Biotic Powers - Pfhoenix/Starbound-Mass-Effect-Edition GitHub Wiki
There is a problem. We want to have a good number of biotic powers working, which is not the hard part. The hard part is that, currently, techs are the only way (and looking down the line, I don't think they're a bad way anyways) to implement biotic powers. Do we want to force the player to choose a biotic power or engineer tech for each tech slot, or do we want to do power packs, such as :
Biotic Assault Pack - Lift, Warp, Slam
Biotic Scout Pack - Charge, Slow, Barrier
It's important to keep in mind that the devs have said that they plan to allow quick-switching between the tech slots, which would be ideal for the powers-as-individual-techs approach.
Anyways, on to the powers :
Implemented Powers
Lift - lifts targets around the impact point. Currently shoots a projectile, but could easily be changed to be an immediate impact at the cursor aiming position. Lifted targets are still able to act, just not move on their own.
Slow - slows the player's fall to a minimum speed. Good for avoiding falling damage and controlling descent in a fight.
In-progress Powers
Slam - lifts a single target quickly into the air and them slams it down for decent damage. Acts immediately at the cursor aiming position.
Planned Powers Charge - player moves super-quickly towards the cursor aiming position. If the player collides with a monster/NPC when the charge ends, the monster/NPC takes a good amount of damage, maybe stun them.
Warp - fires a projectile. If it hits an enemy, the enemy takes low amount of damage over time and suffers armor reduction / takes extra damage from attacks.