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Welcome to the CivitasMain Wiki!
Hello, I am glad you found your way here! I will try to give a quick introduction into the idea behind the project.
Feel free to navigate through the pages using the sidebar.
A bit of history, or - how did the idea evolve?
After I have been maintaining a Bukkit-Server for a while (must have been around 2013/14), I started looking for a plugin which would expand Towny (which is good work btw) so that it would provide more... autonomous building types. My idea was that such a plugin would enrich the gameplay and add some item production chains to the server.
There was no such plugin to be found luckily.
Luckily, because at this point I started thinking about creating my own code and programs although there was no "real" coding experience on which I could rely. The result, my first own plugin, was TownyPlots, which worked just fine - however, the code might be a bit dirty due to lack of experience.
Then, at some day, the server stopped, and with it the active continuation of TownyPlots. I started playing RPG games and visited a great Spigot-RPG-Server, which offered many interesting functions: Coins as currency, claiming chunks, creating one's own village and make it grow bigger, trading etc. .
Inspired by the many impressions gaming has left to me, I decided to create more of a complex plugin for Bukkit. We started development of "Projekt Herbert" (the name was not intended to be final :D) in spring 2018 as a 2 man "team" plus a few testers (4-6 I think). Sadly, this project also stopped as my friend perished in a car crash.
Anyways, "Projekt Herbert" had the following goals at its early stage of dev:
- Claim chunks and create towns consisting of multiple plots
- Gain experience in different professions (Woodcutting, Mining ...)
- Apply rune stones on weapons and tools (a bit like soulstones in skyrim, but the rune stones must be crafted from exotic materials)
...to be continued. When i can find the time for it.