V3 Doc Event management Workflow - PokemonWorkshop/PokemonStudio GitHub Wiki

Event Creation and Editing Workflow

User Flow and Navigation

The classic navigation method for accessing events from a map will be retained, but with improved usability compared to RPG Maker XP.

In Studio, it will be possible to access events in two ways.

Classic Workflow

  1. The user arrives on the World Management screen.
  2. The user selects a map from the list; the map is displayed to the user.
  3. The user can select an existing event or create a new one from any tile on the map.

Simplified Workflow

  1. The user arrives on the World Management screen.
  2. The user selects the “Events” tab to display the list of events.
  3. The user selects an event from the list to edit it.

Managing Events on a Dedicated Page

A dedicated page will allow users to manage events without having to go through the maps. This is useful to avoid depending on maps for quick edits, or for managing templates or events to duplicate/reuse.

An event should be editable in full-page mode to improve focus. An event should have its own navigation. An event should have access to its own editing modals.

It must be possible to navigate simply and efficiently between maps and events.

Making It Easy to Edit Multiple Events in Parallel

It will be possible to open several events as tabs and navigate the map while keeping these events open. The idea is to make event management easier, and eventually allow users to use an event as a visual reference in their workflow.

Similar Lists for All Pages

Whether it’s the map list or the event list, the same component will be used to reinforce design consistency and UX throughout the application. The component should be based on the existing map tree structure.

Event Sorting

To make it easier to find events, the event list should allow for advanced searching based on criteria to be defined. Specifically, it will be useful to quickly access the list of events contained within a map.