en botch tabellen - Plushtoast/dsa5-foundryVTT GitHub Wiki
Botch Tables
Last updated: 01.2025
The DSA5 system in Foundry VTT supports automatic botch tables for combat checks. When a critical failure (botch) is rolled, the system can automatically roll on matching tables and display the effects.

Available Botch Tables
The system includes the following botch tables:
| Table | Type | Can Be Enabled |
|---|---|---|
| Defense | Parry botch | Yes |
| Melee | Attack botch | Yes |
| Range | Ranged botch | Yes |
| Spell | Magic botch | Always active |
| Liturgy | Karma botch | Always active |
Enabling Tables
Combat botch tables can be enabled or disabled in the system settings:
- Open Game Settings (gear icon)
- Select Configure Settings
- Under the DSA5 tab, find the options:
- Enable Defense Botch
- Enable Melee Botch
- Enable Ranged Botch
When enabled, a button appears automatically in chat when a botch occurs, allowing you to roll on the corresponding table.

Rolling Botches
Automatic
When a botch table is enabled:
- A botch is rolled (e.g., double 20)
- A clickable link with the table name appears in the chat result
- Click the link to roll on the table
- The result is displayed in chat
Default Botch
If no table is enabled or the GM doesn't use tables:
- For combat botches: 1D6+2 self-damage as the default result
The Botch Result
After rolling on a botch table, the following is displayed:
- Table Name: Which table was rolled on
- Dice Result: The number rolled
- Effect: The description from the table
- Effect Button: If the effect has a game effect

Applying Effects
Some botch results include automatically applicable effects:
- Conditions (e.g., "Prone", "Stunned")
- Weapon damage or loss
- Time penalties for certain actions
If an effect is available, a button appears to apply it to the affected character.
Unarmed Adjustment
For unarmed fighters (Brawling), table results are adjusted:
- Results under 7 are automatically increased by 5
- This avoids results like "Drop weapon" or "Weapon damaged"
Botch Confirmation
DSA5 uses a confirmation system for botches:
- Initial botch (double 20 or similar)
- Confirmation roll required
- If confirmed, roll on botch table
- If not confirmed, it's just a failure (not a critical failure)
Tips for Game Masters
- Narrative Flavor: Use botch results as storytelling opportunities
- Adjust Severity: Some results can be modified for dramatic effect
- Track Effects: Make sure applied effects are properly removed later
- Custom Tables: Advanced users can create custom botch tables
See also: