Speed Up Held Item Animation - Pawkkie/Team-Aquas-Asset-Repo GitHub Wiki

By KyuZee.

This speeds up the held item consumption/usage animation.

https://github.com/Pawkkie/Team-Aquas-Asset-Repo/assets/61265402/5fed025c-e187-411e-8a62-84718b7ff80f

To implement the change, in data/battle_anim_scripts.s:

General_HeldItemEffect:
	loadspritegfx ANIM_TAG_THIN_RING
-	loadspritegfx ANIM_TAG_SPARKLE_2
	delay 0
-	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
-	createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
-	waitforvisualfinish
-	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
-	createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
-	waitforvisualfinish
-	playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
-	createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
-	waitforvisualfinish
-	playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
-	call GrantingStarsEffect
-	waitforvisualfinish
	playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
	createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 3, 7, 0, RGB(17, 31, 25)
	createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
	waitforvisualfinish
	end