he wanted to see with PoD: https://www.twitch.tv/savvij )
- Via Ossium added to Three Pillars Doctrine, Tariq el-Atham have joined the Ashirra. - Sparc
- Obfufscate and Presence basic discipline trait localization fixes. - Sparc
- Fixes to some Patron characters. - Sparc
- Fixed Naktanchara religion/faith localization. - Sparc
- Added Resonance Experience Bars. - Sparc (thanks vzell!)
- Health events updated to eliminate obsesity for vampires. - Karde
- Fixed some objectives being completable multiple times. - Karde
- As you can only have one special building per province, the Tunis Well of Sacrifice has been moved to Kairouan, to make Carthage buildable again. - Karde
- Eileen of Ulidh now has three personality traits like everyone else. - Karde
- Reduced the AI willingness to build Rabble and Thugs buildings, which should result in less levies for AI characters, so less wars. - Karde
- Doubled the Truce Timer for the Attacking side in case of a white peace or a lose. This should result in more controllable "dogpile". - Karde
- Nerfed the Night Terror building. - Karde
- Tremere clan bane (both of them) and Ventrue clan bane. - Thaumaturge
- Added default localization in English for mod for French, German, Korean, Russian, Simplified Chinese and Spanish. We welcome any translation efforts. - Sparc (thanks Lord_Viper)
- Added set_resonance effect to many create character commands and maintenance events so that characters always have resonance appear in charcter interaction window during exsanguination/diablerie executions. - Sparc
- Added return_to_court for find mortals interaction and summon scheme. - Sparc
- Added doctrine icons for 1230 objective faith doctrine awards. - Sparc
- Adapting set_mother command for embracing vampiric childer. - Sparc
- Gangrel may have feral looks from frenzies: pointy ears and/or gnarly teeth. - Sparc
- Tentatively deleted the faction_effects file in our mod. I don't know what it did, and the vanilla one has changed almost completely, hence many incompatibilities. - Karde
- Fixed the create title command in the decisions_effects file. - Karde
- Adapted the religious/cultural mod setup to PDX many changes in Bohemia/Scandinavia/Nubia/Arabia/Maghreb. - Karde
- Henbane_addict isn't a trait in vanilla anymore. So it has been deleted from our Patron characters (was messing the whole file). - Karde
- Adapted our Magyar cultural file to match PDX's new one. - Karde
- Made the dynasty of many crowns decision harder to achieve. It was previously a day one decision for some clans. - Karde
- Vampires don't get a -5 domain limit modifier anymore... - Karde
- ... but they also don't get bonus domain limit from ranking up. It also require now more Stewardship to gain bonus domain. - Karde
- Ranking up now awards more bonus Knights than before. - Karde
- Mithras has changed out of sackcloth clothing. His pentience is done. He still can't find his red hat, though. - Sparc
- Subjucation, Invasion and Holy Wars for Kingdoms now allowed once a century, rather than once a lifestime. - Sparc
- Befriend scheme only available if you have less than five friends. - Sparc
- Lots of localization fixes. - Sparc
- Known Issue: vampire elective succession error message in error log. This does not seem to impact vampire elective succession working. - Karde
- Merged marriage_scripted effects. - Karde
- Fixed some missing localization. - Karde
- The marshal "train knights" task can now only increase prowess up to 30. - Karde
- Vampires are immune to the worst effects of prison (disease, instant death). - Karde
- Merged the new health events (and promptly disabled them for vampires). - Karde
- Scroll bar added to Dynasty Legacies selection. Thanks to Zarathustra_the_Godless. - Sparc
- New Portraits: Catubodua (revision), Ciarán, Diederik, Portia, Dark Raven, Helena (revision). - Wata
- Fix for Steppe Clothing and Western Bedchamber. - Sparc
Princes of Darkness, Version 1.0.3.8, September 21, 2020
- Fangs! More to come! - emeryville
- Wight event: This is a level 3 potential stress outcome. Factors that make it more likely: negative piety, maximum hunger, diablerist, wrathful and Brujah. - thaumaturge
- Frenzy events. - thaumaturge
- Gangrel and Brujah clan banes. - thaumaturge
- Localization reviewed and improved for buildings, religions, events, great people and objectives. - drstevebrule
- Eyes of he Abyss game rule. Lasombra with Oblivion's Sight can have black eyes. - Sparc
