Configuration - PetteriM1/NukkitPetteriM1Edition GitHub Wiki
Settings on Nukkit PM1E are located in server.properties file. Additionally, a few other data files are created in the server folder automatically. This page explains what those do.
ops.txt
saves the names of players with operator permission, lowercase and one per line
it's recommended to use 'op' and 'deop' commands to modify
white-list.txt
saves the names of whitelisted players, lowercase and one per line
it's recommended to use 'whitelist' command to modify
banned-players.json
saves banned player names
it's recommended to use 'ban' and 'pardon' commands to modify
banned-ips.json
saves banned IP addresses
it's recommended to use 'banip' and 'pardonip' commands to modify
maps.yml
saves a global counter of known used map IDs
do not modify
server.properties
saves all settings
some of them can be applied using 'reload' command while the server is running, some require a restart
restarting the server is always recommended after modifying these
motd
server name / text which shows on the server list
note: can't be empty
sub-motd
second line for motd
note: shows only for players in local network when viewing the server on the friends list in game
note: can't be empty since 1.16.210
server-port
server's port
note: there can't be two servers running in the same port
note: you will need to port forward in order to have your server publicly accessible
note: bedrock edition uses UDP
server-ip
ip where server runs
default is 0.0.0.0 and you don't usually need to change this
note: do not edit unless you know what you are doing
view-distance
maximum view distance in chunks
bigger value = more chunks loaded = more ram & cpu usage
white-list
allow only players on the whitelist to join the server
use whitelist command or modify white-list.txt to add players to whitelist
achievements
enable player achievements
announce-player-achievements
broadcast achievement earned messages to all players
spawn-protection
size of the spawn area in blocks where non op players can't build or break blocks
max-players
maxium number of players online at once
spawn-animals
enable animal spawning
spawn-mobs
enable monster spawning
entity-auto-spawn-task
enable task for auto spawning of mobs and animals
spawning works by the server's difficulty setting
note: spawn-animals, spawn-mobs or both must be enabled if you want anything to be spawned
entity-despawn-task
enable despawning of mobs and animals without a name tag
note: there are special cases such as the ender dragon, withers and villagers that do not despawn
language
default language that Nukkit uses
in default builds only English (eng) is included
force-language
force server side translations to be used
enable only if you have a plugin to implement those
shutdown-message
message that shows for players when you stop the server
use § for colors and §n for new line
save-player-data
enable saving of player inventory, position, first join time etc.
recommended to keep this enabled if you have a single world server and no other plugins handling the player data
can be usually safely disabled for creative, lobby or minigame only servers
for multiworld many gamemode servers it's recommended to use multiworld inventory system like WorldEssentials and disable this
gamemode
server's default gamemode
0 = survival, 1 = creative, 2 = adventure, 3 = spectator
force-gamemode
set player gamemode to default gamemode on every join
hardcore
players will be banned when they die
pvp
enable or disable pvp on the server
use the pvp gamerule to disable pvp only in certain worlds
difficulty
server's default difficulty (0-3)
generator-settings
special world generator settings for the default level
level-name
name of the default level
level-seed
seed used to create the default level if it doesn't exist
level-type
generator used to create the default level if it doesn't exist
supported by default: default, normal, flat, nether, the_end or void
enable-query
enable extended query
you don't need to enable this for your server to appear on bedrock edition server lists
enable-rcon
enable remote console access
note: rcon isn't very secure way to remote control the server
note: rcon uses the same port (but TCP) as the server
rcon.password
password for rcon
auto-save
automatically save the world and player data
note: if disabled, changes to worlds are not saved automatically even on unload, use plugin to save manually if needed
you can use worlds-level-auto-save-disabled to only disable the auto save task instead
force-resources
force players to download server's resource pack if they want to join
also see force-resources-allow-client-packs
xbox-auth
require Xbox account to join
note: does not bypass client side requirements
note: if you disable this (not recommended), make sure player names and UUIDs are verified before passing them to permission managers/op
bed-spawnpoints
allow players to set spawn point using beds and respawn anchors
explosion-break-blocks
enable explosion damage to blocks
affects all explosions such as tnt, creepers and end crystals
stop-in-game
allow op to use /stop command in game
op-in-game
allow op to use /op command to op other players in game
xp-bottles-on-creative
allow players to throw experience bottles on creative
spawn-eggs
enable spawn eggs
mob-ai
enable built-in entity ai
query-plugins
include list of plugins in query (enable-query=on)
debug-level
set a higher value (1-3) if you want more debug logging
async-workers
number of async worker threads
if set to auto, it will try to automatically detect the number of cores and use that
zlib-provider
select zlib provider
0 = ZlibOriginal, 1 = ZlibSingleThreadLowMem, 2 = ZlibThreadLocal
default: 2
note: other providers may have negative impact on the server's performance
async-compression
enable async compression
adds half/one tick delay, less cpu load on main thread
note: since the 1.16.100 update all packets are batched on another thread and this setting has no use
compression-level
Zlib compression level for sent packets (0-9)
higher = more cpu usage but less bandwidth usage
auto-tick-rate
allow the server to automatically change level tick rate to maintain 20 ticks per second
auto-tick-rate-limit
how much the server can temporary drop tick rate
base-tick-rate
default tick rate
1 = 20 ticks per second, 2 = 10 ticks per second, etc.
