FAQ - PhilippVidal/Breachingcharge GitHub Wiki

Can I repack this mod?

No, repacking, modifying and re-uploading is not allowed.

Why can't I place the charges on any objects?

You probably have some issue in the json file of the mod or the entries for the objects you are trying to place the charge on are missing. Try running it through a json validator, double-check if you have set any weird values, if the name is correct (breachingcharge.json) and if it is located in the right folder (YourServerPofile/BreachingCharge/)

Why can I use a charge as a hammer/axe to destroy a wall?

You most likely have added the charges as raiding tools to the settings file of BBP. All settings that have to be adjusted for the breachingcharges to work are inside the breachingcharge.json.

How can I make it so that it takes multiple charges to destroy an object?

Adjust either the health value of the object or the damage of the charges in the json file (e.g., if an objects has a health of 2 it will take either 2 charges with a damage of 1 or 1 charge with a damage of 2)

How can I make it so that only doors/gates can be blown up?

Only add the doors/gate states of objects to the list of destroyable objects. For example, having just these entries makes only vanilla DayZ gates raidable

"Fence_Gate": "Tier1",
"Fence_Gate_HalfMetal": "Tier2",
"Fence_Gate_Metal": "Tier3"

Why are there specific entries for some objects required in the json?

Which parts of an object are build does not affect the classname of the object in DayZ, i.e., a Fence with and without a gate is always of type Fence. To be able to set specific health levels for objects depending on which parts are built the mod appends suffixes for the built parts to the classname of the object.

Does this mod log in-game events for raids?

Yes, you can find them in the mod's folder in your server's profile directory, there should be a log folder with logs for placing, arming, defusing and exploding a charge.

How do I disable the vanilla dayz damage, so base building objects can only be raided through breaching charges?

You can enable the disableBaseDamage option in your server's serverdz.cfg file. The breaching charges do not use dayz's damage system so they will not be affected. If you want to disable the vanilla damage in a more targeted way (e.g., only for shooting base building objects) you can override the BaseBuildingBase::EEOnDamageCalculated function.