- Auspex perk of Scry the Soul or Advanced Auspex allow Find Mortals to detect mortals with particular resonance humors in their blood. - Sparc
- Diablerized Kuei-jin victims will no longer lower generation of the diablerist. - Sparc
- Kuei-jin can no longer diablerize. - Sparc
- Kuei-jin no longer see the embrace scheme as an option. They can adopt other Kuei-jin vampires into their houseses and dynasties. - Sparc
- Opinion penalty for diablerist and infernalist crimes and shunning have been increased. - Sparc
- Disabled diablerie scheme raising generation to 3rd for now. - Sparc
- Diablerizing victims with adavanced disciplines increases the chance of learning the basic discipline trait if the diablerist does not have it. - Sparc
- Diablerists can no longer gain advanced discipline traits through diablerie. - Sparc
- Added to Character Generator that Caitiff get the Blood Potency, Masquerade, Religion/Faith choice and Predator Type screens. While they were getting this with an event just after CharGen, this will let you pick from a variety of religion and faiths. - Sparc
- Increased the frequency and number of childer that NPC landed vampires will create. - Sparc
- Additional change to raiding. - Sparc
- Adapted PDX forum user Fybb's work for our marriage acceptance. It should now make a lot more sense (and Julia Antasia won't accept any petty count's offer anymore). Thanks to him for the base work! - Karde
- Fixed Carthage's objective localization. - Karde
- Fixed Vlad_Tepes localization. - Karde
- Fixed Night Terror 3 not being very terrifying. - Karde
- Drastically reduced the likelihood of Populist factions, which should result in less pointless wars killing your levies (which make you appear weak and cause more pointless wars). - Karde
- Vampires shouldn't get the obese modifier anymore. - Karde
- Artemis Orthia and Eirik Eigermann houses modifiers nerfed. - Karde
- Vampire/feudal elective no longer reduce domain limit... - Karde
- ...but the vampire trait now has an innate -5 domain limit. This should make things clearer and less prone to exploits. - Karde
- The stewardship task "Develop county" has been disabled... - Karde
- ...but the "Prince of X" building chain now give a (subject to balance) +dev growth. Centers of population should now grow and then spread to their neighbors. - Karde
- The Erciyes titles is now recreatable if destroyed, like the other custom titles. - Karde
- Added 5 new wonders : London Mithraeum, Giovanni Mausoleum (Veneto), Shrine of Telyavel (Kernave), Pit of Malkav (Jerusalem), Well of Sacrifice (Mosul, Chorazin, Damascus, Tunis). - Karde
- Unique religion buildings are now buildable in every holding. - Karde
- Added 6 events that you don't want to see. They are dealing with the consequences of high masquerade exposure. - Karde
- Lucita is now bisexual. - Karde
- Clothing trigger fix. - Sparc
- Fix for has_character_modifiers for 81_escape_from_prison.txt. - Sparc
- Adjusted Nosferatu visual effects to now vary by geographic region. Some Nosfeartu will also now have disease scarring. - Sparc
- Fixed issue with permanent scarring. - Sparc
- Draught duration extended to a year. - Sparc
- Satiated and other localization fixes. - Sparc
- Custom vampire decision. - NatasKhan (with a little help from Sparc).
- New Portraits: Sparc: Byeleobog Wata: Macario, Tyler, Vlad Tepes, Giangaleazzo, Gersakkun, Hannibal, Losario, Natasia, Philogos, Sarapion, Altamira, Critias, Catudouba, Amaran, Sinthgunt, Homa, Gwen Llianarwyn, Zamra, Procet, Alypius, Azif, Dysos, Dominic, Macario, Luicius Scipio, Cocceius, Losario bickando: Camilla Banes
- Patron Characters: Cecil Powódź, Lvcivs Fvria Imperiosa, Sèitheach na Ceàrda, Chrysantha Pastelos, Ciarán Mincéirí, Petronia
Princes of Darkness, Version 1.0.3.7, 9/15/2020
We didn't want to push a new update so soon, but there were isolated reports of the diablerie scheme hanging so we:
- Added end_scheme maintenance event for instances in which diablerie scheme gets stuck. Added 7 day delays to all events triggered by diablerie scheme. - Sparc
- Characters are now limited to persuing only one Diablerie, Embrace and Hunt mortal scheme at a time. - Sparc
- Entrance, Summon, Rationalize and Telepathy schemes updated for Presence, Dominate and Auspex themes respectively. Added Dominate theme to Diablerie: Mesmerism event. - Sparc
- Scripted the stats of a lot more characters, which should result in higher stats across the board. - Karde
