3d model details - Poobslag/turbofat GitHub Wiki
Blender
Exporting a 3D Model from Blender
Before exporting a 3D model:
- Apply all transforms. CTRL+A -> Apply All Transforms. If you do not do this step, the model will be oriented incorrectly when imported into Godot.
- Condense duplicate materials. Importing multiple similar models into Blender creates redundant materials with names like
stone.002
,stone.003
,stone.004
. Replace these redundant materials to instead point to the original material,stone
. Otherwise those redundant materials will be exported and the glTFs will depend on them.
Export the 3D model in glTF 2.0 (.gltf) format with the following options:
Option | Value |
---|---|
Format | glTF Embedded (.gltf) |
Include | Selected objects |
Animation | No animation, no shape keys, no skinning |
Transform | +Y up |
Mesh Libraries
Exporting a mesh library from Godot
Overwriting a mesh library causes unpredictable behavior in Godot 3.2.1. Models can disappear, lose their textures, or do other unpredictable things. It's recommended instead to do the following:
- Export into a new mesh library file, e.g
nature-library2.tres
- Manually modify the project references to use the new library
- Verify the new library works
- Delete the old library
- Rename the new library file, e.g
nature-library.tres