Building - PilotLightTech/pilotlight GitHub Wiki
Building
The build process for Pilot Light is simple and will stay that way. We do not use a build system. You can use whatever editor or IDE you want. We prefer to use Visual Studio Code which in our opinion provides the most uniform experience across multiple platforms.
If you are using Visual Studio Code, run python scripts/setup.py
from terminal to generate the .vscode folder we use and continue to the appropriate operating system section below.
[!NOTE]
The instructions below use the build scripts checked into the repo. They can be generated by runningpython3 gen_build.py
in the scripts folder.
Windows
Requirements
- python 3
- git
- Vulkan SDK
- Visual Studio 2019 or greater (just for the toolchain) with the following workflows:
- Desktop development with C++
- Game development with C++
Instructions
From within a local directory, enter the following commands in your terminal:
git clone https://github.com/PilotLightTech/pilotlight
cd pilotlight/scripts
python download_assets.py
cd ../src
build_win32.bat
Binaries will be in pilotlight/out/.
Linux
Requirements
- git
- Vulkan SDK
- X11 & XCB
Environment Setup
Those installing the required packages may find the following guide useful: link.
Instructions
From within a local directory, enter the following commands in your terminal:
git clone https://github.com/PilotLightTech/pilotlight
cd pilotlight/scripts
python3 download_assets.py
cd ../src
chmod +x build_linux.sh
./build_linux.sh
Binaries will be in pilotlight/out/.
MacOS
Requirements
- git
- Vulkan SDK
- Xcode
Instructions
From within a local directory, enter the following commands in your terminal:
git clone https://github.com/PilotLightTech/pilotlight
cd pilotlight/scripts
python3 download_assets.py
cd ../src
chmod +x build_macos.sh
./build_macos.sh
Binaries will be in pilotlight/out/.