- Fixed Rutor's portrait. He no longer looks like a snarky 9 year old boy. - Sparc
- Most canon vampires no longer wear hats because they don't like they do not wear them in canon illustrations in Dark Ages Vampire, etc... - Sparc
- Moncada and Jervais are now obsese visually. - Sparc
- Vampires can be muscular again. - Sparc
- Fix to exsanguination of mortal prisoners and diablerie of vampire prisoners. - Sparc
- Road of the Beast, Road of Metamorphosis and Warmongers can raid. - Neece
- Revision of prison escape for shapeshifting. - Neece
Princes of Darkness, Version 1.0.3.6, September 14, 2020
- Diablerie scheme has been massively reworked and expanded. Scheme targets will now try to avoid the diablerie through use of fleeing, hiding, mesmerism or entrancement (this is not even the final form!) Failing that, they will fight their attacker. Risks are much greater now, and failure more likely than not. This was a highly requested feature. Torpor vampires can no longered be diablerized, we will write a separate event chain for that. - Sparc
- Added a telepathy power to discover a secret from target. - thaumaturge
- Added an interaction to blood bond prisoner. - thaumaturge
- Improved blood bonds with a flag to determine if you already have a full bond with someone else and piety costs for religions that are against bonding . Plus an extremely minor event in which you get stress. - thaumaturge
- Added a personal interaction to reduce masquerade exposure, has several options. - thaumaturge
- Rough fix for female player characters embracing childer and being regarded as potential heris. - Jernfalk
- Huge update to localizaiton - FaolDeTeine
- Fix for missing 10th generation secret assignment for Unclear lines of descent for independent Dynasties in Character Generator. - Sparc
- Canon vampires at 1230 will be at least 16 years old. - Sparc
- The ratio of random unlanded characters being mortals vs. vampires has greatly increased in favor of mortals. - Sparc
- Blood Surges now last one year with a three year cooldown. - Sparc
- All vampires may now spawn armies with mass ghouls and mass embraced vampires. - Sparc
- Shapeshifted forms no longer have a duration. A character is in a shifted form until they make a decision to revert to 'human'. Characters must return to human before taking on another non-humanoid form. If you are a 3D modeller who is reading this change log, we could use your help with some shapeshift forms. Yes, you. - Sparc
- Diablerie, Summon, Entrance, Rationalize, Bloodbond schemes no longer can target vampires in torpor. - Sparc
- Added Nagaraja, Kiasyd, Maeghar, Gargoyle, True Brujah, Old Clan Tzimisce, Harbringer of Skulls and Cacophony to inherit clan effect. - Sparc
- Unlimited Vassal Contract Modification. - iCECORE https://steamcommunity.com/sharedfiles/filedetails/?id=2224813245
- Found mortals now has a more accurate representation of what sort of people you would find randomly at night on the medieval era. - Karde
- Peasant leaders are no longer all reincarnations of Alexander giving you an easy 30+ martial prisoner whenever you want. Goes into common/scripted_character_templates. - Karde
- Reduced the likelihood of peasant faction spawning to make room for other, more threatening ones. - Karde
- Fix for Vlad, Tyler and Giangaleazzo not actually adventuring after spawning. - Karde
- Fix for the dynasty legacy unlocking part of the objectives. - Karde
- Fix for broken Werter DNA. - Karde
- Greatly boosted our Adventurers (+Izhim) event armies, notably with men at arms. - Karde
- Fix for the titles objectives not having vamp elective. - Karde
- Fixed Aksum and Golconda mismatched realms. - Karde
- Fixed Izydor and Zamra Matoub localized names. - Karde
- Fixed Serbia's orthodox provinces. - Karde
- Expanded Via Liberatio's description. - Karde
- Fixed localization bug with presence. - Sparc
- Did a little fix in the masquerade increase scripted effect. - thaumaturge
- Added event type icons for auspex, dominate and presence. - hastur
- Added event themes for auspex, dominate and presence. - Sparc
- Road of Night now has conviction rather than conscience virtue tenet. - Sparc
- Vampires can now hunt mortals while at war. - Sparc
- Added interaction icons for Coverup Masquerade and Telepathy Spying. - Sparc
- Spawn Army and Call Animals now have a 12 month cool down. - Sparc
- You can no longer have a private herd of ghouled horses of variable quality. - Sparc
One Hundred New Portraits!
