Business rules - PistachoSoft/Werewolves GitHub Wiki

  1. Turns
  2. Characters
  3. Statuses
  4. [End of game](#End of game)

Turns

Night

Role order

  1. Thief.
    • Only the first turn.
  2. Cupid.
    • Only the first turn.
  3. Protector.
  4. Farseer.
  5. Fox.
  6. Werewolves.
  7. White werewolf.
    • Every two turns.
  8. Witch.
  9. Crow.
    • Every two turns.

Dead resolutions

  1. Hunter
  2. Mayor reassign

Status cleanse

  • Protected

Day turn

Role order

  1. Mayor voting.
    • From second turn onwards until there one is picked.
  2. Village deliberates.
  3. Accusations.
  4. Trial and execution.

Dead resolutions

  1. Hunter
  2. Mayor reassign

Status cleanse

  • Suspect

Characters

Werewolves

  • Werewolves wake up every night and choose one and only one victim for the night.
  • If werewolves attempt to attack:
    • Someone with protected status: The victim survives the attack.
    • The ancient: The ancient survives the attack and gets "Wounded" status.

White werewolf

  • The same rules defined in Werewolves apply to the White werewolf.
  • Every two turns, white werewolf wakes up again and chooses whether to kill one of his companion werewolves.

Thief

  • Wakes up in the first night only and chooses one of the roles displayed by the master, swapping his for it.

Cupid

  • Wakes up in the first night only and applies "In Love" status to two players of his choosing, including himself.

Protector

  • Every night, the Protector applies "Protected" status to one player.
  • The same player cannot be protected twice in a row.

Farseer

  • Every night, the Farseer chooses one player to see his role.

Fox

  • Every night, the Fox wakes up and chooses one player to scout him and his surroundings.
  • If amongst the selected player or his adjacent players:
    • one of them is a werewolf, the master will affirm and the Fox will keep his power.
    • none of them is a werewolf, the master will nod and negate and the Fox will lose his power for the rest of the game.

Witch

  • Every night, the Witch wakes up and the master lets him know who will be that night's victim or victims.
  • The Witch has two different potions available in the game: -- Life Potion: it can be used to save that night's victim. -- Death Potion: it can be used to kill one player of his choosing.
  • If there is more than one victim, the witch may only save one.
    • For instance, if the Werewolves pick one victim and the White werewolf kills one of the werewolves.

Crow

  • Every two turns, the crow wakes up and chooses one player to apply the status of "Suspect".

Hunter

  • [Passive] If the hunter gets killed, he can kill a player of his choosing.

Idiot

  • [Passive] If the Idiot gets executed in trial, he won't die nor will he be able to vote any more.

Ancient

  • [Passive] The ancient can take two attacks from the Werewolves.
  • [Passive] If the ancient gets executed in trial, all the players loose their powers but the Idiot.

Villager

  • Villagers have no powers, but one vote for executions and elections.

Statuses

In love

  • If any of the players marked with this status is killed, the other one will be killed too.
  • If any of the players marked with this status is part of the winning teams, they both win.
    • For instance, if there are two werewolves and one villager, but the villager is "In Love" with either of the Werewolves, they all win.

Suspect

  • This status is applied by the Crow and gets cleansed after the day turn.

Mayor

  • Once a successful Mayor voting is finished, the chosen player gets this status.
  • The Mayor will have two votes instead of one, and in case of draw, the result will be the one of his choosing.
  • If the player with Mayor status gets killed, he will choose another player to be Mayor.

Idiot!

  • Optional.
  • This status applies to the Idiot only when he is revealed after execution.

Protected

  • This status applies to one player that has been protected by the Protector.
  • One player cannot be assigned this status twice in a row.

Wounded

  • This status applies to the Ancient only when the Werewolves successfully attacked him one night.

Dead

  • When a player has been killed.

End of game

These conditions will be checked on every day to night transition and vice versa.

  1. Game ends if there are no villagers alive or there are 2:1 wolves to villagers.
  2. Game ends if all wolves are dead.