recommended to keep it as default (1)
always-tick-players
always tick players
enable-timings
enable timings on startup
timings-verbose
enable verbose for timings
timings-privacy
hide some sensitive info from timings reports
timings-history-interval
interval between history frames for timings
in ticks, 20 ticks = 1 second
timings-history-length
length of timings history
in ticks, 20 ticks = 1 second
timings-bypass-max
allow timings to bypass max
light-updates
enable block light updates
note: sky light is not implemented
clear-chunk-tick-list
enable clearing of the chunk ticking list after tick
cache-chunks
save chunks to memory for faster sending
note: no proper multiversion support
spawn-threshold
how many chunks need to be loaded before player spawns
chunk-sending-per-tick
how many chunks can be sent per tick
chunk-ticking-per-tick
how many chunks can be ticked per tick
chunk-ticking-radius
radius of chunks around players to get ticked
chunk-generation-queue-size
how many chunks can be waiting for generation
chunk-generation-population-queue-size
how many chunks can be waiting for population
ticks-per-autosave
how often world autosave task runs
in ticks, 20 ticks = 1 second
ticks-per-entity-spawns
how often entity auto spawn task runs
in ticks, 20 ticks = 1 second
ticks-per-entity-despawns
how long entities live
in ticks, 20 ticks = 1 second
thread-watchdog
enable a task that checks if the server is frozen and kills it
useful if you have an auto restart script or the server runs on a panel with this feature
thread-watchdog-tick
how long the server can be not responding until it's killed
in milliseconds
nether
enable nether dimension and nether portals
end
enable the end dimension and end portals
requires WorldGeneratorExtension
suomicraft-mode
enable / disable stuff optimized for SCPE
keep this disabled
do-not-tick-worlds
list of worlds where random block ticking is disabled
this disables plants growing, leaves decacying, dirt turning into grass, falling blocks etc.
you may want to add your lobby and minigame worlds here
load-all-worlds
automatically load all worlds from the worlds folder on startup
ansi-title
enable server status title for console window
disable this if you get text glitches (common issue with panels)
worlds-entity-spawning-disabled
list of world where entity auto spawning is not allowed
example: lobby, pvp, creative
block-listener
enable checks used for snow and iron golems, monster egg stone etc.