- FaolDeTeine: Gratiano
- Wata: John DeYork, Saint Regis, Viktor, Geoffrey du Temple, Goratrix, Matasuntha, Chinkhai, Thetmes, Sejanus, Isouda, Vencel Rikard, Magda, Hektor, Niktia, Aconia, Melusine, Hukros, Vola the Red, Antinous the Boy-King, Mithras (revision, now less "dweeby"), Morrow, Fabrizo Ulfilia, Roque, Arnulf Jörmungandrsson, Darvag, Marconius, Shaagra, Etienne De Poitiers, Petaniqu, Celestyn, Bindusara, Cretheus, Xavier de Cincao, Azaneal, Wulfgar, Milov Petrenkov, Norbert Von Xanten, Albin, Ardan Lane, Adana De Sforza, Antara, Montano (revision), Sophoniba, Jamal, Jerek Slobodny, Mandiraili Sotko, Titus Brutus, Jolanta, Eshumnazar, Geidas, Horst De Novara, Edward De Warene, Valdur, Guthur, Mikkel, Andreal, Gunnar Jacobson, Anatole, L'Enfant Perdu, Marcellus Rufus, Bela Rusenko, Dionysius, Fatima al-Faqadi, Fortinbras, Hilderic, Karmenita Yoryari, Leopold Valdemar, Rutor, Ismael
- Jernfalk: Qarakh, Josephus
- Miskatonic81: Anna Komnene
- Tyronis: Callisti Y Castillo, Ambrosio Luis Mondcado, Natalya Syatoslav, Zamra Matoub, Alferic of Szatmar, Filaereus of Freistadt, Biturges, Divino, Karl the Blue, Lotharius, Mendacamina, Badr, Jurgen von Verden, Andreas Aegyptus, Erik Longtooth, Juliote De Sost, Veronique d'Orelans, Malgorzata, Constancia, Jarvais Bani, Tabitha al Masri
- bickando: Fan Wan Kuei (revision), Chuang Tzu, Esclarmonde la Noire
- Albin: Noriz, Velya the Flayer, Gorchist, Yorak, Tabak, Szechenyi Jolan
Princes of Darkness, Version 1.0.3.5, September 9, 2020
- Fix for the spawning of feudal/clan government during the game. - Karde
- Several events and script files modified in a frontal assault against the vampire babies. - Karde
- Event Type Icons: Necromancy and Protean. - Hastur
- Basic Portrait Modding Tutorial for Discord and the Forums. - Sparc
New Portraits:
- Sparc: Vladimir Rustovitch, Qawiyya el-Ghaduba
- Albin: Hedeon Yaroslavich, Alexander, Augustus Giovanni, Mykas Vykos, Julia Anatasia and Silvester de Ruiz
- FaolDeTeine: Mithras, Camilla, Guillaume
- Derenoc: Werter
- Wata: Hardestadt, Meerlinda, Tinia, Robin Leeland, Brunhilde, Valborg, Menele, Helena, Baba Yaga, Suleiman ibn Abdullah
- Jernfalk: Salianna
- Tyronis: Etrius, Lucita de Aragon, Marcus Verus, Bjorn Garisson
- bickando: Fan Wan Kuei
Princes of Darkness, Version 1.0.3.4.1, September 8, 2020
- Traditions Contract Opinion Fix. - Sparc
- Traditions Contract Kine Blood Oath Localization Fix. - Sparc
- Traditions Contract changed normal taxation to default, because contract can currently only be changed once per lifetime. - Sparc
Princes of Darkness, Version 1.0.3.4, September 7, 2020
- Fixed issue with 10th generation vampires committing diablerie. - Sparc
- Added trigger restriction to summon to ban use on rulers. - Sparc
- Adjusted Drain Animal "My War Horse" to reduce remove modifier clutter. - Sparc
- House Zych and its founder. - Sparc
- Default values for Traditions Feudal Contract have been altered to give lords something to trade for increased taxes. - Sparc
- Nerfed find mortals. - Karde
- Fix for Character Generator for forming cadet houses. - Sparc
Princes of Darkness, Version 1.0.3.3, September 6, 2020
- We heard you like Masquerade, so we put some Masquerade in your Masquerade.
