Vector - Polkm105/DesignPatternPractice GitHub Wiki
COMPLETE
This section contains all functions relating to CP_Vector
Table Of Contents
- CP_Vector_Set
- CP_Vector_Zero
- CP_Vector_Negate
- CP_Vector_Add
- CP_Vector_Subtract
- CP_Vector_Scale
- CP_Vector_Normalize
- CP_Vector_MatrixMultiply
- CP_Vector_Length
- CP_Vector_Distance
- CP_Vector_DotProduct
- CP_Vector_CrossProduct
- CP_Vector_Angle
CP_Vector_Set
Manually create a CP_Vector by inputting its two values
Function
CP_Vector CP_Vector_Set(float x, float y);
Parameters
- x (float) - The x value you want in the vector
- y (float) - The y value you want in the vector
Return
- CP_Vector - A vector with the given values
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector random_v = CP_Vector_Set(CP_Random_RangeFloat(0, 50), CP_Random_RangeFloat(0, 50));
}
Related
CP_Vector_Zero
Creates a CP_Vector with both values being 0
Function
CP_Vector CP_Vector_Zero();
Parameters
This function has no parameters
Return
- CP_Vector - A vector with the given values
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector zero_v = CP_Vector_Zero();
}
Related
CP_Vector_Negate
Returns a vector with the negated values of a given CP_Vector
Function
CP_Vector CP_Vector_Negate(CP_Vector v);
Parameters
- v (CP_Vector) - The vector to negate the value in
Return
- CP_Vector - A vector with the negated values
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector random_v = CP_Vector_Set(CP_Random_RangeFloat(0, 50), CP_Random_RangeFloat(0, 50));
CP_Vector negated_v = CP_Vector_Negate(random_v);
}
Related
CP_Vector_Add
Adds together the values within two given CP_Vectors
Function
CP_Vector CP_Vector_Add(CP_Vector a, CP_Vector b);
Parameters
Return
- CP_Vector - The sum of the two vectors
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(1, 1);
CP_Vector vec_b = CP_Vector_Set(-1, 6);
CP_Vector sum_v = CP_Vector_Add(vec_a, vec_b); // Returns a vector with values (0, 7)
}
Related
CP_Vector_Subtract
Subtracts the values within two given CP_Vectors
Function
CP_Vector CP_Vector_Subtract(CP_Vector a, CP_Vector b);
Parameters
- a (CP_Vector) - The vector that will subtract b
- b (CP_Vector) - The vector that will be subtracted from a
Return
- CP_Vector - The difference of the two vectors
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(1, 1);
CP_Vector vec_b = CP_Vector_Set(-1, 6);
CP_Vector sum_v = CP_Vector_Subtract(vec_a, vec_b); // Returns a vector with values (2, -5)
}
Related
CP_Vector_Scale
Returns a new CP_Vector that has the values of the given CP_Vector scaled by the given scalar
Function
CP_Vector CP_Vector_Scale(CP_Vector a, float scale);
Parameters
- a (CP_Vector) - The vector to scale
- scale (float) - The value to scale the vector by
Return
- CP_Vector - The scaled vector
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(1, 1);
CP_Vector sum_v = CP_Vector_Scale(vec_a, 4); // Returns a vector with values (4, 4)
}
Related
CP_Vector_Normalize
Returns a new CP_Vector that is the noramlized version of the given CP_Vector
Function
CP_Vector CP_Vector_Normalize(CP_Vector vec);
Parameters
- vec (CP_Vector) - The vector to normalize
Return
- CP_Vector - The normalized vector
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(3, 4);
CP_Vector norm_v = CP_Vector_Normalize(vec_a); // Returns a vector with values (.6, .8)
}
Related
CP_Vector_MatrixMultiply
Creates a CP_Vector by multiplying the given CP_Vector by the given CP_Matrix
Function
CP_Vector CP_Vector_MatrixMultiply(CP_Matrix matrix, CP_Vector vec);
Parameters
- matrix (CP_Matrix) - The matrix to use in the multiplication
- vec (CP_Vector) - The vector to use in the multiplication
Return
- CP_Vector - The vector created by matrix * vec
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(3, 4);
CP_Matrix matrix_a = CP_Matrix_Translate(CP_Vector_Set(10, 6));
CP_Vector norm_v = CP_Vector_MatrixMultiply(matrix_a, vec_a);
}
Related
CP_Vector_Length
Calculates the length of a given CP_Vector
Function
float CP_Vector_Length(CP_Vector vec);
Parameters
- vec (CP_Vector) - The vector to find the length of
Return
- float - the length of the given vector
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(3, 4);
float vec_length = CP_Vector_Length(vec_a); // returns 5
}
Related
CP_Vector_Distance
Calculates the distance between two given CP_Vectors
Function
float CP_Vector_Distance(CP_Vector a, CP_Vector b);
Parameters
Return
- float - the distance between the two given points
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(3, 4);
CP_Vector vec_b = CP_Vector_Set(0, 0);
float dist = CP_Vector_Distance(vec_a, vec_b); // returns 5
}
Related
CP_Vector_DotProduct
Calculates the dot product of two given CP_Vectors
Function
float CP_Vector_DotProduct(CP_Vector a, CP_Vector b);
Parameters
Return
- float - the dot product of the two given CP_Vectors
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(1, 0);
CP_Vector vec_b = CP_Vector_Set(0, 1);
float dist = CP_Vector_DotProduct(vec_a, vec_b); // returns 0 since a and b are perpendicular
}
Related
CP_Vector_CrossProduct
Calculates the magnitude of the cross product of two given CP_Vectors
Function
float CP_Vector_CrossProduct(CP_Vector a, CP_Vector b);
Parameters
Return
- float - the length of the cross product of the two given CP_Vectors
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(1, 0);
CP_Vector vec_b = CP_Vector_Set(0, 1);
float crossPLength = CP_Vector_CrossProduct(vec_a, vec_b); // returns 1 since a x b = (0, 0, 1)
}
Related
CP_Vector_Angle
Calculates the angle between two given CP_Vectors
Function
float CP_Vector_Angle(CP_Vector a, CP_Vector b);
Parameters
Return
- float - the angle between the given CP_Vectors
Example
void update()
{
CP_Graphics_ClearBackground(CP_Color_Create(0, 0, 0, 255));
CP_Vector vec_a = CP_Vector_Set(1, 0);
CP_Vector vec_b = CP_Vector_Set(0, 1);
float crossPLength = CP_Vector_Angle(vec_a, vec_b); // returns 90
}