allow-flight
enable / disable fly anticheat
timeout-milliseconds
how long should the server wait before kicking player if no response from the client
in milliseconds, 1000 milliseconds = 1 second
multiversion-min-protocol
the minimum protocol version which is allowed to connect if supported
to allow all supported protocol versions, set this to 0 or any other value lower than the minimum supported protocol version
to disable multiversion, set this to -1
vanilla-bossbars
show boss bar for wither and ender dragon (experimental)
dimensions
enable dimension changes (experimental)
note: may cause game crashes
note: disabling this on 1.18+ causes issues due to different chunk serialization in different dimensions
whitelist-reason
that message is shown if player gets kicked because of white-listed server
use § for colors and §n for new line
chemistry-resources-enabled
enable textures for chemistry mode blocks and items with no resource pack downloading needed
note: experimental
note: chemistry mode items cause game crashes when the resource pack is not enabled
temp-ip-ban-failed-xbox-auth
block ip of player for 5 seconds when xbox auth fails
helps to prevent bot clients to slow down the server but may cause problems if many players uses same ip
call-data-pk-send-event
you can disable DataPacketSendEvent for better performance if none of your plugins uses it
call-batch-pk-send-event
you can disable BatchPacketsEvent for better performance if none of your plugins uses it
call-entity-motion-event
you can disable EntityMotionEvent for better performance if none of your plugins uses it
do-level-gc
do level garbage collection between ticks
skin-change-cooldown
cooldown for in game skin changes in seconds
check-op-movement
enable movement checking for operators
do-not-limit-interactions
disables a hack which is used to limit right click interaction spamming by client
do-not-limit-skin-geometry
disables maximum skin geometry size checks
may be required for some persona skins to be usable
automatic-bug-report
enable automatic bug reports
anvils-enabled
enable anvils
note: anvils on Nukkit are pretty experimental and issues with item renaming or lost items are quite common
save-player-data-by-uuid
if enabled, saving player data by their uuid in the format NukkitX uses and automatically converting player data in the old format to the new format
disable this if you use the legacy Waterdog proxy
note: do not disable if new player data exists
vanilla-portals
enable vanilla like portal behavior
when disabled, nether and end portals bring players to the default spawn point
persona-skins
persona skins allowed
note: default steve skin will show if disabled
note: enabling do-not-limit-skin-geometry may be required for some persona skins to be usable
multi-nether-worlds
if you need multiple nether worlds, list worlds which should have their own nethers here, otherwise using the default nether world
multi-end-worlds
if you need multiple end worlds, list worlds which should have their own end here, otherwise using the default end world (the_end)
update-notifications
notify operators about new Nukkit PM1E releases on join
bstats-metrics
enable bStats metrics
https://bstats.org/plugin/server-implementation/Nukkit/
data collected anonymously: server software (Nukkit PM1E), player count, players game versions, xbox auth required, Java version, operating system, cpu arch & core count, host country
min-mtu
set minimum MTU size
default: 576
max-mtu
set maximum MTU size (576 - 1492)
higher is more efficient but smaller values could fix issues on some connections
default: 1400
async-chunks
enable asynchronous chunk sending
this can improve the performance a lot when lots of chunks are being sent to players on different versions
it's recommended to keep this enabled
anti-xray-worlds
list of worlds where the experimental built-in anti xray is enabled
example: world, survival, factions
log-join-location
include player's world and coordinates in the "logged in" console message
unsafe-redstone
make redstone work better but with possible exploits
disable-new-blocks
disable placement of "new" blocks from game versions 1.2-1.14 that are not available on official Nukkit
attack-stop-sprint
stop sprinting when attacking an entity
chunk-compression-level
Zlib compression level for world saving (1-9)
note: only affects Anvil format worlds
reduce-traffic
reduce network traffic by not sending some non-critical data such as full item nbt
force-resources-allow-client-packs
don't disable client's own packs when force-resources is enabled
encryption
enable network encryption
it's recommended to enable this if you don't use a proxy software
new-blocks-preview
add unimplemented blocks to creative inventory and allow them to be placed (leveldb only)
note: unimplemented blocks will show as placeholders in inventory for older game versions
use-snappy-compression
enable high performace Snappy compression for packets sent over network to 1.19.30+ clients (experimental)
compression-threshold
don't compress batch packets smaller than this (Zlib only)
leveldb-cache-mb
used with 'use-native-leveldb'
set max size of chunk data cache used to reduce disk io
per world, consider increasing if you only have a few large worlds and lots of ram
chunk-unload-delay
how long a chunk should be unused before it's unloaded (seconds)
reduces unnecessary chunks loads/unloads when players move in the world
use-native-leveldb
use native leveldb implementation
enable for possible performance improvements
may cause high disk load on some systems
generator-force-sea-height
allow changing sea level on newly generated chunks to match vanilla (64 vs 62)
note: this affects all worlds using the built-in generator
legacy-protocol-support
enable 1.2 - 1.12 protocol support
note: only works with Anvil worlds
note: support for these versions is no longer maintained
use-raw-ores
enable raw ore drops for gold and iron ore block
copper ore always drops raw copper
force-new-generator
enable latest world generation features in all worlds
note: may create noticeable chunk borders in old worlds
use-old-leveldb
fall back to original Java leveldb implementation while the performance of HiveGamesOSS's version is being evaluated
note: background compaction is not working properly, for better or worse
entity-activation-blocks
set how close to a mob player must be be for the mobs movement to be ticked
wgenext.vanilla-overworld
from WorldGeneratorExtension: enable better vanilla overworld generator
note: will create noticeable chunk borders in old worlds
experimental-graphics
enable vibrant visuals experiment on 1.21.80
ignore-unbreakable-items
ignore item "Unbreakable" nbt