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Routine Checks
Last updated: 01.2025
Routine Checks allow experienced characters to automatically pass everyday tasks without rolling dice. The DSA5 system in Foundry VTT fully supports Routine Checks.

What are Routine Checks?
A Routine Check is an automatically passed talent check. It can be used when:
- The character has enough experience in the talent
- The task is not too difficult
- No aggravating circumstances exist
Requirements
For the Routine Check button to be activated, the following conditions must be met:
1. Attribute Values
All three attributes belonging to the check must have a value of at least 13 (including all current modifiers).
2. Skill Value
The Skill Rating (SR) must be high enough, depending on the difficulty of the check:
| Difficulty | Required SR |
|---|---|
| Very Easy (+6) | 1 |
| Easy (+3) | 1 |
| Normal (0) | 10 |
| Hard (-3) | 19 |
| Very Hard (-6) | 19+ |
The exact formula is: SR ≥ 10 - (Modifier × 3)
How It Works
- Start a talent check: Click on a talent in the character sheet
- Check the dialog: The "Routine Check" button is displayed in the check dialog
- Button status:
- If the button is gray/disabled, the requirements are not met
- If the button is active, the achieved SR is also displayed, e.g., "Routine Check (SR 8)"
- Execute Routine Check: Click the activated button

The Result
In a Routine Check:
- The check is automatically passed
- The Quality Level (QL) is always 1
- No dice are rolled
- The used skill rating is halved (rounded)
The result is displayed in chat, with a note that it was a Routine Check.

Situational Modifiers
The system considers in its calculation:
- Current condition modifiers on attributes
- Skill rating modifiers from effects
- The selected difficulty level
- All active situational modifiers
If negative modifiers mean the requirements are no longer met, the Routine Check button is automatically disabled.
When Routine Checks Are Not Possible
Routine Checks are not possible for:
- Combat checks (Attack, Parry, Ranged)
- Spell checks and Liturgy checks
- Checks under time pressure (at GM discretion)
- Checks with external interference
- Group checks (each participant must roll)
Tips
- Quick Resolution: Use Routine Checks for mundane tasks to speed up gameplay
- Higher QL: If you need more than 1 QL, you must roll normally
- Conditional: The GM can always require a normal roll for dramatic situations
- Modifiers Matter: Check your current modifiers before relying on Routine Checks
See also: