The Pantheon (Piety) - PenguinMLG/Penguins_Custom_D-D_Content GitHub Wiki
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Selenarion, Scalekeeper
Biography
Called the Scalekeeper, the Formless Force of Fairness, or the Rightmaker, Selenarion is an androgynous, formless energy that does it's best to keep the universe in balance. Like it's followers, it understands that this mission is doomed to fail for eternity, yet it still works in pursuit of both literal and spiritual equilibrium for all things. It's followers, called, Weights, Measures, or occasionally Selenarionites, dedicate themselves to seeing both sides of an argument, not as an excuse to remain neutral, but to take the side they feel is the most fair. Selenarion does not contribute to the Creationing, opting to let it's peers create the creatures they want without it's influence, for reasons not fully understood.
Piety
You increase your piety score to Selenarion when you honor it or the scales by:
- Acting as a mediator to a disagreement that otherwise would not affect you.
- Allowing a foe to regain their footing or recover a dropped item.
- Ensuring equal distribution of rewards to deserving peoples.
Your piety score to Selenarion decreases if you diminish the Judge’s influence in the world, impede it's work, or disrupt the scales by:
- Denying another the ability to defend themselves verbally or physically.
- Engaging in acts of vengeance or excessive retribution.
- moving an object from a state of balance. (tipping a level scale, knocking over an even stack of bricks, grabbing a knife off the edge of a table.)
Piety 3+ | Observer of Balance
As a devotee of Selenarion, You have become attuned to the balance of the world. You can call on Selenarion’s favor to cast Calm Emotions with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 10+ | Pursuer of Balance
As a reaction, you can negate one source of advantage or disadvantage on one attack, skill check, or saving throw made by a creature within 60 feet of you that you can see. You can use this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Piety 25+ | Keeper of Balance
As a bonus action, you can call on Selenarion’s blessing, gaining the following benefit until the end of your next turn, Attacks, skill checks, and saving throws made by creatures within 300 feet of you forgo rolling the d20, and instead treat the die as having rolled a 10 (before applying bonuses). Effects that roll die to calculate damage instead take the maximum value for each die, divided by two (before applying bonuses). Once you use this trait, you can’t do so again until you finish a long rest.
Piety 50+ | Champion of Balance
You can increase your Wisdom or Intelligence score by 2 and also increase your maximum for that score by 2.
Elster, the Eye that Finds
Biography
Referred to as the Magpie, V, or the Eye that Finds, Elster is a birdlike being of short stature who represents foresight, council, and of course, birds, a type of creature she broke the rules of the Creationing to bring into existence in her own image and without most of the other god's input, aside from that of her sister goddess, Nachtpirscher. Elster particularly hates Nachtpirscher for trying to repeat the betrayal and create the Manngeiers with L'mau. Her followers, referred to as Seers, the Feathered, or Elsterites, are often oracles, strategists, advisors to leaders, or even leaders themselves. While they share their goddess's hatred for Nachtpirscher and actively seek the destruction of her followers, they are mostly apathetic towards L'mau, most likely because his intervention saved the Manngeiers, and by extension, many of the world's current heroes.
Piety
You increase your piety score to Elster when you honor her or birds by:
- Caring for a nest of birds for an extended period of time.
- Offering helpful guidance to another whom requests it.
- Wearing feathers to show your devotion to Aviara.
Your piety score to Elster decreases if you diminish Aviara’s influence in the world, impede her work, or harm birds by:
- Killing, eating, plucking the feathers of, or otherwise harming birds or their eggs.
- Falsifying a vision or divination.
- Selling feathers or divinations.
Piety 3+ | Plume Finder
As a devotee of Aviara, You can glimpse small fragments of the future. When you finish a long rest, roll a d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the foretelling roll. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.
Additionally, You have advantage on Animal Handling Checks relating to birds.
Piety 10+ | Plume Watcher
You can cast Augury with this trait, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. When cast this way, the regular material component is replaced by 5 feathers, each from a different species of bird.
Piety 25+ | Plume Bearer
You can cast Divination with this trait, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. When cast this way, the regular material component is replaced by a live bird, which acts as the mouthpiece through which the higher power you contact speaks to you. The bird leaves immediately after giving the reply and cannot be recaptured by you or any of your allies.
Piety 50+ | Champion of Plumes
You can increase your Wisdom or Charisma score by 2 and also increase your maximum for that score by 2.
Barly, Discovery's Genesis
Biography
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Piety
You increase your piety score to Barly when you honor him or discovery by:
- Uncovering a forgotten text, art piece, technology, or spell.
- Learning or teaching a language or skill.
- Finish a creative work of at least medium scale.
Your piety score to Barly decreases if you diminish his influence in the world, impede his work, or damaging creative works by:
- Destroying books, scrolls, paintings, or other forms of art.
