Business rules - PistachoSoft/Werewolves GitHub Wiki
- Turns
- Characters
- Statuses
- [End of game](#End of game)
Turns
Night
Role order
- Thief.
- Only the first turn.
- Cupid.
- Only the first turn.
- Protector.
- Farseer.
- Fox.
- Werewolves.
- White werewolf.
- Every two turns.
- Witch.
- Crow.
- Every two turns.
Dead resolutions
- Hunter
- Mayor reassign
Status cleanse
- Protected
Day turn
Role order
- Mayor voting.
- From second turn onwards until there one is picked.
- Village deliberates.
- Accusations.
- Trial and execution.
Dead resolutions
- Hunter
- Mayor reassign
Status cleanse
- Suspect
Characters
Werewolves
- Werewolves wake up every night and choose one and only one victim for the night.
- If werewolves attempt to attack:
- Someone with protected status: The victim survives the attack.
- The ancient: The ancient survives the attack and gets "Wounded" status.
White werewolf
- The same rules defined in Werewolves apply to the White werewolf.
- Every two turns, white werewolf wakes up again and chooses whether to kill one of his companion werewolves.
Thief
- Wakes up in the first night only and chooses one of the roles displayed by the master, swapping his for it.
Cupid
- Wakes up in the first night only and applies "In Love" status to two players of his choosing, including himself.
Protector
- Every night, the Protector applies "Protected" status to one player.
- The same player cannot be protected twice in a row.
Farseer
- Every night, the Farseer chooses one player to see his role.
Fox
- Every night, the Fox wakes up and chooses one player to scout him and his surroundings.
- If amongst the selected player or his adjacent players:
- one of them is a werewolf, the master will affirm and the Fox will keep his power.
- none of them is a werewolf, the master will nod and negate and the Fox will lose his power for the rest of the game.
Witch
- Every night, the Witch wakes up and the master lets him know who will be that night's victim or victims.
- The Witch has two different potions available in the game: -- Life Potion: it can be used to save that night's victim. -- Death Potion: it can be used to kill one player of his choosing.
- If there is more than one victim, the witch may only save one.
- For instance, if the Werewolves pick one victim and the White werewolf kills one of the werewolves.
Crow
- Every two turns, the crow wakes up and chooses one player to apply the status of "Suspect".
Hunter
- [Passive] If the hunter gets killed, he can kill a player of his choosing.
Idiot
- [Passive] If the Idiot gets executed in trial, he won't die nor will he be able to vote any more.
Ancient
- [Passive] The ancient can take two attacks from the Werewolves.
- [Passive] If the ancient gets executed in trial, all the players loose their powers but the Idiot.
Villager
- Villagers have no powers, but one vote for executions and elections.
Statuses
In love
- If any of the players marked with this status is killed, the other one will be killed too.
- If any of the players marked with this status is part of the winning teams, they both win.
- For instance, if there are two werewolves and one villager, but the villager is "In Love" with either of the Werewolves, they all win.
Suspect
- This status is applied by the Crow and gets cleansed after the day turn.
Mayor
- Once a successful Mayor voting is finished, the chosen player gets this status.
- The Mayor will have two votes instead of one, and in case of draw, the result will be the one of his choosing.
- If the player with Mayor status gets killed, he will choose another player to be Mayor.
Idiot!
- Optional.
- This status applies to the Idiot only when he is revealed after execution.
Protected
- This status applies to one player that has been protected by the Protector.
- One player cannot be assigned this status twice in a row.
Wounded
- This status applies to the Ancient only when the Werewolves successfully attacked him one night.
Dead
- When a player has been killed.
End of game
These conditions will be checked on every day to night transition and vice versa.
- Game ends if there are no villagers alive or there are 2:1 wolves to villagers.
- Game ends if all wolves are dead.