- EIGHT Masquerade related events. - Karde
- Masquerade Breach event from CK2 converted. - thaumaturge/Sparc
- Mithras and some of his cultists are wearing a Phrygian Caps again. One night, they will be red again. Red in the blood of their victims! Muahahaha! - Sparc
- Fixed issue with blood potency increases from 0 and 1. - Sparc
- Fix of Character Generator for some Clans/Bloodlines not giving generation secret when creating a cadet house. - Sparc
- Fix for Character Generator, Tzimisce will now get Vicissitude not Protean. - Sparc
- Fix for Character Generator, Baali now choosing Via Hyron as a path will get it. No more screaming. Well, not as much. - Sparc
- Fix for Character Generator, Tremere localization. Removed Tremere geographic restriction for Europe. They can be found everywhere. You find them in the CharGen under Tzimisce. The usurpers stole the blood of the Dracul. - Sparc
- Fix for Character Generator, removed redudant Code of Tremere options. - Sparc
- Fixed Yaşamayanlar dynasty localization. - Sparc
- Fixed Reinaldo deRubio localization. - Sparc
- No Marriages and Only Concubines doctrine localization. - Sparc
- Removed Monomacy from possible tenents for now. - Sparc
- Updated and revised event themes for Vampires, Masquerade and Great Persons. Applied to respective events. - Sparc
- Replaced some ###BLOODRED Beast text with ###R red Beast text for legibility. - Sparc
- Fixed Ventrue Event Type Icon. - Sparc
Princes of Darkness, Version 1.0.3.2, September 5, 2020
- Fix for the Scepter and the Sun objective. - Karde
- Another attempt to end the terrible plague of vampire babies. - Karde
- Fix for embraces. - Sparc
- Characters must now have the "mortal" trait to be embraced. - Sparc
- Character Generator fix for former Antediluvian founder joining your cadet house. - Sparc
- Added Obeah/Valeren localization for Blood Sorcery for Salubri - Sparc
- Fix for Scry the Soul Perk. - Sparc
- Fix for Unswayable Mind Perk. - Sparc
- Start of Portuguese Translation. - Jernfalk
- New Coat of Arms for Shadow Reconquista, Ferals of Livonia and House Caledron. - Sparc
Princes of Darkness, Version 1.0.3.1, September 4, 2020
- Optional Game rule added that will allow NPC vampire rulers to learn lifestyle perks after startup. Choose it for a harder mid-game. - Sparc
- Adjust CharGen to remove relationship to old relatives. - Sparc
- Fixed CharGen issue with Road of Set misdirect to Road of Metamorphosis. - ParametersOfAName/Sparc
- CharGen will now set immortal age appearance to 30. We'll add an event to allow player to choose their age appearance later. - Sparc
- Fixed monthly income on ducal buildings - Gworn
- It's now, as intended, excessively expensive to switch off vampire_elective succession law. The more titles you have, the less domain you can hold. - Karde
- Fixed forced conscription 03 giving 150% reduced maintenance instead of 15%. - Karde
- Added the Ordos religions in the fallback for traditions_governments. - Karde
- Localization fixes for cultural modifiers, government modifiers and POD scheme modifiers. - FaolDeTeine
- New Ordo Aenigmatis, Via Divinitatis faith symbols. - Hastur
- New event window type icons for quietus, serptentis and vicissitude. - Hastur
- Redone ce_skeleton_01 and ce_skeleton_02 coat of arms coat of arms colored emblems. New ce_skeleton_03 and ce_nosferatu_helm_03 coat of arms colored emblems. - Hastur
Princes of Darkness, Version 1.0.3, September 3, 2020
Compatible with Crusader Kings III version 1.0.3
- Fixes to Nosferatu, Gangrel objective decisions so that they no longer include liege's realm to be achieved. This should greatly reduce the Gangrel event "Crash of Civilization". - Karde
- Presence: Summon, Presence: Entrancement schemes are now locked to the relevant Presence perks or the Advanced Presence trait. - Sparc
- Dominate: Rationalize scheme is now locked to the relevant Dominate perks or the Advanced Dominate trait. - Sparc
- Disabled picking "mortal" as a splat in Character Generator, for now. - Sparc
- Disabled all "World of" Game Rules except "World of Monsters", for now. - Sparc
- Embraces now happen in a "secluded" place. - Sparc
Princes of Darkness, Version 1.0.1 , September 2, 2020.
- POD_patron.txt file added! We love hour patrons! Thank you for your support! - Sparc
- Fixed Discipline Perks picking to allow you to choose if you have the advanced trait. - Sparc
- Fixed diablerie to move one generation lower at a time. - Sparc
- Removed our cool Dark Ages font because not compatible with all systems. - Sparc
- Rome's control malus has been nerfed. - Karde
- Added the Shadow Reconquista (De Ruiz) and Ferals of Livonia (Qarakh) realms. They are also recreatable if destroyed. - Karde
- Corrected the Lhiannan dynasty motto. Again. - Karde
- Sybil won't tank the renown of the whole Lasombra clan by her mere existence any longer. - Karde
- Localization fixes: prey restrictions, death reasons, scheme modifiers, perks, Code of Tremere, Raktasadhus and Ordos. - FaolDeTeine
- Typo fix for Izhim ur-Baal's "one true love" event. - Sparc
- Hungry Montano getting pale is not a bug, its a feature! Vampires should ###GetPink by being reguarly fed! - Sparc
Princes of Darkness, Version 1.0 , September 1, 2020.
- Initial release.