- Plagiarizing another's work.
- Denying readily givable knowledge to someone who wants to learn.
Piety 3+ | Seeker of Knowledge
As a devotee of Barly, your pursuit of knowledge and artistry has been suitably rewarded. Whenever you finish a long rest, you may pick a number of skills that you lack proficiency in equal to half your intelligence modifier (minimum of one), and gain proficiency in them until the end of your next long rest. This proficiency is not developed enough for you to teach it to another person.
Piety 10+ | Bearer of Knowledge
You can cast Tongues with this trait, requiring no material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell. When cast this way, the spell lasts for a number of hours equal to double your intelligence modifier (minimum of two hours), instead of one hour. This magical ability does not enable you to teach languages you don't know, nor does it allow you to teach a language you do know to a creature that you don't share at least one language with.
Piety 25+ | Giver of Knowledge
You can cast Secret Chest with this trait. You can't do so again until you finish a long rest. When you first achieve this level of Piety, Barley will grant the material components needed to you. The materials will not be provided again, even if you drop below this piety level and re-attain it. If your Piety to Barly falls below this level, the spell continues to function as normal, but you will be unable to recall the chest until you re-attain this level.
Piety 50+ | Champion of Discovery
You can increase your Intelligence or Charisma score by 2 and also increase your maximum for that score by 2.
Nachtpirscher, the Great Terror
Biography
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Piety
You increase your piety score to Nachtpirscher when you honor her or terror by:
- Discover someone else's phobia.
- Inflict the frightened condition on another creature.
Your piety score to Nachtpirscher decreases if you diminish the influence of terror in the world, impede her work, or abate fear by:
- Being friendly towards a Manngeier (This triggers only once for each individual Manngeier).
- Casting Calm Emotions, or otherwise ending the frightened condition on another.
- Casting the Dream spell without attempting to cause the recipient to have nightmares.
Piety 3+ | Initiate of Terror
As a devotee of Nachtpirscher, you've learned to channel your inner horror. You can call on her favor to cast Cause Fear with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Piety 10+ | Disciple of Terror
You can cast Dream with this trait, requiring no material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for this spell. When cast this way, you must be the messenger, you must make your appearance monstrous and terrifying to the target, and the target has disadvantage on it's save against this spell. If the creature you've caused nightmares in dies from exhaustion within 24 hours of having the nightmare, your piety to Nachtpirscher increases by 5.
Piety 25+ | Master of Terror
You can cast Invisibility with this trait at will, requiring no verbal, somatic, or material components. When cast this way, you must immediately use your action on subsequent turns to sustain the spell, otherwise the spell immediately ends.
Piety 50+ | Avatar of Terror
You can increase your Dexterity or Charisma score by 2 and also increase your maximum for that score by 2.
Luminia, the Night Guide
Biography
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Piety
You increase your piety score to Luminia when you honor her or travel by:
- Protect travelers from the dangers of the night.
- Successfully slay a nocturnal monstrosity or similarly deadly creature.
- Uncover a secret, such as a crypt, passageway, or hidden compartment.
Your piety score to Luminia decreases if you diminish Luminia’s influence in the world, impede her work, or make the nighttime more dangerous by:
- Turning away those who seek guidance or shelter from you.
- Ignore an obvious danger to travelers that you could reasonably remove.
- Disrupt the tranquility and silence of a peaceful night.
Piety 3+ | Observer of the Night
As a devotee of Luminia, you understand and embrace the sanctity of the night. You can call on her favor to cast Pass without Trace with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Piety 10+ | Keeper of the Night
Whenever another creature within 60 feet of you would fail a Constitution save, you use your reaction to add your Wisdom modifier to the roll, potentially turning a failure into a success. You can use this trait a number of times equal to your Wisdom modifier, and regain all expended uses when you finish a long rest.
Piety 25+ | Defender of the Night
You no longer need to sleep, and magic cannot put you to sleep. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as keeping watch, chopping wood, or tending a fire. Whenever you begin a long rest, you may choose a number of willing creatures within 15 feet (including yourself), up to your Wisdom modifier. Until the end of the long rest (through natural means or by being woken up) and for one round after, those creatures are immune to the Charmed and Frightened conditions, have resistance to all damage, and cannot be possessed.
Piety 50+ | Night Guide
You can increase your Constitution or Wisdom score by 2 and also increase your maximum for that score by 2.
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Biography
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Piety
You increase your piety score to ??? when you honor ??? or ??? by: * * *
Your piety score to ??? decreases if you diminish ???’s influence in the world, impede ??? work, or ??? by: * * *
Piety 3+ |
Piety 10+ |
Piety 25+ |
Piety 50+ |
You can increase your ??? or ??? score by 2 and also increase your maximum for that score by 2.