en npc kreaturen - Plushtoast/dsa5-foundryVTT GitHub Wiki
NPCs and Creatures
Last updated: 01.2025
In Foundry VTT, the DSA5 system distinguishes between different types of actors, each with their own character sheets and functions.
Actor Types
1. Character (Hero)
The standard sheet for player characters.
- Offers full detail depth (attributes, talents, special abilities, equipment, magic/divine works)
- Designed for long-term development (advancement)
2. Non-Player Character (NPC)
For important GM characters that are elaborated similarly to heroes.
- Technically often uses the same base as the character sheet
- Can offer simplified views depending on configuration
3. Creature (Monsters & Animals)
A specialized sheet for opponents and animals.
- Compact layout: Focus on combat-relevant values (AT/PA, LP, RS)
- Simplified skills: Instead of a long talent list, only relevant values are shown
- Loot: A special tab for loot that players can find

Creature Types & Automation
The system offers powerful automation for different creature classes (e.g., Demons, Elementals, Undead).
How It Works
When you enter the Type (e.g., "Demon (Lesser)") in the creature sheet, the system recognizes this automatically.

Effects
| Creature Type | Automatic Effects |
|---|---|
| Demons | Resistance to profane weapons (half damage) |
| Undead | Immunity to poison, disease |
| Elementals | Type-specific immunities |
| Golems | No fatigue, poison immunity |
- Immunities: The system automatically sets flags for immunities against poisons, diseases, or certain spell traits
- Resistances: Demons automatically receive their resistance against profane weapons (half damage)
- Weaknesses: Vulnerabilities (e.g., against consecrated weapons) are considered
Tip: Pay attention to the correct spelling of the type (or use drag & drop from the compendium) so that automation takes effect.
Loot
Creatures have their own inventory area for loot.
- You can store items here that the creature carries
- When the creature is defeated, players (or the GM) can easily loot these items (often via context menu or module support)

Creating NPCs & Creatures
From Scratch
- Click Create Actor in the actor directory
- Select the type (Character, NPC, or Creature)
- Fill in the required values
From Compendium
- Open the Library
- Search for the creature
- Drag it to the actor directory or directly onto the scene
Modifying Creatures
Use the Breeding Pit (Zuchtgrube) feature to modify existing creatures:
- Adjust size (Tiny to Giant)
- Add special abilities
- Modify stats
See Breeding Pit for more details.
Tips
- Token Settings: Configure token settings for each actor type (disposition, vision, etc.)
- Prototype Token: Set up default token configurations in the actor sheet
- Creature Sheets: You can switch between different sheet layouts in settings
See also: